Player Matchup

Artemis
Artemis
 
Artemis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Device
Ganesha
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,289 Elo+
Solo
Sol
Sol
FishBallss
Sol
Level 160
God Stats
1W - 0L
1,351 SR
Queue Stats
255W - 228L
1,504 Elo+
Solo
Lancelot
Lancelot
Nugz2003
Lancelot
Level 153
God Stats
11W - 20L
1,417 SR
Queue Stats
177W - 210L
1,465 Elo+
Party 2
Ao Kuang
Ao Kuang
PalmTreeUwU
Ao Kuang
Level 153
God Stats
15W - 15L
1,565 SR
Queue Stats
165W - 196L
1,524 Elo+
Party 2
Team Averages
Level 146
1,467 SR
1,456 Elo+

VS

Team Averages
Level 12
1,383 SR
1,223 Elo+
Ymir
Ymir
EspadaPrime
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,182 Elo+
Party 1
Hachiman
Hachiman
GravePlank
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,148 Elo+
Party 1
Hun Batz
Hun Batz
HydroSpin
Hun Batz
Level 34
God Stats
0W - 2L
1,189 SR
Queue Stats
34W - 38L
1,237 Elo+
Party 1
Achilles
Achilles
Kato5150
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,310 Elo+
Party 1
Olorun
Olorun
MaxJokes
Olorun
Level 7
God Stats
0W - 3L
1,225 SR
Queue Stats
2W - 8L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 0 / 3
6,444
586
5,647
4,429
1,814
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Device
Ganesha
11
0 / 0 / 11
7,085
644
4,623
5,990
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
8 / 1 / 1
8,177
743
7,801
7,695
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
Nugz2003
Lancelot
13
5 / 0 / 2
7,775
707
6,385
6,360
3,557
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
PalmTreeUwU
Ao Kuang
12
7 / 0 / 1
7,542
686
5,273
7,621
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,898
445
3,403
10,882
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
GravePlank
Hachiman
8
1 / 4 / 0
5,391
490
3,817
7,803
2,192
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
HydroSpin
Hun Batz
7
0 / 3 / 1
4,953
450
2,079
7,314
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Kato5150
Achilles
8
0 / 4 / 0
5,053
459
1,373
8,445
5,643
Olorun
MaxJokes
Olorun
9
0 / 8 / 0
4,982
453
2,294
9,956
3,994
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
23
Kills
1
1
Deaths
23
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
3
4.5
W
Ganesha
Device
Ganesha
0
0
11
5.5
L
0
4
1
0.13
W
8
1
1
8.5
L
Hachiman
GravePlank
Hachiman
1
4
0
0.25
L
Hun Batz
HydroSpin
Hun Batz
0
3
1
0.17
L
Achilles
Kato5150
Achilles
0
4
0
0
L
Olorun
MaxJokes
Olorun
0
8
0
0
W
Lancelot
Nugz2003
Lancelot
5
0
2
6
W
Ao Kuang
PalmTreeUwU
Ao Kuang
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,729
Damage
12,966
32,095
Taken
44,400
16,040
Mitigated
21,232
14,761
Healing
6,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,647
2,722
0
1,522
4,429
1,814
2,028
1,119
3,109
0
41,215
W
Ganesha
Device
Ganesha
4,623
770
0
1,938
5,990
4,845
76
2,104
3,886
22,565
0
L
3,403
492
0
795
10,882
6,481
0
5,267
5,615
12,058
0
W
7,801
4,412
0
4,845
7,695
2,646
6,145
963
6,732
59,192
0
L
Hachiman
GravePlank
Hachiman
3,817
2,653
0
1,844
7,803
2,192
0
3,554
4,249
0
23,188
L
Hun Batz
HydroSpin
Hun Batz
2,079
840
0
1,890
7,314
2,922
0
3,621
3,693
0
21,508
L
Achilles
Kato5150
Achilles
1,373
564
0
871
8,445
5,643
0
389
8,056
0
22,016
L
Olorun
MaxJokes
Olorun
2,294
1,356
50
1,353
9,956
3,994
175
4,866
5,090
29,300
0
W
Lancelot
Nugz2003
Lancelot
6,385
1,787
0
750
6,360
3,557
288
915
5,445
0
48,749
W
Ao Kuang
PalmTreeUwU
Ao Kuang
5,273
1,829
0
5,706
7,621
3,178
0
1,449
6,172
41,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,023
Gold Earned
25,277
373
Minions Killed
207
0
Camps Cleared
0
1,067,468
Distance Traveled
978,147
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,444
586
89
8
0
201,139
5
W
Ganesha
7,085
644
4
0
0
198,565
4
L
Ymir
4,898
445
15
1
0
197,212
0
W
Sol
8,177
743
95
9
0
176,106
1
L
Hachiman
5,391
490
46
4
0
196,119
0
L
Hun Batz
4,953
450
51
5
0
237,155
1
L
Achilles
5,053
459
49
4
0
164,198
1
L
Olorun
4,982
453
46
4
0
183,463
0
W
Lancelot
7,775
707
99
9
0
247,651
3
W
Ao Kuang
7,542
686
86
8
0
244,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role