Player Matchup

Da Ji
Da Ji
AtXShark5
Da Ji
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,553 Elo+
Party 1
Izanami
Izanami
Fawndylan5724
Izanami
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,609 Elo+
Party 1
King Arthur
King Arthur
empresademonosnt
King Arthur
Level 23
God Stats
0W - 2L
1,597 SR
Queue Stats
9W - 10L
1,456 Elo+
Party 1
Thoth
Thoth
junior96149
Thoth
Level 89
God Stats
1W - 1L
1,330 SR
Queue Stats
12W - 16L
1,379 Elo+
Party 1
Mulan
Mulan
mafts
Mulan
Level 119
God Stats
3W - 4L
1,457 SR
Queue Stats
145W - 180L
1,308 Elo+
Solo
Team Averages
Level 90
1,477 SR
1,461 Elo+

VS

Team Averages
Level 44
1,558 SR
1,538 Elo+
Thor
Thor
AlexOfClío
Thor
Level 40
God Stats
7W - 2L
1,729 SR
Queue Stats
104W - 56L
1,657 Elo+
Party 2
Hera
Hera
Deraxus
Hera
Level 29
God Stats
3W - 2L
1,443 SR
Queue Stats
63W - 32L
1,572 Elo+
Party 2
Geb
Geb
Eroticfishcakeee
Geb
Level 68
God Stats
1W - 0L
1,150 SR
Queue Stats
167W - 141L
1,495 Elo+
Party 2
Gilgamesh
Gilgamesh
JokerLess
Gilgamesh
Level 17
God Stats
3W - 2L
1,776 SR
Queue Stats
14W - 15L
1,476 Elo+
Party 2
Sol
Sol
Numamouth
Sol
Level 67
God Stats
3W - 1L
1,692 SR
Queue Stats
148W - 118L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AtXShark5
Da Ji
14
7 / 10 / 2
9,373
493
12,922
22,068
8,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
16
1 / 5 / 2
9,711
511
8,796
15,504
6,235
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
empresademonosnt
King Arthur
13
1 / 8 / 4
8,241
434
6,016
18,307
13,720
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 9 / 1
8,128
428
4,818
15,360
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
mafts
Mulan
12
2 / 5 / 1
7,632
402
9,965
17,983
15,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 1 / 7
13,676
720
24,760
18,863
9,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hera
Deraxus
Hera
16
3 / 4 / 4
10,800
568
10,554
10,668
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 3 / 12
9,932
523
4,113
14,452
10,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Gilgamesh
JokerLess
Gilgamesh
16
6 / 3 / 8
10,761
566
11,819
15,108
12,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 2 / 8
11,127
586
13,944
16,253
5,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
76
12
Kills
37
37
Deaths
13
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
21
1
7
24.5
L
Da Ji
AtXShark5
Da Ji
7
10
2
0.8
W
Hera
Deraxus
Hera
3
4
4
1.25
W
2
3
12
2.67
L
Izanami
1
5
2
0.4
W
Gilgamesh
JokerLess
Gilgamesh
6
3
8
3.33
W
5
2
8
4.5
L
King Arthur
empresademonosnt
King Arthur
1
8
4
0.38
L
1
9
1
0.17
L
Mulan
mafts
Mulan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,517
Damage
65,190
89,222
Taken
75,344
49,781
Mitigated
42,001
14,138
Healing
19,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,760
7,794
0
4,793
18,863
9,133
588
852
17,911
0
98,735
L
Da Ji
AtXShark5
Da Ji
12,922
3,803
0
4,043
22,068
8,385
0
3,141
18,927
0
57,492
W
Hera
Deraxus
Hera
10,554
2,548
0
400
10,668
4,150
1,000
2,802
7,771
75,665
0
W
4,113
1,108
0
2,256
14,452
10,733
0
1,362
12,107
12,141
0
L
Izanami
8,796
5,868
0
5,790
15,504
6,235
990
6,348
9,055
0
87,094
W
Gilgamesh
JokerLess
Gilgamesh
11,819
4,509
0
3,809
15,108
12,061
1,110
916
14,119
0
56,395
W
13,944
7,004
0
8,387
16,253
5,924
4,050
237
15,799
94,560
0
L
King Arthur
empresademonosnt
King Arthur
6,016
576
0
1,376
18,307
13,720
0
2,781
15,157
0
42,376
L
4,818
260
0
250
15,360
5,757
0
8,395
6,965
56,242
0
L
Mulan
mafts
Mulan
9,965
2,131
0
2,679
17,983
15,684
0
7,946
9,901
0
39,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,085
Gold Earned
56,296
431
Minions Killed
511
0
Camps Cleared
0
1,621,690
Distance Traveled
1,795,040
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,676
720
132
7
0
415,209
1
L
Da Ji
9,373
493
77
4
0
315,957
3
W
Hera
10,800
568
140
7
0
361,919
2
W
Geb
9,932
523
17
1
0
331,160
4
L
Izanami
9,711
511
155
8
0
327,488
0
W
Gilgamesh
10,761
566
88
5
0
368,021
2
W
Sol
11,127
586
134
7
0
318,731
4
L
King Arthur
8,241
434
73
4
0
342,220
1
L
Thoth
8,128
428
79
4
0
335,258
2
L
Mulan
7,632
402
47
2
0
300,767
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role