Player Matchup

Bellona
Bellona
EL C4LABER
Bellona
Level 147
God Stats
8W - 6L
1,626 SR
Queue Stats
324W - 328L
1,460 Elo+
Party 1
Agni
Agni
NeedPylonz
Agni
Level 27
God Stats
0W - 3L
1,686 SR
Queue Stats
12W - 17L
1,388 Elo+
Party 3
Atlas
Atlas
Pp338501
Atlas
Level 38
God Stats
0W - 3L
1,301 SR
Queue Stats
125W - 139L
1,401 Elo+
Party 3
Fenrir
Fenrir
Sett73
Fenrir
Level 39
God Stats
1W - 4L
1,752 SR
Queue Stats
131W - 143L
1,452 Elo+
Party 1
Freya
Freya
bougyman69
Freya
Level 40
God Stats
2W - 2L
1,712 SR
Queue Stats
98W - 123L
1,447 Elo+
Solo
Team Averages
Level 58
1,615 SR
1,430 Elo+

VS

Team Averages
Level 61
1,514 SR
1,515 Elo+
Zhong Kui
Zhong Kui
PhysicalCat
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,532 Elo+
Party 2
Rama
Rama
bedrockgonad
Rama
Level 107
God Stats
1W - 0L
1,239 SR
Queue Stats
40W - 42L
1,479 Elo+
Party 2
Awilix
Awilix
fc3sofast
Awilix
Level 101
God Stats
18W - 14L
1,583 SR
Queue Stats
43W - 43L
1,497 Elo+
Party 2
Hercules
Hercules
irep225
Hercules
Level 16
God Stats
24W - 21L
1,593 SR
Queue Stats
35W - 27L
1,521 Elo+
Party 4
Ullr
Ullr
xScobo
Ullr
Level 65
God Stats
57W - 36L
1,652 SR
Queue Stats
201W - 153L
1,545 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EL C4LABER
Bellona
10
2 / 2 / 2
5,752
523
3,502
8,498
5,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 6 / 0
4,859
442
2,230
7,381
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
Pp338501
Atlas
9
1 / 0 / 1
5,580
507
3,589
6,432
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Sett73
Fenrir
8
0 / 4 / 3
5,016
456
4,873
10,418
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
8
2 / 4 / 1
5,469
497
6,465
8,873
3,491
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PhysicalCat
Zhong Kui
11
3 / 2 / 4
6,667
606
11,072
8,824
7,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 1
5,173
470
4,402
7,150
2,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
fc3sofast
Awilix
10
3 / 1 / 7
6,350
577
4,449
6,799
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
irep225
Hercules
9
1 / 1 / 4
5,930
539
2,847
7,321
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
xScobo
Ullr
13
8 / 0 / 1
7,657
696
6,794
6,819
2,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
16
16
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
EL C4LABER
Bellona
2
2
2
1.5
L
0
6
0
0
W
Zhong Kui
PhysicalCat
Zhong Kui
3
2
4
2.5
L
Atlas
Pp338501
Atlas
1
0
1
1.5
L
Fenrir
Sett73
Fenrir
0
4
3
0.38
W
1
1
1
1.5
L
Freya
2
4
1
0.63
W
Awilix
fc3sofast
Awilix
3
1
7
6.5
W
Hercules
irep225
Hercules
1
1
4
3
W
Ullr
xScobo
Ullr
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,659
Damage
29,564
41,602
Taken
36,913
21,947
Mitigated
18,983
11,335
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
EL C4LABER
Bellona
3,502
1,063
0
2,618
8,498
5,707
0
2,307
6,191
0
31,517
L
2,230
121
0
548
7,381
2,268
0
0
7,381
23,540
0
W
Zhong Kui
PhysicalCat
Zhong Kui
11,072
2,758
0
3,994
8,824
7,093
1,480
1,641
6,839
39,836
5,148
L
Atlas
Pp338501
Atlas
3,589
1,733
0
1,307
6,432
4,996
96
978
5,454
17,460
0
L
Fenrir
Sett73
Fenrir
4,873
1,759
0
4,131
10,418
5,485
0
4,809
5,609
0
20,950
W
4,402
4,074
0
1,500
7,150
2,479
802
3,249
3,657
0
32,333
L
Freya
6,465
1,764
0
2,731
8,873
3,491
114
1,699
7,174
29,251
0
W
Awilix
fc3sofast
Awilix
4,449
1,499
0
3,173
6,799
2,250
167
319
6,394
0
27,868
W
Hercules
irep225
Hercules
2,847
829
0
2,144
7,321
4,418
71
4,340
2,527
0
11,603
W
Ullr
xScobo
Ullr
6,794
1,942
0
960
6,819
2,743
0
1,991
4,796
0
48,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,676
Gold Earned
31,777
229
Minions Killed
294
0
Camps Cleared
0
1,041,388
Distance Traveled
985,112
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,752
523
70
6
0
202,895
0
L
Agni
4,859
442
45
4
0
208,463
3
W
Zhong Kui
6,667
606
75
7
0
162,344
0
L
Atlas
5,580
507
26
2
0
232,817
4
L
Fenrir
5,016
456
33
3
0
217,927
0
W
Rama
5,173
470
52
5
0
186,300
4
L
Freya
5,469
497
55
5
0
179,286
0
W
Awilix
6,350
577
57
5
0
214,673
0
W
Hercules
5,930
539
11
1
0
217,647
0
W
Ullr
7,657
696
99
9
0
204,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role