Player Matchup

Bacchus
Bacchus
Silver V
BlueNuke95
Bacchus
Silver V
Level 76
God Stats
16W - 10L
1,471 SR
Queue Stats
77W - 123L
660 MMR
Party 1
Sol
Sol
Bronze I
King24Exoticzz
Sol
Bronze I
Level 84
God Stats
27W - 29L
1,439 SR
Queue Stats
45W - 82L
584 MMR
Party 1
Arachne
Arachne
Bronze II
mkz_215
Arachne
Bronze II
Level 145
God Stats
156W - 173L
1,488 SR
Queue Stats
505W - 715L
437 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,466 SR
560 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 83
1,456 SR
578 MMR
Anhur
Anhur
Bronze V
Jubermensch
Anhur
Bronze V
Level 40
God Stats
4W - 6L
1,401 SR
Queue Stats
24W - 53L
799 MMR
Solo
Raijin
Raijin
Bronze II
Wolfwrought
Raijin
Bronze II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 105L
291 MMR
Solo
Geb
Geb
Silver V
xGOOBSAUCEx
Geb
Silver V
Level 84
God Stats
14W - 14L
1,466 SR
Queue Stats
196W - 252L
642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlueNuke95
Bacchus
12
3 / 0 / 12
9,860
758
7,611
11,858
15,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 4 / 7
9,854
758
12,055
10,336
4,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
mkz_215
Arachne
13
7 / 4 / 9
10,453
804
13,869
15,068
8,343
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AtlasPoseidonAchillesBastetBaron Samedi

VS

Bans
GilgameshVulcanCabrakanBaba YagaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
8,429
648
6,630
12,694
5,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
13
6 / 6 / 1
10,239
788
10,345
13,525
6,839
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 6 / 6
8,957
689
6,710
17,673
15,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
17
Kills
8
8
Deaths
17
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BlueNuke95
Bacchus
3
0
12
9
L
1
5
4
0.6
W
7
4
7
2.63
L
Raijin
6
6
1
1.08
W
Arachne
mkz_215
Arachne
7
4
9
2.88
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,535
Damage
23,685
37,262
Taken
43,892
27,975
Mitigated
28,101
10,174
Healing
4,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BlueNuke95
Bacchus
7,611
1,492
0
2,204
11,858
15,016
229
4,407
7,451
20,295
0
L
6,630
3,345
0
782
12,694
5,571
0
5,423
7,271
0
32,939
W
12,055
5,430
0
2,905
10,336
4,616
2,466
4,992
5,344
21,197
2,340
L
Raijin
10,345
1,652
158
1,083
13,525
6,839
0
4,106
9,419
34,906
0
W
Arachne
mkz_215
Arachne
13,869
7,197
225
4,840
15,068
8,343
516
7,748
7,320
0
30,342
L
6,710
892
196
1,987
17,673
15,691
0
9,132
8,541
15,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
27,625
82
Minions Killed
115
3
Camps Cleared
6
698,581
Distance Traveled
597,053
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,860
758
21
2
0
262,735
1
L
Anhur
8,429
648
59
5
2
194,800
1
W
Sol
9,854
758
33
3
0
209,566
0
L
Raijin
10,239
788
43
3
3
161,701
1
W
Arachne
10,453
804
28
2
3
226,280
1
L
Geb
8,957
689
13
1
1
240,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role