Player Matchup

Ne Zha
Ne Zha
AcTiv LyFe
Ne Zha
Level 156
God Stats
2W - 3L
1,608 SR
Queue Stats
311W - 314L
1,502 Elo+
Party 2
Ra
Ra
Anbugibson
Ra
Level 123
God Stats
0W - 2L
1,431 SR
Queue Stats
52W - 44L
1,528 Elo+
Party 2
Anhur
Anhur
JebusMcFly
Anhur
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 139L
1,508 Elo+
Party 3
Nemesis
Nemesis
Lazy_Snorlax1997
Nemesis
Level 128
God Stats
1W - 4L
1,451 SR
Queue Stats
55W - 53L
1,500 Elo+
Solo
Chaac
Chaac
XxFASTWOLFxX
Chaac
Level 98
God Stats
2W - 2L
1,598 SR
Queue Stats
35W - 47L
1,427 Elo+
Party 3
Team Averages
Level 133
1,518 SR
1,493 Elo+

VS

Team Averages
Level 134
1,536 SR
1,512 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Azention
Chaac
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,500 Elo+
Solo
Anhur
Anhur
CashMuhney
Anhur
Level 134
God Stats
24W - 6L
1,768 SR
Queue Stats
134W - 128L
1,530 Elo+
Party 1
Thoth
Thoth
Tuberculades
Thoth
Level 144
God Stats
2W - 5L
1,412 SR
Queue Stats
169W - 172L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AcTiv LyFe
Ne Zha
12
0 / 4 / 2
6,621
473
3,327
11,917
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 0
7,265
519
6,299
6,064
2,275
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
10
1 / 5 / 2
6,352
454
2,569
8,957
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 0
6,130
438
5,224
9,554
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 7 / 1
6,322
452
4,546
17,438
12,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
5 / 0 / 4
9,272
662
11,098
9,810
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
 
Horus
12
3 / 1 / 8
8,507
608
8,168
14,055
8,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Azention
Chaac
12
2 / 0 / 4
7,891
564
7,137
10,874
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anhur
13
5 / 2 / 6
8,153
582
8,034
6,830
2,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 2 / 1
8,936
638
3,446
6,103
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
20
21
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
4
7
W
Horus
 
Horus
3
1
8
7
L
Ne Zha
AcTiv LyFe
Ne Zha
0
4
2
0.25
L
2
2
0
1
W
Chaac
Azention
Chaac
2
0
4
4
W
Anhur
5
2
6
4
L
Anhur
1
5
2
0.4
L
0
3
0
0
W
5
2
1
2.75
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,965
Damage
37,883
53,930
Taken
47,672
28,280
Mitigated
23,886
15,358
Healing
19,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,098
4,316
0
2,180
9,810
4,475
1,193
1,114
8,696
0
83,107
W
Horus
 
Horus
8,168
4,127
1,999
6,405
14,055
8,466
752
1,506
12,549
0
35,212
L
Ne Zha
AcTiv LyFe
Ne Zha
3,327
361
0
4,650
11,917
4,980
0
1,330
10,552
0
49,166
L
6,299
576
679
796
6,064
2,275
0
1,383
4,643
62,029
0
W
Chaac
Azention
Chaac
7,137
2,231
0
5,502
10,874
6,633
550
1,577
9,297
0
48,905
W
Anhur
8,034
5,219
0
1,714
6,830
2,084
3,953
773
6,057
0
53,352
L
Anhur
2,569
1,123
0
1,349
8,957
2,851
0
124
8,833
0
39,230
L
5,224
1,722
0
3,690
9,554
5,687
0
0
9,132
0
36,184
W
3,446
304
0
1,250
6,103
2,228
667
1,395
4,708
59,185
0
L
4,546
1,120
237
3,957
17,438
12,487
0
609
16,794
0
21,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,690
Gold Earned
42,759
361
Minions Killed
445
0
Camps Cleared
0
1,275,330
Distance Traveled
1,301,338
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,272
662
116
8
0
254,046
6
W
Horus
8,507
608
43
3
0
276,976
5
L
Ne Zha
6,621
473
90
6
0
283,046
1
L
Ra
7,265
519
124
9
0
256,032
0
W
Chaac
7,891
564
93
7
0
274,548
0
W
Anhur
8,153
582
83
6
0
240,031
0
L
Anhur
6,352
454
71
5
0
225,891
3
L
Nemesis
6,130
438
56
4
0
255,726
0
W
Thoth
8,936
638
110
8
0
255,737
2
L
Chaac
6,322
452
20
1
0
254,635
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role