Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
AsumaTheGoat
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,306 Elo+
Party 2
Kuzenbo
Kuzenbo
Tank Smurf8411
Kuzenbo
Level 30
God Stats
9W - 3L
1,789 SR
Queue Stats
120W - 94L
1,458 Elo+
Party 2
Team Averages
Level 72
1,596 SR
1,421 Elo+

VS

Team Averages
Level 37
1,479 SR
1,308 Elo+
Kali
Kali
PHAT MESSIAH
Kali
Level 60
God Stats
0W - 2L
1,291 SR
Queue Stats
4W - 8L
1,276 Elo+
Party 1
Cthulhu
Cthulhu
ShreksDurag
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,369 Elo+
Party 1
Izanami
Izanami
SmoggyCash15781
Izanami
Level 3
God Stats
1W - 1L
1,646 SR
Queue Stats
1W - 4L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
12 / 0 / 2
9,442
944
15,645
6,629
2,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
AsumaTheGoat
Achilles
12
1 / 0 / 12
8,293
829
5,347
10,824
11,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 1 / 11
7,338
734
3,096
7,749
6,923
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,263
626
5,889
8,664
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ShreksDurag
Cthulhu
9
0 / 5 / 1
6,614
661
4,403
14,547
12,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 6 / 0
5,923
592
5,223
7,443
2,784
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
12
0
2
13
W
Achilles
AsumaTheGoat
Achilles
1
0
12
7
L
1
3
0
0.33
L
Cthulhu
ShreksDurag
Cthulhu
0
5
1
0.1
L
0
6
0
0
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,088
Damage
15,515
25,202
Taken
30,654
21,564
Mitigated
19,851
6,075
Healing
1,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,645
6,426
0
2,463
6,629
2,848
2,330
1,673
4,956
0
48,683
W
Achilles
AsumaTheGoat
Achilles
5,347
1,830
296
2,184
10,824
11,793
289
1,859
8,965
0
13,719
L
5,889
1,869
91
738
8,664
4,423
0
1,114
7,550
0
21,129
L
Cthulhu
ShreksDurag
Cthulhu
4,403
564
0
683
14,547
12,644
0
1,513
13,034
14,165
0
L
5,223
3,834
0
139
7,443
2,784
0
1,157
6,286
0
19,909
W
3,096
1,404
666
466
7,749
6,923
371
1,056
6,693
11,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,073
Gold Earned
18,800
119
Minions Killed
92
5
Camps Cleared
3
584,741
Distance Traveled
506,639
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,442
944
88
9
4
194,247
0
W
Achilles
8,293
829
19
2
1
199,343
0
L
Kali
6,263
626
29
3
2
185,921
0
L
Cthulhu
6,614
661
20
2
1
177,506
0
L
Izanami
5,923
592
43
4
0
143,212
1
W
Kuzenbo
7,338
734
12
1
0
191,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role