Player Matchup

King Arthur
King Arthur
CheezMunsta
King Arthur
Level 119
God Stats
8W - 8L
1,601 SR
Queue Stats
143W - 98L
1,549 Elo+
Party 2
Lancelot
Lancelot
IrishKing98
Lancelot
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 178L
1,574 Elo+
Party 2
Merlin
Merlin
RAWBISCUIT68
Merlin
Level 129
God Stats
5W - 3L
1,699 SR
Queue Stats
149W - 102L
1,556 Elo+
Party 2
Team Averages
Level 126
1,600 SR
1,560 Elo+

VS

Team Averages
Level 86
1,542 SR
1,475 Elo+
Arachne
Arachne
HolyFuzzyNugs
Arachne
Level 89
God Stats
7W - 5L
1,519 SR
Queue Stats
91W - 98L
1,443 Elo+
Party 1
Hel
Hel
Making-Her-Ink
Hel
Level 68
God Stats
3W - 0L
1,823 SR
Queue Stats
64W - 77L
1,454 Elo+
Party 1
Hercules
Hercules
Nomar_tokugawa
Hercules
Level 101
God Stats
2W - 0L
1,284 SR
Queue Stats
141W - 139L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CheezMunsta
King Arthur
16
1 / 4 / 3
11,474
574
15,471
20,445
16,801
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Lancelot
IrishKing98
Lancelot
17
0 / 4 / 4
11,584
579
21,274
21,367
10,314
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
18
3 / 2 / 1
12,879
644
39,680
14,021
6,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
18
2 / 2 / 8
12,633
632
13,294
32,958
16,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 1 / 3
13,828
691
22,713
18,679
7,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
18
1 / 1 / 9
12,374
619
12,508
38,465
40,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
4
Kills
10
10
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CheezMunsta
King Arthur
1
4
3
0.63
W
Arachne
2
2
8
3
L
Lancelot
IrishKing98
Lancelot
0
4
4
0.5
W
7
1
3
8.5
W
Hercules
1
1
9
5.5
L
Merlin
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,425
Damage
48,515
55,833
Taken
90,102
33,754
Mitigated
65,078
10,414
Healing
54,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CheezMunsta
King Arthur
15,471
1,249
0
1,598
20,445
16,801
192
7,526
12,429
0
42,858
W
Arachne
13,294
9,313
765
9,131
32,958
16,884
2,174
14,989
17,128
0
37,705
L
Lancelot
IrishKing98
Lancelot
21,274
3,392
0
5,716
21,367
10,314
122
9,993
10,982
0
46,832
W
22,713
628
14,303
13,255
18,679
7,871
698
8,680
9,432
82,723
0
W
Hercules
12,508
2,070
793
16,271
38,465
40,323
621
14,267
23,330
0
34,766
L
Merlin
39,680
1,591
0
3,100
14,021
6,639
724
5,490
8,223
99,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,937
Gold Earned
38,835
288
Minions Killed
222
8
Camps Cleared
8
1,110,869
Distance Traveled
1,227,167
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,474
574
75
4
3
361,401
0
W
Arachne
12,633
632
49
2
5
448,192
5
L
Lancelot
11,584
579
71
4
2
395,004
2
W
Hel
13,828
691
130
7
2
388,372
3
W
Hercules
12,374
619
43
2
1
390,603
0
L
Merlin
12,879
644
142
7
3
354,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role