Player Matchup

Anubis
Anubis
 
Anubis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
AuraOfTheDawn
Kuzenbo
Level 68
God Stats
2W - 11L
1,363 SR
Queue Stats
93W - 135L
1,359 Elo+
Party 1
Susano
Susano
Cloudywolf23
Susano
Level 132
God Stats
1W - 5L
1,470 SR
Queue Stats
75W - 104L
1,336 Elo+
Party 1
Sun Wukong
Sun Wukong
Goldennumberace
Sun Wukong
Level 68
God Stats
6W - 7L
1,708 SR
Queue Stats
48W - 96L
1,287 Elo+
Party 1
Anhur
Anhur
TheSnarkyBaine
Anhur
Level 119
God Stats
1W - 1L
1,783 SR
Queue Stats
231W - 274L
1,388 Elo+
Party 1
Team Averages
Level 108
1,565 SR
1,374 Elo+

VS

Team Averages
Level 64
1,461 SR
1,346 Elo+
Tyr
Tyr
 
Tyr
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
NinjaCute
Anhur
Level 3
God Stats
1W - 1L
1,706 SR
Queue Stats
2W - 5L
1,389 Elo+
Solo
Bacchus
Bacchus
Ser Dump
Bacchus
Level 16
God Stats
0W - 6L
982 SR
Queue Stats
0W - 8L
1,069 Elo+
Party 2
Hera
Hera
Ser Gohan
Hera
Level 127
God Stats
1W - 1L
1,615 SR
Queue Stats
61W - 74L
1,345 Elo+
Party 2
Susano
Susano
SerGoober
Susano
Level 97
God Stats
2W - 4L
1,500 SR
Queue Stats
66W - 72L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
5 / 1 / 4
11,823
788
12,085
11,411
7,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
17
1 / 3 / 5
10,217
681
9,217
18,293
30,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Susano
18
4 / 3 / 4
11,295
753
8,914
12,967
6,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Goldennumberace
Sun Wukong
17
2 / 0 / 4
10,604
707
10,328
18,342
16,237
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 4 / 8
10,952
730
6,811
12,977
6,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
3 / 1 / 4
11,101
740
15,866
17,816
23,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
NinjaCute
Anhur
12
0 / 0 / 0
8,188
546
0
0
0
Bacchus
Ser Dump
Bacchus
15
0 / 4 / 2
9,692
646
5,436
17,636
23,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
19
2 / 3 / 3
11,250
750
13,008
9,923
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
SerGoober
Susano
19
6 / 7 / 1
11,104
740
19,116
20,820
9,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
15
Kills
11
11
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
4
7
L
Tyr
 
Tyr
3
1
4
5
W
Kuzenbo
1
3
5
1.17
W
Susano
4
3
4
2
W
Sun Wukong
Goldennumberace
Sun Wukong
2
0
4
4
L
Anhur
NinjaCute
Anhur
0
0
0
0
L
Bacchus
Ser Dump
Bacchus
0
4
2
0.25
L
Hera
2
3
3
1.17
L
Susano
SerGoober
Susano
6
7
1
0.93
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,355
Damage
53,426
73,990
Taken
66,195
67,837
Mitigated
60,715
9,715
Healing
5,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,085
401
0
3,842
11,411
7,533
313
4,086
7,325
48,664
0
L
Tyr
 
Tyr
15,866
2,559
0
2,332
17,816
23,066
0
5,995
11,821
9,002
39,977
W
Kuzenbo
9,217
3,710
46
423
18,293
30,951
690
6,972
11,321
21,688
0
W
Susano
8,914
1,664
0
395
12,967
6,580
1,849
2,944
10,023
0
41,805
W
Sun Wukong
Goldennumberace
Sun Wukong
10,328
1,518
0
4,759
18,342
16,237
1,167
4,129
14,213
0
39,034
L
Anhur
NinjaCute
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
Ser Dump
Bacchus
5,436
126
0
744
17,636
23,495
0
5,225
12,411
16,758
0
L
Hera
13,008
2,503
0
1,204
9,923
4,260
1,509
4,428
5,495
61,957
0
L
Susano
SerGoober
Susano
19,116
5,708
0
1,624
20,820
9,894
0
5,654
15,166
0
53,084
W
6,811
2,182
0
250
12,977
6,536
1,230
2,717
10,260
0
29,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,891
Gold Earned
51,335
261
Minions Killed
246
0
Camps Cleared
0
1,616,310
Distance Traveled
1,100,947
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,823
788
81
5
0
275,604
2
L
Tyr
11,101
740
60
4
0
329,570
1
W
Kuzenbo
10,217
681
32
2
0
319,100
1
W
Susano
11,295
753
56
4
0
362,562
0
W
Sun Wukong
10,604
707
53
4
0
339,464
1
L
Anhur
8,188
546
0
0
0
0
0
L
Bacchus
9,692
646
9
1
0
233,207
0
L
Hera
11,250
750
106
7
0
256,791
0
L
Susano
11,104
740
71
5
0
281,379
1
W
Anhur
10,952
730
39
3
0
319,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role