Player Matchup

Fafnir
Fafnir
BraydenJarvis837
Fafnir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,237 Elo+
Solo
He Bo
He Bo
DocDoomhammer
He Bo
Level 125
God Stats
2W - 3L
1,395 SR
Queue Stats
64W - 89L
1,475 Elo+
Solo
Rama
Rama
ROSETHE5NINE
Rama
Level 109
God Stats
11W - 16L
1,639 SR
Queue Stats
216W - 264L
1,416 Elo+
Solo
Mercury
Mercury
TheUnKnownDude_4
Mercury
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 44L
1,135 Elo+
Solo
Bellona
Bellona
ssundazee
Bellona
Level 65
God Stats
3W - 8L
1,356 SR
Queue Stats
88W - 104L
1,437 Elo+
Solo
Team Averages
Level 68
1,478 SR
1,340 Elo+

VS

Team Averages
Level 117
1,652 SR
1,615 Elo+
Serqet
Serqet
Kimjongillest420
Serqet
Level 120
God Stats
35W - 23L
1,649 SR
Queue Stats
636W - 508L
1,621 Elo+
Party 1
Skadi
Skadi
PhD DeWitte
Skadi
Level 156
God Stats
196W - 78L
1,698 SR
Queue Stats
557W - 427L
1,611 Elo+
Party 1
Gilgamesh
Gilgamesh
Spicewood
Gilgamesh
Level 156
God Stats
28W - 21L
1,601 SR
Queue Stats
365W - 268L
1,605 Elo+
Party 1
Sobek
Sobek
delltonius
Sobek
Level 43
God Stats
8W - 3L
1,769 SR
Queue Stats
260W - 181L
1,643 Elo+
Party 1
Kukulkan
Kukulkan
tricky22184
Kukulkan
Level 109
God Stats
5W - 5L
1,545 SR
Queue Stats
109W - 106L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 11 / 4
8,615
615
2,757
26,216
30,946
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
0 / 8 / 3
9,125
652
9,844
18,003
7,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 6 / 1
9,185
656
6,213
15,769
7,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 11 / 2
8,948
639
4,876
22,457
9,689
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
ssundazee
Bellona
16
3 / 7 / 1
9,878
706
11,892
21,072
15,045
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 24
11,946
853
15,867
15,474
12,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 0 / 24
12,153
868
29,256
9,757
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Spicewood
Gilgamesh
19
9 / 2 / 18
12,808
915
14,483
17,058
13,143
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
18
7 / 2 / 26
11,345
810
8,866
17,625
22,323
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
tricky22184
Kukulkan
20
8 / 0 / 20
12,113
865
21,270
6,514
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
155
6
Kills
43
43
Deaths
7
11
Assists
112
Player
Kills
Deaths
Assists
KDA
L
0
11
4
0.18
L
0
8
3
0.19
W
11
3
24
7.67
W
8
0
24
20
L
1
6
1
0.25
W
Gilgamesh
Spicewood
Gilgamesh
9
2
18
9
L
2
11
2
0.27
W
Sobek
7
2
26
10
L
Bellona
ssundazee
Bellona
3
7
1
0.5
W
Kukulkan
tricky22184
Kukulkan
8
0
20
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,582
Damage
89,742
103,517
Taken
66,428
70,378
Mitigated
56,085
7,505
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,757
797
309
2,257
26,216
30,946
0
8,317
16,942
12,488
0
L
9,844
651
0
1,019
18,003
7,635
0
5,106
12,309
35,101
0
W
15,867
5,739
0
567
15,474
12,192
633
1,847
13,627
0
22,364
W
29,256
14,377
0
3,347
9,757
4,607
5,655
3,734
6,023
0
80,451
L
6,213
5,761
0
945
15,769
7,063
0
5,287
9,936
0
31,980
W
Gilgamesh
Spicewood
Gilgamesh
14,483
4,454
1,794
3,539
17,058
13,143
1,339
2,682
14,376
1,304
42,249
L
4,876
849
0
1,214
22,457
9,689
0
3,128
17,670
0
14,205
W
Sobek
8,866
842
789
3,347
17,625
22,323
556
2,803
14,822
14,906
0
L
Bellona
ssundazee
Bellona
11,892
2,896
653
1,108
21,072
15,045
330
7,368
13,186
0
29,123
W
Kukulkan
tricky22184
Kukulkan
21,270
1,695
0
965
6,514
3,820
1,872
1,535
4,979
52,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,751
Gold Earned
60,365
183
Minions Killed
279
0
Camps Cleared
0
1,215,353
Distance Traveled
1,592,483
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,615
615
15
1
0
238,072
1
L
He Bo
9,125
652
66
5
0
238,089
0
W
Serqet
11,946
853
17
1
0
338,680
3
W
Skadi
12,153
868
96
7
0
263,331
3
L
Rama
9,185
656
52
4
0
224,350
4
W
Gilgamesh
12,808
915
50
4
0
356,155
1
L
Mercury
8,948
639
17
1
0
245,121
0
W
Sobek
11,345
810
15
1
0
319,485
0
L
Bellona
9,878
706
33
2
0
269,721
1
W
Kukulkan
12,113
865
101
7
0
314,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role