Player Matchup

Baron Samedi
Baron Samedi
Gold II
LooksAmazing
Baron Samedi
Gold II
Level 121
God Stats
10W - 10L
1,471 SR
Queue Stats
540W - 542L
1,507 MMR
Solo
Fenrir
Fenrir
Gold IV
Reachingtosk
Fenrir
Gold IV
Level 96
God Stats
35W - 30L
1,624 SR
Queue Stats
91W - 91L
1,562 MMR
Solo
Persephone
Persephone
Gold II
TheWendorf
Persephone
Gold II
Level 128
God Stats
12W - 6L
1,634 SR
Queue Stats
79W - 70L
1,539 MMR
Solo
Yemoja
Yemoja
Silver I
darcria1
Yemoja
Silver I
Level 47
God Stats
2W - 2L
1,588 SR
Queue Stats
25W - 28L
1,608 MMR
Party 1
Rama
Rama
Silver I
lAwilixGamingl
Rama
Silver I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,373 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,563 SR
1,518 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,603 SR
1,519 MMR
Izanami
Izanami
Gold II
BillyMercado
Izanami
Gold II
Level 77
God Stats
1W - 2L
1,719 SR
Queue Stats
146W - 137L
1,582 MMR
Solo
Ymir
Ymir
Bronze III
JustifiedOtaku
Ymir
Bronze III
Level 160
God Stats
0W - 1L
1,641 SR
Queue Stats
17W - 24L
1,459 MMR
Solo
Apollo
Apollo
Gold II
Nhiggatrawn
Apollo
Gold II
Level 160
God Stats
8W - 16L
1,494 SR
Queue Stats
285W - 291L
1,496 MMR
Solo
Merlin
Merlin
Gold IV
Pierix12
Merlin
Gold IV
Level 149
God Stats
8W - 9L
1,486 SR
Queue Stats
372W - 383L
1,557 MMR
Solo
Jing Wei
Jing Wei
Bronze III
wiwillow
Jing Wei
Bronze III
Level 117
God Stats
0W - 1L
1,673 SR
Queue Stats
2W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LooksAmazing
Baron Samedi
11
0 / 1 / 1
6,215
622
3,221
4,316
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
10
5 / 0 / 2
6,221
622
6,409
9,265
3,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Persephone
TheWendorf
Persephone
10
2 / 0 / 1
6,327
633
2,992
4,898
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
darcria1
Yemoja
9
1 / 0 / 4
6,007
601
2,641
5,716
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 0 / 1
6,479
648
3,570
5,423
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AwilixBakasuraDanzaburouRavana

VS

Bans
LokiKaliLancelotKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BillyMercado
Izanami
10
0 / 3 / 0
5,187
519
1,522
6,006
1,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 1
5,395
540
3,289
6,978
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
8
1 / 2 / 0
4,997
500
3,452
7,481
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Pierix12
Merlin
8
0 / 2 / 0
4,666
467
3,122
4,063
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
wiwillow
Jing Wei
8
0 / 3 / 0
4,538
454
2,405
7,025
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
11
Kills
1
1
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
BillyMercado
Izanami
0
3
0
0
L
0
1
1
0.5
W
Baron Samedi
LooksAmazing
Baron Samedi
0
1
1
0.5
L
Apollo
1
2
0
0.5
L
Merlin
Pierix12
Merlin
0
2
0
0
W
Fenrir
5
0
2
6
W
Persephone
TheWendorf
Persephone
2
0
1
2.5
W
Yemoja
darcria1
Yemoja
1
0
4
3
W
3
0
1
3.5
L
Jing Wei
wiwillow
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,833
Damage
13,790
29,618
Taken
31,553
13,646
Mitigated
11,146
10,954
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BillyMercado
Izanami
1,522
884
0
1,797
6,006
1,970
0
447
5,559
0
46,311
L
3,289
603
0
3,418
6,978
3,139
0
3,963
3,015
31,755
0
W
Baron Samedi
LooksAmazing
Baron Samedi
3,221
953
0
2,106
4,316
2,216
0
1,746
2,430
40,792
0
L
Apollo
3,452
2,351
0
660
7,481
2,397
0
1,293
6,188
0
31,353
L
Merlin
Pierix12
Merlin
3,122
185
0
350
4,063
1,351
0
1,654
2,409
28,804
0
W
Fenrir
6,409
2,169
0
2,011
9,265
3,789
0
1,812
7,443
0
31,549
W
Persephone
TheWendorf
Persephone
2,992
345
0
1,375
4,898
1,819
0
1,748
3,106
43,642
0
W
Yemoja
darcria1
Yemoja
2,641
364
1,270
1,949
5,716
4,146
0
1,642
3,729
11,214
0
W
3,570
2,821
0
2,243
5,423
1,676
1,734
0
5,423
0
48,029
L
Jing Wei
wiwillow
Jing Wei
2,405
1,628
0
2,014
7,025
2,289
0
1,497
5,528
0
25,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,249
Gold Earned
24,783
300
Minions Killed
304
0
Camps Cleared
0
930,638
Distance Traveled
892,402
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,187
519
82
8
0
172,536
5
L
Ymir
5,395
540
72
7
0
172,433
1
W
Baron Samedi
6,215
622
72
7
0
152,759
2
L
Apollo
4,997
500
54
5
0
180,043
1
L
Merlin
4,666
467
49
5
0
176,728
0
W
Fenrir
6,221
622
49
5
0
236,205
3
W
Persephone
6,327
633
87
9
0
182,185
4
W
Yemoja
6,007
601
11
1
0
194,420
3
W
Rama
6,479
648
81
8
0
165,069
2
L
Jing Wei
4,538
454
47
5
0
190,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role