Player Matchup

Achilles
Achilles
CobaltDysprosium
Achilles
Level 121
God Stats
0W - 3L
1,272 SR
Queue Stats
200W - 185L
1,493 Elo+
Party 3
Sylvanus
Sylvanus
LilDadKev
Sylvanus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,439 Elo+
Party 1
Chronos
Chronos
Seayicus
Chronos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,433 Elo+
Solo
Fenrir
Fenrir
laceinyofacee
Fenrir
Level 104
God Stats
0W - 3L
1,151 SR
Queue Stats
200W - 198L
1,489 Elo+
Party 1
Hou Yi
Hou Yi
robonite
Hou Yi
Level 28
God Stats
3W - 1L
1,803 SR
Queue Stats
139W - 137L
1,476 Elo+
Party 3
Team Averages
Level 85
1,445 SR
1,466 Elo+

VS

Team Averages
Level 76
1,473 SR
1,570 Elo+
Terra
Terra
 
Terra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
angeloufie
Kumbhakarna
Level 104
God Stats
3W - 0L
1,848 SR
Queue Stats
248W - 130L
1,599 Elo+
Party 2
Anhur
Anhur
derekdavido25
Anhur
Level 27
God Stats
3W - 2L
1,265 SR
Queue Stats
98W - 68L
1,521 Elo+
Party 2
Ravana
Ravana
romeodavido98
Ravana
Level 125
God Stats
10W - 4L
1,457 SR
Queue Stats
275W - 138L
1,590 Elo+
Party 2
Cthulhu
Cthulhu
vinnydavido29
Cthulhu
Level 36
God Stats
1W - 1L
1,296 SR
Queue Stats
174W - 78L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 5
11,015
688
15,060
28,210
25,167
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
LilDadKev
Sylvanus
18
1 / 3 / 14
9,520
595
5,688
13,675
12,353
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
Seayicus
Chronos
15
1 / 8 / 13
9,276
580
10,146
18,618
7,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
6 / 5 / 13
11,660
729
21,477
22,645
19,011
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
robonite
Hou Yi
19
8 / 9 / 8
11,749
734
29,358
21,477
9,755
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
3 / 4 / 23
11,071
692
14,136
25,252
31,982
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
angeloufie
Kumbhakarna
19
4 / 3 / 20
12,258
766
13,745
22,174
31,798
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 6 / 17
11,766
735
17,217
17,248
9,689
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

20
16 / 2 / 11
13,952
872
32,275
22,252
17,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
18
3 / 7 / 16
11,330
708
15,940
22,284
24,378
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
119
22
Kills
32
32
Deaths
22
53
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
4
23
3.63
L
6
7
5
1.21
L
Sylvanus
LilDadKev
Sylvanus
1
3
14
2.67
L
Chronos
Seayicus
Chronos
1
8
13
0.94
W
Kumbhakarna
angeloufie
Kumbhakarna
4
3
20
4.67
W
6
6
17
2.42
L
6
5
13
2.5
L
Hou Yi
robonite
Hou Yi
8
9
8
1.33
W
16
2
11
10.75
W
Cthulhu
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,729
Damage
93,313
104,625
Taken
109,210
74,219
Mitigated
115,573
35,016
Healing
37,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
14,136
1,478
6,729
6,287
25,252
31,982
774
5,462
19,542
24,806
0
L
15,060
3,610
1,296
6,726
28,210
25,167
196
7,311
20,899
0
23,610
L
Sylvanus
LilDadKev
Sylvanus
5,688
2,195
8,731
3,213
13,675
12,353
180
6,021
7,654
13,606
0
L
Chronos
Seayicus
Chronos
10,146
5,302
1,702
1,755
18,618
7,933
324
9,187
9,431
16,585
0
W
Kumbhakarna
angeloufie
Kumbhakarna
13,745
1,264
1,528
2,232
22,174
31,798
487
2,737
19,228
21,085
0
W
17,217
8,445
1,233
1,161
17,248
9,689
1,911
2,352
14,718
0
34,347
L
21,477
6,110
2,000
5,852
22,645
19,011
515
10,139
12,506
0
36,303
L
Hou Yi
robonite
Hou Yi
29,358
13,810
997
2,744
21,477
9,755
850
11,163
10,314
0
45,933
W
32,275
11,101
3,895
9,987
22,252
17,726
3,306
2,728
19,410
0
57,975
W
Cthulhu
15,940
862
2,626
2,218
22,284
24,378
448
2,555
19,447
27,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,220
Gold Earned
60,377
109
Minions Killed
161
0
Camps Cleared
0
1,171,554
Distance Traveled
1,444,541
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,071
692
25
2
0
318,056
4
L
Achilles
11,015
688
8
1
0
241,690
0
L
Sylvanus
9,520
595
11
1
0
239,406
0
L
Chronos
9,276
580
13
1
0
193,430
0
W
Kumbhakarna
12,258
766
18
1
0
294,379
0
W
Anhur
11,766
735
39
2
0
257,299
3
L
Fenrir
11,660
729
29
2
0
306,677
1
L
Hou Yi
11,749
734
48
3
0
190,351
1
W
Ravana
13,952
872
46
3
0
283,843
0
W
Cthulhu
11,330
708
33
2
0
290,964
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role