Player Matchup

Ne Zha
Ne Zha
Los_Terps
Ne Zha
Level 122
God Stats
76W - 47L
1,544 SR
Queue Stats
242W - 147L
1,567 Elo+
Party 2
Ares
Ares
YoungSavageMar21
Ares
Level 95
God Stats
29W - 10L
1,557 SR
Queue Stats
324W - 210L
1,549 Elo+
Party 2
Janus
Janus
nischalshah99
Janus
Level 135
God Stats
9W - 3L
1,545 SR
Queue Stats
408W - 258L
1,565 Elo+
Party 2
Team Averages
Level 117
1,549 SR
1,560 Elo+

VS

Team Averages
Level 118
1,521 SR
1,322 Elo+
Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
The Flea xRSFx
Medusa
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,084 Elo+
Solo
Hades
Hades
irvingleo91
Hades
Level 128
God Stats
49W - 44L
1,564 SR
Queue Stats
713W - 850L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Los_Terps
Ne Zha
13
6 / 1 / 8
7,938
794
9,458
7,112
4,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 1 / 11
8,063
806
3,390
10,464
9,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 0 / 9
8,003
800
10,351
6,138
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 2 / 2
6,291
629
6,717
7,636
4,002
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 7 / 0
6,772
677
3,823
9,065
3,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
0 / 6 / 0
6,112
611
7,245
12,221
7,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
15
Kills
2
2
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
2
0.5
W
Ne Zha
Los_Terps
Ne Zha
6
1
8
10
L
2
7
0
0.29
W
3
1
11
8.5
L
0
6
0
0
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,199
Damage
17,785
23,714
Taken
28,922
16,677
Mitigated
14,794
5,917
Healing
5,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,717
530
0
2,104
7,636
4,002
132
3,777
3,681
20,802
0
W
Ne Zha
Los_Terps
Ne Zha
9,458
2,052
0
1,951
7,112
4,257
0
4,422
2,690
0
28,530
L
3,823
1,683
0
0
9,065
3,638
103
4,172
4,643
0
14,192
W
3,390
129
0
3,004
10,464
9,622
202
5,586
4,878
6,344
0
L
7,245
650
221
3,433
12,221
7,154
0
5,250
6,698
17,313
0
W
10,351
731
111
851
6,138
2,798
306
4,361
1,777
34,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,004
Gold Earned
19,175
116
Minions Killed
85
6
Camps Cleared
3
570,519
Distance Traveled
454,665
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,291
629
24
2
2
159,263
0
W
Ne Zha
7,938
794
24
2
1
199,914
2
L
Medusa
6,772
677
29
3
0
138,848
1
W
Ares
8,063
806
10
1
2
177,184
1
L
Hades
6,112
611
32
3
1
156,554
1
W
Janus
8,003
800
82
8
3
193,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role