Player Matchup

He Bo
He Bo
Chaos_Shrike
He Bo
Level 160
God Stats
0W - 2L
1,715 SR
Queue Stats
154W - 153L
1,549 Elo+
Party 2
Lancelot
Lancelot
ICEKINGMIKE8
Lancelot
Level 158
God Stats
16W - 8L
1,598 SR
Queue Stats
180W - 150L
1,565 Elo+
Party 2
Ullr
Ullr
TIM-ASAURUS_REX
Ullr
Level 129
God Stats
1W - 3L
1,429 SR
Queue Stats
74W - 69L
1,593 Elo+
Party 2
Ganesha
Ganesha
jellyfishspectre
Ganesha
Level 13
God Stats
13W - 8L
1,758 SR
Queue Stats
91W - 67L
1,642 Elo+
Party 2
Bastet
Bastet
lionessspride
Bastet
Level 127
God Stats
27W - 16L
1,663 SR
Queue Stats
127W - 114L
1,554 Elo+
Party 2
Team Averages
Level 117
1,633 SR
1,581 Elo+

VS

Team Averages
Level 97
1,708 SR
1,663 Elo+
Hachiman
Hachiman
ChaacA55
Hachiman
Level 27
God Stats
1W - 1L
1,305 SR
Queue Stats
46W - 16L
1,730 Elo+
Party 1
Neith
Neith
I Naibu I
Neith
Level 122
God Stats
2W - 1L
1,657 SR
Queue Stats
178W - 119L
1,649 Elo+
Party 1
Chang'e
Chang'e
I Sotogawa I
Chang'e
Level 46
God Stats
14W - 7L
1,790 SR
Queue Stats
125W - 66L
1,631 Elo+
Party 1
Mulan
Mulan
bIake x3
Mulan
Level 143
God Stats
8W - 1L
1,857 SR
Queue Stats
432W - 339L
1,657 Elo+
Party 1
Baron Samedi
Baron Samedi
wwof
Baron Samedi
Level 146
God Stats
3W - 0L
1,931 SR
Queue Stats
381W - 286L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,238
486
16,848
16,504
6,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
ICEKINGMIKE8
Lancelot
16
4 / 3 / 1
10,106
532
13,913
20,856
15,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 5 / 2
8,960
472
7,161
15,392
4,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 6 / 3
7,005
369
5,330
17,060
13,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 3 / 2
8,287
436
7,890
16,469
6,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChaacA55
Hachiman
18
4 / 2 / 6
11,011
580
9,918
16,243
7,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
I Naibu I
Neith
17
5 / 3 / 7
11,164
588
16,542
12,118
6,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
I Sotogawa I
Chang'e
17
6 / 2 / 6
10,884
573
13,247
15,884
7,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
bIake x3
Mulan
15
5 / 0 / 10
10,564
556
10,972
19,410
17,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
wwof
Baron Samedi
16
1 / 3 / 6
10,095
531
8,544
14,132
9,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
10
Kills
21
22
Deaths
10
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ChaacA55
Hachiman
4
2
6
3.5
L
4
5
1
0.9
W
Neith
I Naibu I
Neith
5
3
7
2.83
W
Chang'e
I Sotogawa I
Chang'e
6
2
6
4.5
L
Lancelot
ICEKINGMIKE8
Lancelot
4
3
1
1.5
L
1
5
2
0.4
W
Mulan
bIake x3
Mulan
5
0
10
10
L
0
6
3
0.25
L
1
3
2
0.67
W
Baron Samedi
wwof
Baron Samedi
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,142
Damage
59,223
86,281
Taken
77,787
46,406
Mitigated
47,744
21,886
Healing
32,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ChaacA55
Hachiman
9,918
5,122
0
2,228
16,243
7,271
900
3,724
12,519
0
112,606
L
16,848
793
0
2,352
16,504
6,420
0
5,934
10,212
80,125
0
W
Neith
I Naibu I
Neith
16,542
7,857
0
4,585
12,118
6,469
0
3,137
8,981
0
95,002
W
Chang'e
I Sotogawa I
Chang'e
13,247
705
3,337
7,548
15,884
7,171
0
9,968
5,916
75,510
0
L
Lancelot
ICEKINGMIKE8
Lancelot
13,913
2,705
0
7,993
20,856
15,641
0
6,739
14,049
462
75,545
L
7,161
3,644
0
2,516
15,392
4,958
630
1,527
13,785
0
67,431
W
Mulan
bIake x3
Mulan
10,972
2,620
719
9,188
19,410
17,162
0
5,114
14,296
0
42,324
L
5,330
636
71
1,262
17,060
13,317
0
5,705
11,219
19,307
0
L
7,890
1,663
0
7,692
16,469
6,070
0
1,550
14,825
0
66,717
W
Baron Samedi
wwof
Baron Samedi
8,544
734
633
4,395
14,132
9,671
0
1,974
12,158
78,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,596
Gold Earned
53,718
486
Minions Killed
600
0
Camps Cleared
0
1,818,411
Distance Traveled
1,819,392
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,011
580
157
8
0
383,805
2
L
He Bo
9,238
486
129
7
0
346,375
5
W
Neith
11,164
588
143
8
0
347,971
3
W
Chang'e
10,884
573
130
7
0
350,300
4
L
Lancelot
10,106
532
139
7
0
419,321
5
L
Ullr
8,960
472
120
6
0
354,262
4
W
Mulan
10,564
556
40
2
0
399,994
5
L
Ganesha
7,005
369
4
0
0
320,063
6
L
Bastet
8,287
436
94
5
0
378,390
5
W
Baron Samedi
10,095
531
130
7
0
337,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role