Player Matchup

Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BldknightTyr4nT
Ullr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 48L
1,439 Elo+
Party 1
Hel
Hel
R3pp3prd
Hel
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 49L
1,389 Elo+
Party 1
Xing Tian
Xing Tian
W3dnaitnuom
Xing Tian
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 153L
1,354 Elo+
Party 1
Hou Yi
Hou Yi
bldnitecreepr
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 55L
1,438 Elo+
Party 1
Team Averages
Level 103
1,500 SR
1,424 Elo+

VS

Team Averages
Level 93
1,492 SR
1,383 Elo+
Chronos
Chronos
Deadly_Bagur315
Chronos
Level 61
God Stats
1W - 1L
1,424 SR
Queue Stats
37W - 45L
1,348 Elo+
Solo
Janus
Janus
Gnargole
Janus
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
115W - 132L
1,349 Elo+
Solo
Scylla
Scylla
Pyrune
Scylla
Level 117
God Stats
7W - 4L
1,587 SR
Queue Stats
187W - 190L
1,466 Elo+
Solo
Vulcan
Vulcan
TBP_CheesePuff
Vulcan
Level 122
God Stats
12W - 11L
1,381 SR
Queue Stats
340W - 368L
1,384 Elo+
Solo
Yemoja
Yemoja
ЧихПыхман
Yemoja
Level 123
God Stats
1W - 2L
1,568 SR
Queue Stats
331W - 336L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 8 / 7
10,235
640
22,676
23,075
11,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 4 / 4
9,850
616
15,579
17,450
8,561
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
0 / 3 / 4
8,690
543
695
15,409
9,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
W3dnaitnuom
Xing Tian
17
3 / 3 / 6
10,087
630
14,014
33,981
28,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 7 / 6
9,584
599
8,715
17,876
7,610
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 17
11,757
735
22,263
17,471
8,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Janus
Gnargole
Janus
17
3 / 3 / 13
11,110
694
15,846
11,407
4,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
Pyrune
Scylla
19
4 / 4 / 14
11,685
730
21,448
12,609
5,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
12 / 1 / 10
13,038
815
34,376
15,045
8,431
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 17
10,942
684
6,661
18,388
19,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
96
12
Kills
25
25
Deaths
12
27
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
8
7
0.81
L
4
4
4
1.5
W
4
1
17
12.5
W
Janus
Gnargole
Janus
3
3
13
3.17
W
Scylla
Pyrune
Scylla
4
4
14
2.75
L
0
3
4
0.67
W
12
1
10
17
L
Xing Tian
W3dnaitnuom
Xing Tian
3
3
6
2
L
2
7
6
0.71
W
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,679
Damage
100,594
107,791
Taken
74,920
65,114
Mitigated
46,334
47,952
Healing
42,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
22,676
11,417
1,085
2,552
23,075
11,542
0
21,855
1,220
0
48,603
L
15,579
4,964
1,066
902
17,450
8,561
0
16,494
956
0
32,827
W
22,263
4,439
639
4,463
17,471
8,880
1,756
3,509
13,962
33,041
0
W
Janus
Gnargole
Janus
15,846
901
1,490
1,476
11,407
4,310
1,320
2,513
8,894
28,415
0
W
Scylla
Pyrune
Scylla
21,448
653
3,386
1,008
12,609
5,451
1,302
1,807
10,802
50,531
0
L
695
169
14,872
7,934
15,409
9,124
0
15,191
218
6,370
0
W
34,376
13,660
2,315
2,092
15,045
8,431
1,991
3,249
11,796
59,081
0
L
Xing Tian
W3dnaitnuom
Xing Tian
14,014
268
4,832
13,115
33,981
28,277
0
30,089
3,892
27,302
0
L
8,715
1,686
815
779
17,876
7,610
0
16,965
911
0
21,375
W
6,661
2,046
20,023
5,122
18,388
19,262
607
3,631
14,757
10,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,446
Gold Earned
58,532
166
Minions Killed
186
0
Camps Cleared
0
1,381,681
Distance Traveled
1,506,412
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,235
640
77
5
0
233,010
2
L
Ullr
9,850
616
32
2
0
261,909
6
W
Chronos
11,757
735
38
2
0
341,190
2
W
Janus
11,110
694
22
1
0
305,313
0
W
Scylla
11,685
730
56
4
0
290,120
4
L
Hel
8,690
543
14
1
0
327,219
1
W
Vulcan
13,038
815
62
4
0
327,756
0
L
Xing Tian
10,087
630
9
1
0
330,164
6
L
Hou Yi
9,584
599
34
2
0
229,379
1
W
Yemoja
10,942
684
8
1
0
242,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role