Player Matchup

Cthulhu
Cthulhu
GrandYame
Cthulhu
Level 23
God Stats
3W - 0L
1,485 SR
Queue Stats
14W - 5L
1,735 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ItchyColt456480
Ah Muzen Cab
Level 109
God Stats
3W - 0L
1,799 SR
Queue Stats
57W - 23L
1,802 Elo+
Party 2
Sun Wukong
Sun Wukong
K00chmeister
Sun Wukong
Level 92
God Stats
6W - 6L
1,530 SR
Queue Stats
21W - 36L
1,347 Elo+
Party 2
Team Averages
Level 75
1,604 SR
1,628 Elo+

VS

Team Averages
Level 99
1,397 SR
1,474 Elo+
Osiris
Osiris
FreddyOtterson
Osiris
Level 149
God Stats
5W - 11L
1,336 SR
Queue Stats
211W - 203L
1,491 Elo+
Party 1
Olorun
Olorun
Nicholsen34
Olorun
Level 130
God Stats
2W - 2L
1,478 SR
Queue Stats
92W - 113L
1,473 Elo+
Solo
Artemis
Artemis
packerine
Artemis
Level 18
God Stats
0W - 2L
1,378 SR
Queue Stats
15W - 20L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrandYame
Cthulhu
13
3 / 1 / 7
9,185
835
9,092
14,011
14,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
ItchyColt456480
Ah Muzen Cab
15
7 / 0 / 3
9,155
832
21,012
10,059
4,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
K00chmeister
Sun Wukong
11
0 / 0 / 7
7,260
660
5,051
11,126
9,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,459
587
7,765
15,785
14,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
11
1 / 2 / 0
6,971
634
9,580
13,386
7,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
packerine
Artemis
8
0 / 4 / 1
6,257
569
9,441
10,277
4,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
1
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Cthulhu
GrandYame
Cthulhu
3
1
7
6.5
W
Ah Muzen Cab
ItchyColt456480
Ah Muzen Cab
7
0
3
8.5
W
Sun Wukong
K00chmeister
Sun Wukong
0
0
7
3.5
L
Olorun
1
2
0
0.5
L
Artemis
packerine
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,155
Damage
26,786
35,196
Taken
39,448
28,781
Mitigated
26,716
20,681
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,765
2,263
0
150
15,785
14,474
70
3,514
12,271
3,491
13,754
W
Cthulhu
GrandYame
Cthulhu
9,092
562
854
8,137
14,011
14,173
282
4,520
9,491
19,719
0
W
Ah Muzen Cab
ItchyColt456480
Ah Muzen Cab
21,012
11,724
0
6,457
10,059
4,910
2,067
2,190
7,869
0
70,334
W
Sun Wukong
K00chmeister
Sun Wukong
5,051
1,365
509
4,724
11,126
9,698
412
3,960
7,166
0
14,746
L
Olorun
9,580
4,527
335
5,377
13,386
7,248
357
2,863
10,523
28,273
2,123
L
Artemis
packerine
Artemis
9,441
2,942
0
513
10,277
4,994
324
2,989
7,288
0
18,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,600
Gold Earned
19,687
150
Minions Killed
111
8
Camps Cleared
2
644,021
Distance Traveled
539,099
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,459
587
26
2
0
194,713
4
W
Cthulhu
9,185
835
16
1
0
212,626
1
W
Ah Muzen Cab
9,155
832
116
11
8
215,134
3
W
Sun Wukong
7,260
660
18
2
0
216,261
1
L
Olorun
6,971
634
54
5
1
180,467
2
L
Artemis
6,257
569
31
3
1
163,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role