Player Matchup

Fafnir
Fafnir
Bleachey
Fafnir
Level 129
God Stats
1W - 1L
1,469 SR
Queue Stats
75W - 49L
1,684 Elo+
Party 1
Tiamat
Tiamat
JHilg28
Tiamat
Level 158
God Stats
2W - 6L
1,500 SR
Queue Stats
347W - 372L
1,570 Elo+
Solo
Mercury
Mercury
Xorgxter
Mercury
Level 157
God Stats
3W - 2L
1,521 SR
Queue Stats
133W - 102L
1,629 Elo+
Party 1
Team Averages
Level 148
1,497 SR
1,628 Elo+

VS

Team Averages
Level 142
1,667 SR
1,562 Elo+
Chiron
Chiron
Donny Che
Chiron
Level 122
God Stats
5W - 3L
1,655 SR
Queue Stats
76W - 71L
1,649 Elo+
Solo
Ao Kuang
Ao Kuang
Yager_Bomber13
Ao Kuang
Level 159
God Stats
6W - 7L
1,443 SR
Queue Stats
291W - 290L
1,471 Elo+
Party 2
Ares
Ares
cold_Gemini
Ares
Level 145
God Stats
2W - 0L
1,902 SR
Queue Stats
42W - 28L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bleachey
Fafnir
11
1 / 1 / 2
7,645
765
4,515
9,231
11,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
JHilg28
Tiamat
10
2 / 3 / 1
6,496
650
8,223
7,494
6,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Xorgxter
Mercury
8
0 / 6 / 2
5,798
580
4,500
11,697
7,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Donny Che
Chiron
12
3 / 1 / 7
7,314
731
11,501
7,001
3,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
11
4 / 2 / 3
7,048
705
5,642
8,727
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 0 / 6
7,744
774
5,605
7,725
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
10
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Bleachey
Fafnir
1
1
2
2
W
Chiron
Donny Che
Chiron
3
1
7
6.5
L
Tiamat
JHilg28
Tiamat
2
3
1
0.83
L
Mercury
Xorgxter
Mercury
0
6
2
0.17
W
Ao Kuang
4
2
3
2.75
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,238
Damage
22,748
28,422
Taken
23,453
25,579
Mitigated
14,842
4,485
Healing
8,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Bleachey
Fafnir
4,515
1,394
0
3,148
9,231
11,937
0
3,863
5,368
15,732
0
W
Chiron
Donny Che
Chiron
11,501
6,836
555
3,680
7,001
3,453
59
4,981
2,020
0
35,528
L
Tiamat
JHilg28
Tiamat
8,223
690
0
800
7,494
6,271
0
3,141
4,353
21,797
0
L
Mercury
Xorgxter
Mercury
4,500
1,908
0
537
11,697
7,371
0
4,605
7,092
0
12,559
W
Ao Kuang
5,642
1,901
0
2,587
8,727
4,290
0
4,616
4,111
12,725
0
W
5,605
417
0
1,374
7,725
7,099
0
3,338
4,387
9,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,939
Gold Earned
22,106
80
Minions Killed
81
4
Camps Cleared
4
553,132
Distance Traveled
538,797
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,645
765
29
3
1
187,348
0
W
Chiron
7,314
731
50
5
2
178,000
3
L
Tiamat
6,496
650
33
3
1
168,593
0
L
Mercury
5,798
580
18
2
2
197,191
0
W
Ao Kuang
7,048
705
22
2
2
170,114
0
W
Ares
7,744
774
9
1
0
190,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role