Player Matchup

Thor
Thor
 
Thor
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Jamelao300
Geb
Level 67
God Stats
2W - 1L
1,844 SR
Queue Stats
85W - 81L
1,416 Elo+
Party 1
Osiris
Osiris
JaunNaMissãoRF
Osiris
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 79L
1,416 Elo+
Party 1
Hun Batz
Hun Batz
TreeDaysGrace20
Hun Batz
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 16L
1,603 Elo+
Solo
Team Averages
Level 79
1,569 SR
1,487 Elo+

VS

Team Averages
Level 81
1,461 SR
1,543 Elo+
Hercules
Hercules
ASDnacho
Hercules
Level 33
God Stats
9W - 2L
1,632 SR
Queue Stats
183W - 77L
1,763 Elo+
Party 2
Kukulkan
Kukulkan
Manubonicalzi999
Kukulkan
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 337L
1,390 Elo+
Solo
Sol
Sol
WARNKE99
Sol
Level 118
God Stats
18W - 10L
1,527 SR
Queue Stats
365W - 214L
1,590 Elo+
Party 2
Achilles
Achilles
dountfis
Achilles
Level 83
God Stats
2W - 3L
1,260 SR
Queue Stats
44W - 63L
1,350 Elo+
Solo
Pele
Pele
zRhaegar
Pele
Level 129
God Stats
11W - 4L
1,387 SR
Queue Stats
812W - 373L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 6 / 0
7,486
499
4,992
12,655
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
 
Chiron
12
0 / 2 / 1
6,853
457
5,181
9,794
3,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 4 / 2
6,683
446
5,228
13,643
12,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 1 / 0
6,902
460
3,991
10,076
9,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
11
2 / 5 / 2
7,281
485
13,530
14,876
6,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ASDnacho
Hercules
11
1 / 0 / 8
7,761
517
6,462
9,990
7,867
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 5
7,874
525
5,608
6,750
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 0 / 4
9,120
608
10,791
9,676
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
dountfis
Achilles
13
0 / 0 / 2
7,702
513
6,936
8,980
6,849
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
15
9 / 4 / 4
9,047
603
12,376
16,010
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
18
18
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
6
0
0.5
L
Chiron
 
Chiron
0
2
1
0.25
W
Hercules
ASDnacho
Hercules
1
0
8
5
L
0
4
2
0.25
L
0
1
0
0
W
2
1
5
4.5
L
Hun Batz
2
5
2
0.6
W
6
0
4
8
W
Achilles
dountfis
Achilles
0
0
2
1
W
Pele
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,922
Damage
42,173
61,044
Taken
51,406
36,826
Mitigated
28,382
15,741
Healing
17,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,992
1,307
0
3,362
12,655
5,272
0
2,807
9,848
0
40,886
L
Chiron
 
Chiron
5,181
2,620
345
3,589
9,794
3,660
0
4,153
5,641
0
51,397
W
Hercules
ASDnacho
Hercules
6,462
2,043
1,965
2,991
9,990
7,867
0
2,136
7,854
2,727
20,751
L
5,228
1,204
454
1,669
13,643
12,107
0
5,243
8,400
19,041
0
L
3,991
1,298
0
4,026
10,076
9,443
0
413
9,663
0
47,070
W
5,608
1,513
0
2,151
6,750
2,761
0
706
6,044
45,530
0
L
Hun Batz
13,530
4,481
0
2,296
14,876
6,344
0
2,889
11,987
0
60,794
W
10,791
5,737
0
5,406
9,676
4,333
0
1,021
8,655
59,145
11,883
W
Achilles
dountfis
Achilles
6,936
1,456
0
976
8,980
6,849
721
568
8,412
0
47,449
W
Pele
12,376
4,095
0
3,704
16,010
6,572
0
797
15,213
0
78,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
41,504
350
Minions Killed
415
0
Camps Cleared
0
1,445,392
Distance Traveled
1,552,206
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,486
499
74
5
0
264,871
0
L
Chiron
6,853
457
86
6
0
299,082
5
W
Hercules
7,761
517
30
2
0
328,292
0
L
Geb
6,683
446
28
2
0
323,659
3
L
Osiris
6,902
460
74
5
0
258,089
2
W
Kukulkan
7,874
525
100
7
0
300,827
6
L
Hun Batz
7,281
485
88
6
0
299,691
1
W
Sol
9,120
608
121
8
0
296,549
1
W
Achilles
7,702
513
73
5
0
276,884
3
W
Pele
9,047
603
91
6
0
349,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role