Player Matchup

Vulcan
Vulcan
DeMafiaPenguin
Vulcan
Level 142
God Stats
1W - 0L
1,576 SR
Queue Stats
21W - 16L
1,629 Elo+
Party 2
Xing Tian
Xing Tian
Quicctofinish34
Xing Tian
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 48L
1,700 Elo+
Party 2
Odin
Odin
ch1ck3n leg
Odin
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,792 Elo+
Party 2
Team Averages
Level 103
1,525 SR
1,707 Elo+

VS

Team Averages
Level 69
1,528 SR
1,538 Elo+
Ra
Ra
MajorsMend
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 54L
1,743 Elo+
Party 1
Sobek
Sobek
NutzRKul
Sobek
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,408 Elo+
Party 1
Izanami
Izanami
Tinker101
Izanami
Level 128
God Stats
2W - 2L
1,583 SR
Queue Stats
41W - 62L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 7
13,047
725
26,383
10,260
5,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Quicctofinish34
Xing Tian
17
5 / 1 / 11
13,205
734
14,966
21,843
27,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
2 / 2 / 13
12,172
676
19,992
17,897
20,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
10,510
584
10,200
17,837
8,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
NutzRKul
Sobek
13
1 / 5 / 2
10,920
607
8,330
26,772
32,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Tinker101
Izanami
16
1 / 3 / 2
10,640
591
14,891
22,857
10,630
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
16
Kills
4
4
Deaths
16
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
L
2
8
2
0.38
L
Sobek
NutzRKul
Sobek
1
5
2
0.4
W
Xing Tian
Quicctofinish34
Xing Tian
5
1
11
10.5
L
Izanami
Tinker101
Izanami
1
3
2
0.67
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,341
Damage
33,421
50,000
Taken
67,466
53,622
Mitigated
51,379
9,880
Healing
12,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,383
6,062
0
3,858
10,260
5,717
1,549
5,415
4,845
72,403
0
L
10,200
1,070
1,248
2,043
17,837
8,419
0
11,500
6,042
34,943
0
L
Sobek
NutzRKul
Sobek
8,330
768
0
3,947
26,772
32,330
0
15,419
10,897
13,705
0
W
Xing Tian
Quicctofinish34
Xing Tian
14,966
1,587
0
3,626
21,843
27,427
877
8,243
13,600
42,604
0
L
Izanami
Tinker101
Izanami
14,891
11,978
0
5,424
22,857
10,630
1,319
14,772
7,784
0
68,553
W
19,992
3,072
0
2,396
17,897
20,478
461
5,660
12,237
0
51,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
32,070
180
Minions Killed
186
12
Camps Cleared
3
1,041,222
Distance Traveled
895,822
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,047
725
82
5
5
339,952
1
L
Ra
10,510
584
48
3
0
256,247
3
L
Sobek
10,920
607
7
0
1
344,609
0
W
Xing Tian
13,205
734
25
1
1
346,060
5
L
Izanami
10,640
591
131
7
2
294,966
1
W
Odin
12,172
676
73
4
6
355,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role