Player Matchup

Rama
Rama
 
Rama
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Alpheratzz
King Arthur
Level 15
God Stats
2W - 1L
1,754 SR
Queue Stats
18W - 3L
1,813 Elo+
Party 1
Hel
Hel
Dragorniak
Hel
Level 104
God Stats
3W - 1L
1,796 SR
Queue Stats
127W - 90L
1,625 Elo+
Party 1
Horus
Horus
Pichichen97
Horus
Level 159
God Stats
6W - 2L
1,815 SR
Queue Stats
127W - 72L
1,746 Elo+
Party 1
Team Averages
Level 64
1,673 SR
1,637 Elo+

VS

Team Averages
Level 42
1,534 SR
1,335 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
ArtLuv
Hel
Level 35
God Stats
1W - 1L
1,766 SR
Queue Stats
9W - 14L
1,370 Elo+
Party 2
Loki
Loki
I-Chaos1-l
Loki
Level 62
God Stats
9W - 11L
1,232 SR
Queue Stats
434W - 498L
1,309 Elo+
Solo
Ymir
Ymir
PaoDeBatata32
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,161 Elo+
Party 3
Heimdallr
Heimdallr
arturoclx
Heimdallr
Level 25
God Stats
2W - 1L
1,670 SR
Queue Stats
4W - 8L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
10 / 0 / 1
7,311
731
13,405
9,560
3,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ao Kuang
 
Ao Kuang
10
1 / 2 / 1
5,968
597
785
9,138
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Alpheratzz
King Arthur
11
3 / 0 / 1
6,719
672
5,384
5,296
3,161
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 5
6,539
654
6,461
5,400
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 0 / 6
6,259
626
5,339
4,805
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
1 / 2 / 0
4,476
448
2,425
8,152
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hel
ArtLuv
Hel
7
0 / 5 / 1
4,467
447
3,973
8,739
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 0
4,524
452
1,846
6,229
1,957
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 0
4,177
418
2,319
8,603
4,344
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
arturoclx
Heimdallr
7
0 / 8 / 0
3,776
378
2,176
10,557
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
20
Kills
2
2
Deaths
20
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
10
0
1
10.5
W
Ao Kuang
 
Ao Kuang
1
2
1
0.75
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
W
King Arthur
Alpheratzz
King Arthur
3
0
1
3.5
L
Hel
ArtLuv
Hel
0
5
1
0.1
W
2
0
5
4.5
L
1
2
0
0.5
L
0
3
0
0
W
4
0
6
7
L
Heimdallr
arturoclx
Heimdallr
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,374
Damage
12,739
34,199
Taken
42,280
15,656
Mitigated
14,856
15,238
Healing
8,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,405
11,032
0
7,295
9,560
3,612
2,412
1,668
7,892
0
58,174
W
Ao Kuang
 
Ao Kuang
785
303
0
2,234
9,138
3,333
0
862
8,276
45,995
0
L
Ao Kuang
 
Ao Kuang
2,425
685
0
2,422
8,152
2,538
0
2,247
5,905
18,153
0
W
King Arthur
Alpheratzz
King Arthur
5,384
967
0
900
5,296
3,161
0
1,942
3,354
0
46,231
L
Hel
ArtLuv
Hel
3,973
541
615
3,062
8,739
2,948
0
4,694
4,045
23,980
0
W
6,461
531
431
1,782
5,400
2,350
0
3,079
2,321
47,457
0
L
1,846
177
0
1,159
6,229
1,957
0
57
6,172
0
23,430
L
2,319
1,028
0
313
8,603
4,344
0
248
8,355
9,907
0
W
5,339
2,197
460
2,136
4,805
3,200
0
1,166
3,639
0
19,807
L
Heimdallr
arturoclx
Heimdallr
2,176
1,521
0
1,309
10,557
3,069
0
0
10,557
0
16,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,796
Gold Earned
21,420
364
Minions Killed
147
0
Camps Cleared
0
940,209
Distance Traveled
862,360
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,311
731
90
9
0
146,309
0
W
Ao Kuang
5,968
597
82
8
0
184,665
2
L
Ao Kuang
4,476
448
42
4
0
193,594
2
W
King Arthur
6,719
672
84
8
0
203,002
0
L
Hel
4,467
447
45
5
0
160,949
1
W
Hel
6,539
654
82
8
0
208,917
3
L
Loki
4,524
452
36
4
0
190,480
2
L
Ymir
4,177
418
8
1
0
173,290
0
W
Horus
6,259
626
26
3
0
197,316
4
L
Heimdallr
3,776
378
16
2
0
144,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role