Player Matchup

Danzaburou
Danzaburou
GeTsWiFty420379
Danzaburou
Level 66
God Stats
12W - 25L
1,244 SR
Queue Stats
184W - 365L
1,186 Elo+
Party 1
Cerberus
Cerberus
Smith5160
Cerberus
Level 95
God Stats
7W - 18L
1,240 SR
Queue Stats
28W - 93L
1,101 Elo+
Party 1
Nox
Nox
XxStantonxX8523
Nox
Level 28
God Stats
1W - 0L
1,250 SR
Queue Stats
64W - 164L
1,085 Elo+
Party 1
Team Averages
Level 63
1,245 SR
1,124 Elo+

VS

Team Averages
Level 66
1,536 SR
1,240 Elo+
Vulcan
Vulcan
Allen98993462
Vulcan
Level 27
God Stats
28W - 34L
1,455 SR
Queue Stats
120W - 159L
1,295 Elo+
Party 2
Scylla
Scylla
OtakuTTV8948
Scylla
Level 48
God Stats
0W - 1L
1,665 SR
Queue Stats
8W - 22L
1,121 Elo+
Solo
Cthulhu
Cthulhu
Turner15 bobcat
Cthulhu
Level 123
God Stats
8W - 14L
1,486 SR
Queue Stats
57W - 89L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GeTsWiFty420379
Danzaburou
19
13 / 1 / 5
14,460
761
24,458
14,138
7,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Smith5160
Cerberus
17
4 / 2 / 16
12,716
669
11,500
24,636
25,255
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 1 / 14
12,549
660
8,320
9,458
4,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
10,861
572
15,435
14,066
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
13
0 / 10 / 1
10,250
539
6,748
13,993
4,599
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 1
12,972
683
11,551
23,569
33,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
20
Kills
3
4
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Danzaburou
GeTsWiFty420379
Danzaburou
13
1
5
15.5
L
Scylla
0
10
1
0.05
W
Cerberus
Smith5160
Cerberus
4
2
16
6
L
2
3
1
0.83
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,278
Damage
33,734
48,232
Taken
51,628
36,769
Mitigated
44,211
14,555
Healing
4,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,435
8,771
0
245
14,066
5,966
180
6,906
7,160
41,292
0
W
Danzaburou
GeTsWiFty420379
Danzaburou
24,458
11,804
0
3,688
14,138
7,139
1,720
11,211
2,927
0
77,335
L
Scylla
6,748
659
331
401
13,993
4,599
571
4,342
9,651
20,274
0
W
Cerberus
Smith5160
Cerberus
11,500
715
287
9,095
24,636
25,255
319
14,601
10,035
38,226
0
L
11,551
902
994
2,791
23,569
33,646
48
8,810
14,759
41,985
0
W
8,320
759
270
1,215
9,458
4,375
782
8,009
1,449
39,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,725
Gold Earned
34,083
230
Minions Killed
147
7
Camps Cleared
2
1,020,646
Distance Traveled
912,425
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,861
572
67
4
2
309,941
0
W
Danzaburou
14,460
761
93
5
3
354,605
2
L
Scylla
10,250
539
33
2
0
266,233
2
W
Cerberus
12,716
669
73
4
1
351,686
1
L
Cthulhu
12,972
683
47
2
0
336,251
2
W
Nox
12,549
660
64
3
3
314,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role