Player Matchup

Pele
Pele
DeskTopDoor
Pele
Level 123
God Stats
5W - 1L
1,692 SR
Queue Stats
135W - 121L
1,587 Elo+
Party 2
Sun Wukong
Sun Wukong
I Rainboy I
Sun Wukong
Level 69
God Stats
6W - 7L
1,500 SR
Queue Stats
47W - 35L
1,493 Elo+
Party 2
Apollo
Apollo
TakeOverGaming4
Apollo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 165L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
jaime_domingu418
Cthulhu
Level 109
God Stats
5W - 0L
1,564 SR
Queue Stats
21W - 22L
1,414 Elo+
Solo
Discordia
Discordia
rex waffles
Discordia
Level 117
God Stats
2W - 2L
1,333 SR
Queue Stats
138W - 110L
1,598 Elo+
Party 2
Team Averages
Level 109
1,518 SR
1,531 Elo+

VS

Team Averages
Level 127
1,451 SR
1,496 Elo+
Fafnir
Fafnir
 
Fafnir
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Bianca4687
Cupid
Level 86
God Stats
51W - 80L
1,460 SR
Queue Stats
149W - 159L
1,372 Elo+
Solo
Heimdallr
Heimdallr
Blighted Path
Heimdallr
Level 159
God Stats
4W - 11L
1,462 SR
Queue Stats
310W - 261L
1,654 Elo+
Party 1
Janus
Janus
BoiTellYouHUT
Janus
Level 160
God Stats
5W - 4L
1,268 SR
Queue Stats
441W - 382L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
Warmech1914
Sun Wukong
Level 119
God Stats
3W - 4L
1,566 SR
Queue Stats
259W - 249L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 5
12,358
618
16,388
17,618
8,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
I Rainboy I
Sun Wukong
16
0 / 0 / 4
10,366
518
7,796
15,276
10,797
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 2 / 5
11,012
551
15,338
14,906
5,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 4 / 7
10,091
505
4,365
12,413
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
rex waffles
Discordia
15
7 / 6 / 7
10,681
534
17,626
16,300
6,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
3 / 6 / 4
8,780
439
5,591
18,468
18,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cupid
14
2 / 5 / 3
8,768
438
4,206
11,347
4,161
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
Blighted Path
Heimdallr
17
4 / 4 / 1
10,188
509
6,545
14,609
6,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 9 / 2
9,944
497
14,032
18,126
6,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Warmech1914
Sun Wukong
15
1 / 3 / 0
9,406
470
9,498
16,143
14,497
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
27
Kills
13
13
Deaths
27
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
6
4
0.83
L
Cupid
2
5
3
0.7
L
Heimdallr
Blighted Path
Heimdallr
4
4
1
1.13
L
3
9
2
0.44
W
13
1
5
15.5
W
Sun Wukong
I Rainboy I
Sun Wukong
0
0
4
2
W
7
2
5
4.75
L
Sun Wukong
Warmech1914
Sun Wukong
1
3
0
0.33
W
0
4
7
0.88
W
Discordia
rex waffles
Discordia
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,513
Damage
39,872
76,513
Taken
78,693
44,779
Mitigated
50,669
32,370
Healing
16,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,591
2,202
0
2,521
18,468
18,327
0
4,905
13,221
23,800
0
L
Cupid
4,206
2,596
369
3,353
11,347
4,161
1,054
4,567
6,676
0
53,858
L
Heimdallr
Blighted Path
Heimdallr
6,545
2,306
0
2,520
14,609
6,735
0
2,384
12,055
0
104,675
L
14,032
431
0
2,933
18,126
6,949
0
8,241
9,175
70,378
0
W
16,388
4,469
0
12,457
17,618
8,437
0
4,222
13,202
0
106,215
W
Sun Wukong
I Rainboy I
Sun Wukong
7,796
822
158
7,056
15,276
10,797
2,428
807
14,447
0
81,000
W
15,338
9,801
0
6,138
14,906
5,994
2,821
4,396
10,418
0
103,719
L
Sun Wukong
Warmech1914
Sun Wukong
9,498
1,648
0
4,480
16,143
14,497
0
549
15,575
0
73,978
W
4,365
278
493
2,638
12,413
12,810
888
1,734
10,611
47,670
0
W
Discordia
rex waffles
Discordia
17,626
1,008
0
3,430
16,300
6,741
1,071
7,950
8,050
63,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,508
Gold Earned
47,086
643
Minions Killed
527
0
Camps Cleared
0
1,957,134
Distance Traveled
1,780,462
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,780
439
26
1
0
359,540
3
L
Cupid
8,768
438
88
4
0
333,066
0
L
Heimdallr
10,188
509
145
7
0
348,723
3
L
Janus
9,944
497
125
6
0
346,960
3
W
Pele
12,358
618
151
8
0
442,837
1
W
Sun Wukong
10,366
518
155
8
0
371,996
2
W
Apollo
11,012
551
132
7
0
359,523
0
L
Sun Wukong
9,406
470
143
7
0
392,173
1
W
Cthulhu
10,091
505
106
5
0
380,490
9
W
Discordia
10,681
534
99
5
0
402,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role