Player Matchup

Lancelot
Lancelot
MunchingBoo
Lancelot
Level 122
God Stats
14W - 6L
1,548 SR
Queue Stats
337W - 288L
1,462 Elo+
Party 2
Ares
Ares
Noblesse25
Ares
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,230 Elo+
Party 4
Nu Wa
Nu Wa
Shadyfate519
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,349 Elo+
Party 2
Shiva
Shiva
noblesse25
Shiva
Level 62
God Stats
1W - 0L
1,497 SR
Queue Stats
51W - 58L
1,395 Elo+
Party 4
Izanami
Izanami
theguythatknew
Izanami
Level 147
God Stats
2W - 2L
1,392 SR
Queue Stats
143W - 169L
1,431 Elo+
Party 2
Team Averages
Level 73
1,487 SR
1,373 Elo+

VS

Team Averages
Level 106
1,510 SR
1,408 Elo+
Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Adrian6940
Anhur
Level 62
God Stats
6W - 11L
1,614 SR
Queue Stats
280W - 374L
1,418 Elo+
Party 3
Shiva
Shiva
LollipopMM
Shiva
Level 77
God Stats
0W - 1L
1,709 SR
Queue Stats
19W - 23L
1,433 Elo+
Solo
Horus
Horus
UGR Afterschool
Horus
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
206W - 230L
1,272 Elo+
Party 1
Sol
Sol
obiyop
Sol
Level 159
God Stats
3W - 6L
1,227 SR
Queue Stats
276W - 367L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MunchingBoo
Lancelot
18
4 / 1 / 2
10,667
561
13,722
17,207
9,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 4
8,335
439
5,380
15,617
16,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 2 / 4
8,140
428
6,632
10,220
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
15
3 / 3 / 2
9,824
517
10,385
14,682
11,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
4 / 2 / 1
10,780
567
9,212
11,435
4,739
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 2 / 2
9,962
524
19,788
11,077
5,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Anhur
14
1 / 3 / 2
8,505
448
5,353
13,122
5,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
15
1 / 2 / 0
9,349
492
4,805
13,180
7,483
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
3 / 2 / 2
9,158
482
5,167
17,991
18,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
obiyop
Sol
13
1 / 3 / 3
8,754
461
10,127
15,199
5,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
12
Kills
10
10
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
2
2
2.5
L
Anhur
1
3
2
0.67
L
Shiva
1
2
0
0.5
W
Lancelot
MunchingBoo
Lancelot
4
1
2
5
W
1
2
4
1.5
W
0
2
4
1
L
3
2
2
2
W
Shiva
3
3
2
1.33
L
Sol
obiyop
Sol
1
3
3
0.83
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,331
Damage
45,240
69,161
Taken
70,569
46,474
Mitigated
42,207
14,782
Healing
22,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
19,788
9,680
0
4,137
11,077
5,542
0
1,992
9,004
0
97,166
L
Anhur
5,353
3,444
0
2,139
13,122
5,293
608
1,304
11,818
0
51,552
L
Shiva
4,805
622
190
3,624
13,180
7,483
516
889
11,791
0
65,607
W
Lancelot
MunchingBoo
Lancelot
13,722
3,772
0
920
17,207
9,363
0
906
16,301
0
115,267
W
5,380
643
0
1,181
15,617
16,688
0
5,598
10,019
18,579
0
W
6,632
1,421
0
2,696
10,220
3,765
0
515
9,705
45,816
0
L
5,167
2,614
1,819
5,216
17,991
18,153
408
4,989
12,923
0
22,315
W
Shiva
10,385
2,433
0
5,234
14,682
11,919
814
0
14,682
0
64,504
L
Sol
obiyop
Sol
10,127
6,074
0
5,352
15,199
5,736
4,036
2,838
12,361
88,694
0
W
9,212
5,366
0
4,751
11,435
4,739
3,811
3,108
8,327
0
106,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,746
Gold Earned
45,728
578
Minions Killed
505
0
Camps Cleared
0
1,863,454
Distance Traveled
1,810,695
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,962
524
150
8
0
336,671
4
L
Anhur
8,505
448
85
4
0
362,440
1
L
Shiva
9,349
492
113
6
0
397,815
10
W
Lancelot
10,667
561
174
9
0
478,324
5
W
Ares
8,335
439
18
1
0
367,944
2
W
Nu Wa
8,140
428
74
4
0
329,903
7
L
Horus
9,158
482
29
2
0
390,057
2
W
Shiva
9,824
517
125
7
0
320,710
0
L
Sol
8,754
461
128
7
0
323,712
1
W
Izanami
10,780
567
187
10
0
366,573
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role