Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
RaphaelHukan
Yu Huang
Level 116
God Stats
3W - 4L
1,297 SR
Queue Stats
214W - 232L
1,534 Elo+
Solo
Sylvanus
Sylvanus
StevenMorrissey
Sylvanus
Level 142
God Stats
2W - 0L
1,698 SR
Queue Stats
72W - 76L
1,502 Elo+
Solo
Set
Set
TeCarreoPa
Set
Level 46
God Stats
2W - 1L
1,536 SR
Queue Stats
33W - 15L
1,718 Elo+
Solo
Ullr
Ullr
rillicavn
Ullr
Level 93
God Stats
32W - 35L
1,498 SR
Queue Stats
54W - 57L
1,459 Elo+
Solo
Team Averages
Level 92
1,506 SR
1,542 Elo+

VS

Team Averages
Level 106
1,460 SR
1,492 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ESTEMAX01
Merlin
Level 65
God Stats
24W - 24L
1,495 SR
Queue Stats
396W - 425L
1,456 Elo+
Solo
Susano
Susano
George4k162
Susano
Level 123
God Stats
0W - 4L
1,185 SR
Queue Stats
41W - 58L
1,475 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jainso
Ah Muzen Cab
Level 69
God Stats
26W - 22L
1,520 SR
Queue Stats
462W - 465L
1,468 Elo+
Solo
Sylvanus
Sylvanus
mphumberto14
Sylvanus
Level 116
God Stats
8W - 10L
1,598 SR
Queue Stats
166W - 191L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 2
5,355
536
4,490
6,753
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
RaphaelHukan
Yu Huang
11
2 / 0 / 2
6,044
604
3,118
4,145
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
9
1 / 0 / 1
4,755
476
2,899
5,762
3,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 1 / 1
7,057
706
7,932
9,039
5,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
9
1 / 1 / 1
5,073
507
2,797
6,103
1,972
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 6 / 0
4,890
489
4,054
9,614
3,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
ESTEMAX01
Merlin
10
0 / 1 / 1
5,456
546
3,275
4,641
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Susano
8
0 / 2 / 0
4,592
459
1,642
7,823
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Jainso
Ah Muzen Cab
9
0 / 1 / 0
5,044
504
4,147
4,546
1,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
mphumberto14
Sylvanus
8
2 / 2 / 0
5,065
507
5,062
6,905
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
12
Kills
3
3
Deaths
12
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
2
3
L
Fenrir
 
Fenrir
1
6
0
0.17
L
Merlin
ESTEMAX01
Merlin
0
1
1
0.5
L
Susano
0
2
0
0
L
Ah Muzen Cab
Jainso
Ah Muzen Cab
0
1
0
0
W
Yu Huang
RaphaelHukan
Yu Huang
2
0
2
3
W
Sylvanus
1
0
1
1.5
W
6
1
1
6.5
L
Sylvanus
mphumberto14
Sylvanus
2
2
0
1
W
Ullr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,236
Damage
18,180
31,802
Taken
33,529
14,838
Mitigated
13,380
11,170
Healing
9,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,490
1,094
0
3,296
6,753
2,754
0
1,440
5,313
0
29,194
L
Fenrir
 
Fenrir
4,054
1,268
0
1,332
9,614
3,712
0
34
9,580
0
18,594
L
Merlin
ESTEMAX01
Merlin
3,275
292
0
500
4,641
1,768
0
2,510
2,131
38,138
0
L
Susano
1,642
357
0
2,680
7,823
2,739
0
754
7,069
0
23,747
L
Ah Muzen Cab
Jainso
Ah Muzen Cab
4,147
1,468
0
1,206
4,546
1,635
0
676
3,870
0
38,750
W
Yu Huang
RaphaelHukan
Yu Huang
3,118
364
0
890
4,145
1,748
0
2,464
1,681
43,209
0
W
Sylvanus
2,899
1,150
672
2,319
5,762
3,321
0
1,949
3,813
13,744
4,917
W
7,932
3,948
0
2,853
9,039
5,043
200
0
9,039
0
51,239
L
Sylvanus
mphumberto14
Sylvanus
5,062
2,261
372
2,993
6,905
3,526
0
1,501
5,404
22,614
8,831
W
Ullr
2,797
2,160
0
1,140
6,103
1,972
0
1,490
4,613
0
28,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,284
Gold Earned
25,047
356
Minions Killed
265
0
Camps Cleared
0
980,857
Distance Traveled
905,576
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,355
536
70
7
0
227,368
2
L
Fenrir
4,890
489
23
2
0
177,009
1
L
Merlin
5,456
546
86
9
0
190,307
3
L
Susano
4,592
459
47
5
0
193,735
2
L
Ah Muzen Cab
5,044
504
64
6
0
183,896
1
W
Yu Huang
6,044
604
77
8
0
201,338
1
W
Sylvanus
4,755
476
32
3
0
181,532
4
W
Set
7,057
706
98
10
0
195,922
0
L
Sylvanus
5,065
507
45
5
0
160,629
3
W
Ullr
5,073
507
79
8
0
174,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role