Player Matchup

Artio
Artio
ClovertheCat
Artio
Level 43
God Stats
2W - 0L
1,603 SR
Queue Stats
70W - 63L
1,574 Elo+
Solo
Merlin
Merlin
DanzoTheMystic
Merlin
Level 41
God Stats
7W - 4L
1,532 SR
Queue Stats
112W - 109L
1,498 Elo+
Solo
Tyr
Tyr
Krispy Blips
Tyr
Level 120
God Stats
12W - 10L
1,490 SR
Queue Stats
32W - 53L
1,378 Elo+
Solo
Thanatos
Thanatos
LostMyJubes
Thanatos
Level 18
God Stats
2W - 0L
1,718 SR
Queue Stats
18W - 17L
1,504 Elo+
Solo
Charybdis
Charybdis
requiette
Charybdis
Level 136
God Stats
5W - 6L
1,478 SR
Queue Stats
109W - 120L
1,459 Elo+
Solo
Team Averages
Level 72
1,564 SR
1,483 Elo+

VS

Team Averages
Level 96
1,754 SR
1,666 Elo+
Yu Huang
Yu Huang
DrCΩCΩNUT
Yu Huang
Level 156
God Stats
9W - 5L
1,884 SR
Queue Stats
167W - 66L
1,691 Elo+
Party 1
Mulan
Mulan
L0wResolution
Mulan
Level 106
God Stats
8W - 3L
1,806 SR
Queue Stats
108W - 63L
1,707 Elo+
Party 1
Fenrir
Fenrir
PapaDaddyDman
Fenrir
Level 38
God Stats
8W - 5L
1,586 SR
Queue Stats
130W - 42L
1,777 Elo+
Party 1
Danzaburou
Danzaburou
TheDarkFarias
Danzaburou
Level 20
God Stats
1W - 3L
1,750 SR
Queue Stats
12W - 14L
1,451 Elo+
Solo
Ymir
Ymir
Vexatiοn
Ymir
Level 160
God Stats
1W - 1L
1,742 SR
Queue Stats
239W - 115L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 6
11,240
703
6,584
20,004
28,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
1 / 1 / 3
11,029
689
10,911
7,981
3,950
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 3 / 6
10,286
643
4,977
14,560
14,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
LostMyJubes
Thanatos
18
4 / 6 / 1
11,105
694
9,077
14,707
8,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
requiette
Charybdis
18
1 / 1 / 5
10,929
683
10,924
10,628
5,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DrCΩCΩNUT
Yu Huang
20
7 / 0 / 4
12,487
780
23,912
6,384
3,896
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 4 / 6
10,360
648
11,477
18,925
12,333
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 1 / 7
10,887
680
8,150
15,377
14,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
TheDarkFarias
Danzaburou
11
0 / 0 / 0
7,098
444
0
0
0
Ymir
18
2 / 1 / 9
11,748
734
9,469
17,780
33,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
6
Kills
12
12
Deaths
6
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
1
1
3
2.5
L
Yu Huang
DrCΩCΩNUT
Yu Huang
7
0
4
9
W
0
3
6
1
L
1
4
6
1
W
Thanatos
LostMyJubes
Thanatos
4
6
1
0.75
L
2
1
7
5.5
L
Danzaburou
TheDarkFarias
Danzaburou
0
0
0
0
L
Ymir
2
1
9
6.5
W
Charybdis
requiette
Charybdis
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,473
Damage
53,008
67,880
Taken
58,466
60,841
Mitigated
63,712
22,243
Healing
12,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,584
521
1,093
5,937
20,004
28,276
217
6,594
13,050
24,682
0
W
10,911
929
0
1,234
7,981
3,950
156
3,526
4,236
53,326
0
L
Yu Huang
DrCΩCΩNUT
Yu Huang
23,912
2,069
304
3,110
6,384
3,896
765
1,864
4,520
83,950
0
W
4,977
463
954
1,700
14,560
14,785
0
8,050
6,064
0
22,415
L
11,477
1,327
0
2,365
18,925
12,333
191
4,849
14,076
0
39,400
W
Thanatos
LostMyJubes
Thanatos
9,077
1,584
0
8,338
14,707
8,133
0
7,731
6,650
0
33,034
L
8,150
923
0
1,140
15,377
14,469
0
5,237
10,140
0
27,837
L
Danzaburou
TheDarkFarias
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
9,469
1,312
750
4,570
17,780
33,014
32
5,545
12,235
21,025
0
W
Charybdis
requiette
Charybdis
10,924
6,385
0
2,987
10,628
5,697
831
6,503
3,858
0
58,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,589
Gold Earned
52,580
319
Minions Killed
273
0
Camps Cleared
0
1,649,953
Distance Traveled
1,350,035
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,240
703
39
2
0
360,520
6
W
Merlin
11,029
689
82
5
0
282,228
5
L
Yu Huang
12,487
780
166
10
0
338,893
3
W
Tyr
10,286
643
53
3
0
344,196
0
L
Mulan
10,360
648
52
3
0
299,146
4
W
Thanatos
11,105
694
54
3
0
347,194
5
L
Fenrir
10,887
680
43
3
0
370,949
2
L
Danzaburou
7,098
444
0
0
0
0
0
L
Ymir
11,748
734
12
1
0
341,047
1
W
Charybdis
10,929
683
91
6
0
315,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role