Player Matchup

Lancelot
Lancelot
Ghlinson
Lancelot
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,188 Elo+
Party 1
Discordia
Discordia
R0cKr0bsta
Discordia
Level 125
God Stats
21W - 24L
1,388 SR
Queue Stats
126W - 191L
1,276 Elo+
Solo
Odin
Odin
SleepingLegion
Odin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,115 Elo+
Party 1
Team Averages
Level 104
1,463 SR
1,193 Elo+

VS

Team Averages
Level 68
1,569 SR
1,431 Elo+
Rama
Rama
 
Rama
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
hog fire123
Sol
Level 34
God Stats
16W - 9L
1,644 SR
Queue Stats
23W - 19L
1,397 Elo+
Party 2
Mulan
Mulan
kingdreeww
Mulan
Level 49
God Stats
14W - 11L
1,564 SR
Queue Stats
23W - 19L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ghlinson
Lancelot
10
1 / 8 / 1
6,575
658
7,373
13,427
6,075
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
R0cKr0bsta
Discordia
11
1 / 6 / 4
7,212
721
6,803
8,223
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 7 / 2
8,274
827
6,218
12,466
9,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
7 / 2 / 9
8,952
895
9,658
8,849
3,489
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 3 / 12
8,211
821
7,645
9,079
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
13
10 / 2 / 8
9,073
907
10,903
9,812
9,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
21
21
Deaths
7
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
2
9
5.75
L
Lancelot
Ghlinson
Lancelot
1
8
1
0.19
L
Discordia
R0cKr0bsta
Discordia
1
6
4
0.5
L
3
7
2
0.57
W
4
3
12
3.33
W
Mulan
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
28,206
34,116
Taken
27,740
18,953
Mitigated
16,312
3,296
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,658
7,470
0
1,718
8,849
3,489
1,227
1,405
7,060
0
24,400
L
Lancelot
Ghlinson
Lancelot
7,373
1,150
0
1,506
13,427
6,075
0
2,737
10,501
0
22,863
L
Discordia
R0cKr0bsta
Discordia
6,803
199
199
1,202
8,223
3,163
0
1,778
6,357
16,080
0
L
6,218
1,919
0
389
12,466
9,715
0
2,793
9,448
0
13,958
W
7,645
2,541
0
3,230
9,079
3,796
1,681
2,080
6,448
18,315
1,968
W
Mulan
10,903
1,283
0
2,503
9,812
9,027
444
2,830
6,402
0
22,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,061
Gold Earned
26,236
69
Minions Killed
100
4
Camps Cleared
5
499,143
Distance Traveled
503,224
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,952
895
37
4
1
154,935
0
L
Lancelot
6,575
658
27
3
2
179,786
2
L
Discordia
7,212
721
25
3
2
167,744
0
L
Odin
8,274
827
17
2
0
151,613
3
W
Sol
8,211
821
37
4
1
171,836
0
W
Mulan
9,073
907
26
3
3
176,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role