Player Matchup

Cu Chulainn
Cu Chulainn
ItzSaucy
Cu Chulainn
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 37L
1,628 Elo+
Party 1
Danzaburou
Danzaburou
iKip
Danzaburou
Level 75
God Stats
13W - 10L
1,942 SR
Queue Stats
62W - 49L
1,638 Elo+
Party 1
Sol
Sol
spartan0918
Sol
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 69L
1,796 Elo+
Solo
Team Averages
Level 102
1,647 SR
1,687 Elo+

VS

Team Averages
Level 85
1,716 SR
1,598 Elo+
Medusa
Medusa
ExcludedPuncake
Medusa
Level 129
God Stats
3W - 3L
1,573 SR
Queue Stats
324W - 218L
1,712 Elo+
Party 2
Ganesha
Ganesha
Heitzey
Ganesha
Level 86
God Stats
3W - 1L
1,717 SR
Queue Stats
507W - 371L
1,649 Elo+
Party 2
Aphrodite
Aphrodite
syncopatedglory
Aphrodite
Level 40
God Stats
1W - 2L
1,859 SR
Queue Stats
10W - 18L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ItzSaucy
Cu Chulainn
15
3 / 1 / 10
9,944
710
12,627
17,186
13,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
iKip
Danzaburou
16
6 / 1 / 5
10,567
755
12,612
10,542
5,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
5 / 3 / 6
10,231
731
14,258
11,858
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
9,638
688
16,994
12,749
5,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
Heitzey
Ganesha
12
0 / 6 / 3
8,257
590
6,444
18,889
15,754
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
syncopatedglory
Aphrodite
12
2 / 5 / 2
8,960
640
4,907
10,987
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
5
5
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Ganesha
Heitzey
Ganesha
0
6
3
0.25
W
Cu Chulainn
ItzSaucy
Cu Chulainn
3
1
10
8
W
Danzaburou
iKip
Danzaburou
6
1
5
8.5
W
5
3
6
2.67
L
Aphrodite
syncopatedglory
Aphrodite
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,497
Damage
28,345
39,586
Taken
42,625
23,766
Mitigated
26,111
11,330
Healing
11,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,994
8,118
0
3,016
12,749
5,270
0
4,839
7,778
0
51,709
L
Ganesha
Heitzey
Ganesha
6,444
296
265
702
18,889
15,754
0
6,184
12,349
19,969
0
W
Cu Chulainn
ItzSaucy
Cu Chulainn
12,627
2,860
0
2,295
17,186
13,219
820
6,888
10,298
0
38,617
W
Danzaburou
iKip
Danzaburou
12,612
6,311
0
3,737
10,542
5,118
442
2,346
8,196
0
52,024
W
14,258
5,911
0
5,298
11,858
5,429
1,762
2,996
8,862
39,625
4,754
L
Aphrodite
syncopatedglory
Aphrodite
4,907
1,466
4,023
3,205
10,987
5,087
0
1,903
8,807
14,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,742
Gold Earned
26,855
186
Minions Killed
127
9
Camps Cleared
3
815,445
Distance Traveled
756,910
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,638
688
75
5
2
273,971
2
L
Ganesha
8,257
590
12
1
0
251,717
2
W
Cu Chulainn
9,944
710
47
3
3
283,606
1
W
Danzaburou
10,567
755
75
5
2
280,224
3
W
Sol
10,231
731
64
5
4
251,615
3
L
Aphrodite
8,960
640
40
3
1
231,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role