Player Matchup

Hercules
Hercules
CascadeMLG
Hercules
Level 68
God Stats
5W - 2L
1,710 SR
Queue Stats
88W - 73L
1,608 Elo+
Party 1
Janus
Janus
Rajuhh
Janus
Level 104
God Stats
8W - 5L
1,598 SR
Queue Stats
195W - 174L
1,626 Elo+
Solo
Medusa
Medusa
TheLastLeg10n
Medusa
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 39L
1,642 Elo+
Party 1
Team Averages
Level 69
1,603 SR
1,625 Elo+

VS

Team Averages
Level 101
1,471 SR
1,430 Elo+
Tyr
Tyr
 
Tyr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DeamonGorgon
Cupid
Level 129
God Stats
0W - 3L
1,475 SR
Queue Stats
44W - 59L
1,405 Elo+
Party 2
Janus
Janus
Mr Ras Al Ghul
Janus
Level 68
God Stats
7W - 13L
1,437 SR
Queue Stats
46W - 66L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CascadeMLG
Hercules
14
0 / 0 / 7
9,122
608
6,652
14,718
11,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Rajuhh
Janus
16
5 / 0 / 2
10,657
710
8,868
4,666
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 4
9,857
657
10,293
8,953
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 3 / 1
8,559
571
8,750
14,480
15,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
0 / 2 / 2
8,702
580
6,059
10,020
5,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 1
9,238
616
7,886
5,127
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
1
0.5
W
Hercules
CascadeMLG
Hercules
0
0
7
3.5
L
0
2
2
0.5
L
1
2
1
0.75
W
Janus
Rajuhh
Janus
5
0
2
6
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,813
Damage
22,695
28,337
Taken
29,627
18,327
Mitigated
22,796
3,942
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,750
976
0
1,742
14,480
15,758
0
4,307
9,864
0
15,548
W
Hercules
CascadeMLG
Hercules
6,652
1,479
0
2,959
14,718
11,905
162
3,587
10,302
0
15,364
L
6,059
3,129
867
2,921
10,020
5,091
0
2,529
7,297
0
41,988
L
7,886
110
0
210
5,127
1,947
0
1,538
3,459
33,125
0
W
Janus
Rajuhh
Janus
8,868
404
0
165
4,666
1,893
540
2,070
2,444
37,192
0
W
10,293
3,995
0
818
8,953
4,529
884
1,832
6,646
0
51,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,636
Gold Earned
26,499
183
Minions Killed
174
8
Camps Cleared
4
916,880
Distance Traveled
908,054
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,559
571
20
1
1
300,111
6
W
Hercules
9,122
608
24
2
2
326,614
6
L
Cupid
8,702
580
95
6
1
299,280
2
L
Janus
9,238
616
59
4
2
308,663
4
W
Janus
10,657
710
72
5
2
314,072
1
W
Medusa
9,857
657
87
6
4
276,194
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role