Player Matchup

Tiamat
Tiamat
AsthenicGem3363
Tiamat
Level 90
God Stats
25W - 21L
1,505 SR
Queue Stats
148W - 166L
1,493 Elo+
Party 2
Loki
Loki
Genosans1228
Loki
Level 107
God Stats
123W - 95L
1,474 SR
Queue Stats
507W - 536L
1,501 Elo+
Party 2
Chaac
Chaac
GlizzyGobblr508
Chaac
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,638 Elo+
Party 3
Ymir
Ymir
Haxzl
Ymir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,660 Elo+
Party 3
Cupid
Cupid
arkofsilence
Cupid
Level 112
God Stats
28W - 26L
1,505 SR
Queue Stats
541W - 575L
1,503 Elo+
Party 2
Team Averages
Level 94
1,497 SR
1,559 Elo+

VS

Team Averages
Level 56
1,507 SR
1,533 Elo+
Cthulhu
Cthulhu
BrandoComando27
Cthulhu
Level 96
God Stats
10W - 10L
1,579 SR
Queue Stats
333W - 258L
1,593 Elo+
Party 1
Hercules
Hercules
MoneyBoom2
Hercules
Level 6
God Stats
5W - 4L
1,588 SR
Queue Stats
6W - 6L
1,528 Elo+
Party 1
Thanatos
Thanatos
OnlyOneJMoneyyy
Thanatos
Level 24
God Stats
0W - 4L
1,153 SR
Queue Stats
139W - 115L
1,584 Elo+
Party 1
Cernunnos
Cernunnos
PAPABEARxx72
Cernunnos
Level 39
God Stats
12W - 12L
1,551 SR
Queue Stats
19W - 24L
1,390 Elo+
Solo
Zeus
Zeus
XxDemboyz1292xX
Zeus
Level 116
God Stats
40W - 24L
1,665 SR
Queue Stats
348W - 290L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 15
10,518
1,052
13,815
9,101
8,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 0 / 7
11,123
1,112
9,238
8,193
3,577
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 1 / 14
11,664
1,166
15,642
12,854
11,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Haxzl
Ymir
16
4 / 2 / 14
11,149
1,115
8,101
12,355
14,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 0 / 12
9,732
973
9,662
9,485
4,636
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

334

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
9,259
926
12,369
12,287
14,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
MoneyBoom2
Hercules
14
1 / 4 / 1
8,944
894
7,642
13,418
14,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
14
1 / 9 / 3
9,181
918
5,049
14,208
7,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
PAPABEARxx72
Cernunnos
15
0 / 3 / 2
9,228
923
7,725
9,473
4,569
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 7 / 2
9,098
910
16,025
10,522
3,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
24
Kills
4
4
Deaths
24
62
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
15
12.5
L
1
1
0
1
W
6
0
7
9.5
W
7
1
14
14
W
Ymir
Haxzl
Ymir
4
2
14
5.5
L
Hercules
MoneyBoom2
Hercules
1
4
1
0.38
L
Thanatos
1
9
3
0.28
L
Cernunnos
PAPABEARxx72
Cernunnos
0
3
2
0.33
L
1
7
2
0.29
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,458
Damage
48,810
51,988
Taken
59,908
42,282
Mitigated
45,858
13,097
Healing
5,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,815
411
680
2,706
9,101
8,249
0
3,732
5,074
22,275
0
L
12,369
1,061
700
806
12,287
14,789
0
4,113
8,071
27,189
0
W
9,238
1,979
0
0
8,193
3,577
0
5,585
2,404
0
28,031
W
15,642
5,421
0
5,994
12,854
11,281
0
5,138
7,358
0
36,507
W
Ymir
Haxzl
Ymir
8,101
1,297
0
1,150
12,355
14,539
0
6,202
5,566
17,393
0
L
Hercules
MoneyBoom2
Hercules
7,642
1,399
0
1,222
13,418
14,778
0
4,490
8,835
0
12,310
L
Thanatos
5,049
1,454
0
2,191
14,208
7,931
0
5,576
8,402
0
11,600
L
Cernunnos
PAPABEARxx72
Cernunnos
7,725
3,557
0
796
9,473
4,569
0
3,878
5,393
0
22,777
L
16,025
2,031
0
0
10,522
3,791
0
3,859
6,483
27,035
0
W
9,662
7,197
1,234
1,333
9,485
4,636
0
6,870
2,475
0
12,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,186
Gold Earned
45,710
161
Minions Killed
121
8
Camps Cleared
5
1,024,186
Distance Traveled
902,502
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,518
1,052
20
2
2
213,409
0
L
Cthulhu
9,259
926
33
3
1
201,225
0
W
Loki
11,123
1,112
31
3
2
221,478
0
W
Chaac
11,664
1,166
61
6
4
219,589
0
W
Ymir
11,149
1,115
37
4
0
175,571
2
L
Hercules
8,944
894
8
1
0
190,818
0
L
Thanatos
9,181
918
17
2
0
187,679
0
L
Cernunnos
9,228
923
40
4
0
168,795
0
L
Zeus
9,098
910
23
2
4
153,985
2
W
Cupid
9,732
973
12
1
0
194,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role