Player Matchup

Chaac
Chaac
SimonReily54
Chaac
Level 49
God Stats
0W - 1L
1,442 SR
Queue Stats
35W - 51L
1,168 Elo+
Party 2
Terra
Terra
Yeserin
Terra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 74L
1,286 Elo+
Party 3
Arachne
Arachne
iiodam
Arachne
Level 17
God Stats
8W - 5L
1,254 SR
Queue Stats
88W - 108L
1,168 Elo+
Party 2
Loki
Loki
xotrifling
Loki
Level 11
God Stats
1W - 7L
1,118 SR
Queue Stats
9W - 15L
1,093 Elo+
Party 2
Tiamat
Tiamat
zprez186
Tiamat
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
35W - 65L
1,244 Elo+
Party 3
Team Averages
Level 38
1,363 SR
1,192 Elo+

VS

Team Averages
Level 61
1,534 SR
1,317 Elo+
Fafnir
Fafnir
 
Fafnir
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
MissMagus
Arachne
Level 90
God Stats
35W - 40L
1,449 SR
Queue Stats
182W - 220L
1,303 Elo+
Solo
Skadi
Skadi
Missets
Skadi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,305 Elo+
Party 1
Agni
Agni
irefusetodie2
Agni
Level 45
God Stats
1W - 0L
1,702 SR
Queue Stats
2W - 2L
1,103 Elo+
Solo
Bellona
Bellona
mackieandcheez
Bellona
Level 66
God Stats
38W - 27L
1,517 SR
Queue Stats
165W - 194L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,097
510
2,618
8,144
4,664
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Yeserin
Terra
6
0 / 1 / 0
4,709
471
1,723
6,903
3,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
iiodam
Arachne
8
0 / 6 / 2
5,247
525
3,297
7,189
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 0
5,697
570
2,365
4,270
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
zprez186
Tiamat
6
0 / 4 / 0
4,213
421
3,176
7,370
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 0 / 4
6,196
620
2,405
5,231
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
MissMagus
Arachne
10
5 / 2 / 3
6,490
649
6,244
8,922
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
Missets
Skadi
8
1 / 0 / 1
5,051
505
1,385
3,206
1,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 4
6,663
666
5,517
4,383
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
5 / 1 / 6
6,473
647
5,889
6,688
6,336
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
14
15
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
4
3
W
Arachne
MissMagus
Arachne
5
2
3
3.25
W
Skadi
Missets
Skadi
1
0
1
1.5
L
0
3
3
0.5
L
Terra
Yeserin
Terra
0
1
0
0
L
Arachne
iiodam
Arachne
0
6
2
0.17
W
2
0
4
4
W
5
1
6
8
L
3
1
0
3
L
Tiamat
zprez186
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,179
Damage
21,440
33,876
Taken
28,430
16,208
Mitigated
16,019
7,171
Healing
7,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,405
791
0
3,060
5,231
3,807
502
2,187
3,044
18,240
0
W
Arachne
MissMagus
Arachne
6,244
3,897
0
2,280
8,922
3,352
0
974
7,948
0
33,971
W
Skadi
Missets
Skadi
1,385
794
0
1,100
3,206
1,179
639
1,278
1,928
0
22,129
L
2,618
844
172
1,641
8,144
4,664
0
1,778
6,366
0
21,872
L
Terra
Yeserin
Terra
1,723
233
1,442
1,387
6,903
3,987
492
1,656
5,247
11,684
0
L
Arachne
iiodam
Arachne
3,297
2,488
0
344
7,189
2,263
744
83
7,106
0
21,787
W
5,517
236
0
697
4,383
1,345
1,279
399
3,984
45,341
0
W
5,889
2,855
0
360
6,688
6,336
562
61
6,627
0
32,698
L
2,365
534
0
1,362
4,270
1,580
289
1,280
2,990
0
27,371
L
Tiamat
zprez186
Tiamat
3,176
665
0
823
7,370
3,714
600
3,125
4,245
16,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,963
Gold Earned
30,873
180
Minions Killed
265
0
Camps Cleared
0
987,377
Distance Traveled
998,931
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,196
620
26
3
0
179,624
1
W
Arachne
6,490
649
55
6
0
233,546
0
W
Skadi
5,051
505
54
5
0
168,428
2
L
Chaac
5,097
510
36
4
0
195,380
0
L
Terra
4,709
471
29
3
0
194,200
0
L
Arachne
5,247
525
50
5
0
204,229
2
W
Agni
6,663
666
80
8
0
225,544
2
W
Bellona
6,473
647
50
5
0
191,789
1
L
Loki
5,697
570
45
5
0
223,136
1
L
Tiamat
4,213
421
20
2
0
170,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role