Player Matchup

Freya
Freya
 
Freya
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
SirBlueSky
Merlin
Level 73
God Stats
6W - 14L
1,420 SR
Queue Stats
129W - 121L
1,500 Elo+
Solo
Thanatos
Thanatos
TideBabyWipes
Thanatos
Level 160
God Stats
2W - 4L
1,406 SR
Queue Stats
265W - 245L
1,582 Elo+
Party 1
Athena
Athena
five100
Athena
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 128L
1,581 Elo+
Party 2
Achilles
Achilles
x4silentDank20x
Achilles
Level 154
God Stats
2W - 7L
1,725 SR
Queue Stats
135W - 139L
1,451 Elo+
Party 1
Team Averages
Level 103
1,510 SR
1,523 Elo+

VS

Team Averages
Level 95
1,512 SR
1,539 Elo+
Achilles
Achilles
 
Achilles
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Curly God 333
Nu Wa
Level 123
God Stats
58W - 49L
1,472 SR
Queue Stats
74W - 72L
1,497 Elo+
Solo
Bastet
Bastet
Darck-azrael
Bastet
Level 143
God Stats
54W - 51L
1,540 SR
Queue Stats
667W - 726L
1,478 Elo+
Solo
Danzaburou
Danzaburou
Mocklet
Danzaburou
Level 106
God Stats
3W - 2L
1,546 SR
Queue Stats
399W - 486L
1,534 Elo+
Solo
Zhong Kui
Zhong Kui
wNationalist192
Zhong Kui
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
1 / 3 / 1
7,339
667
5,788
10,231
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Merlin
SirBlueSky
Merlin
14
1 / 3 / 0
7,519
684
9,473
9,544
4,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
TideBabyWipes
Thanatos
15
4 / 2 / 1
8,323
757
5,479
11,688
5,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
five100
Athena
14
0 / 2 / 4
7,882
717
4,392
18,685
18,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
14
0 / 0 / 4
7,456
678
5,991
13,330
16,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 1 / 2
8,102
737
9,289
12,865
11,211
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 0 / 6
8,173
743
13,314
6,037
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
0 / 0 / 5
7,504
682
6,672
6,240
2,918
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Mocklet
Danzaburou
15
1 / 2 / 5
8,365
760
10,323
9,413
4,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
wNationalist192
Zhong Kui
17
5 / 3 / 1
9,471
861
13,608
14,505
10,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
6
Kills
10
10
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
3
1
0.5
W
Achilles
 
Achilles
4
1
2
5
W
0
0
6
3
W
Bastet
0
0
5
2.5
W
Danzaburou
Mocklet
Danzaburou
1
2
5
1.75
L
Merlin
SirBlueSky
Merlin
1
3
0
0.33
L
Thanatos
TideBabyWipes
Thanatos
4
2
1
2.25
L
Athena
five100
Athena
0
2
4
1
W
Zhong Kui
wNationalist192
Zhong Kui
5
3
1
1.83
L
Achilles
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,123
Damage
53,206
63,478
Taken
49,060
48,834
Mitigated
32,061
19,605
Healing
14,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
5,788
1,369
0
4,364
10,231
4,528
0
3,879
6,132
19,185
0
W
Achilles
 
Achilles
9,289
2,064
0
2,115
12,865
11,211
211
5,451
7,093
0
18,352
W
13,314
5,111
0
2,206
6,037
2,233
628
1,725
4,312
38,218
0
W
Bastet
6,672
1,536
0
1,298
6,240
2,918
18
3,327
2,901
0
17,214
W
Danzaburou
Mocklet
Danzaburou
10,323
4,629
0
2,743
9,413
4,739
970
4,818
4,471
0
38,780
L
Merlin
SirBlueSky
Merlin
9,473
572
0
2,036
9,544
4,163
0
3,917
5,481
36,198
0
L
Thanatos
TideBabyWipes
Thanatos
5,479
501
0
6,625
11,688
5,523
0
7,008
4,451
0
24,760
L
Athena
five100
Athena
4,392
1,055
0
3,630
18,685
18,579
0
6,457
11,908
19,652
0
W
Zhong Kui
wNationalist192
Zhong Kui
13,608
981
0
6,098
14,505
10,960
243
3,769
10,630
46,758
0
L
Achilles
5,991
716
450
2,500
13,330
16,041
0
4,412
8,584
0
18,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,519
Gold Earned
41,615
214
Minions Killed
256
0
Camps Cleared
0
1,081,927
Distance Traveled
1,141,582
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,339
667
44
4
0
210,096
0
W
Achilles
8,102
737
20
2
0
245,187
2
W
Nu Wa
8,173
743
59
5
0
199,196
2
W
Bastet
7,504
682
24
2
0
262,933
2
W
Danzaburou
8,365
760
71
6
0
217,295
1
L
Merlin
7,519
684
66
6
0
202,110
0
L
Thanatos
8,323
757
34
3
0
223,146
1
L
Athena
7,882
717
45
4
0
230,115
2
W
Zhong Kui
9,471
861
82
7
0
216,971
0
L
Achilles
7,456
678
25
2
0
216,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role