Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BigNs
Bacchus
Level 64
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Bulach4
Izanami
Level 10
God Stats
1W - 2L
1,239 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
GrungeWarrior
Tiamat
Level 127
God Stats
0W - 1L
1,126 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
rplay98
Thanatos
Level 46
God Stats
2W - 5L
1,398 SR
Queue Stats
54W - 61L
1,388 Elo+
Party 2
Team Averages
Level 75
1,314 SR
1,478 Elo+

VS

Team Averages
Level 49
1,602 SR
1,475 Elo+
Loki
Loki
LuizhenriqGrecco
Loki
Level 26
God Stats
15W - 17L
1,454 SR
Queue Stats
25W - 34L
1,420 Elo+
Party 1
Jing Wei
Jing Wei
RSPRODAS171
Jing Wei
Level 68
God Stats
2W - 1L
1,302 SR
Queue Stats
91W - 112L
1,432 Elo+
Party 1
Tiamat
Tiamat
ShiroStriker
Tiamat
Level 46
God Stats
5W - 3L
1,585 SR
Queue Stats
48W - 46L
1,365 Elo+
Solo
Thanatos
Thanatos
TeCarreoPa
Thanatos
Level 46
God Stats
3W - 0L
1,807 SR
Queue Stats
33W - 15L
1,685 Elo+
Solo
Artio
Artio
andatejugarfreeo
Artio
Level 60
God Stats
4W - 1L
1,861 SR
Queue Stats
106W - 102L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 7 / 2
8,124
428
8,021
18,262
10,336
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
BigNs
Bacchus
12
2 / 3 / 4
8,356
440
7,299
13,161
15,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Bulach4
Izanami
14
3 / 7 / 2
9,186
483
11,224
14,614
4,408
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 4
7,661
403
9,563
12,198
6,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
rplay98
Thanatos
13
0 / 9 / 3
7,657
403
5,031
18,087
6,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
8,196
431
4,022
10,393
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
RSPRODAS171
Jing Wei
16
3 / 2 / 7
10,442
550
10,176
17,695
7,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
14
0 / 1 / 9
9,098
479
5,598
6,956
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
TeCarreoPa
Thanatos
19
23 / 2 / 1
12,628
665
28,993
22,313
14,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 11
9,758
514
8,318
14,812
17,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
7
Kills
30
31
Deaths
8
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
7
2
0.43
L
Bacchus
BigNs
Bacchus
2
3
4
1.33
L
Izanami
Bulach4
Izanami
3
7
2
0.57
L
0
5
4
0.4
W
2
2
6
2.5
W
Jing Wei
RSPRODAS171
Jing Wei
3
2
7
3.25
W
Tiamat
0
1
9
4.5
W
Thanatos
TeCarreoPa
Thanatos
23
2
1
11.75
W
2
1
11
7.5
L
Thanatos
rplay98
Thanatos
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,138
Damage
57,107
76,322
Taken
72,169
43,421
Mitigated
48,457
20,487
Healing
44,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,021
2,175
0
2,749
18,262
10,336
111
3,672
13,854
0
33,483
L
Bacchus
BigNs
Bacchus
7,299
1,661
0
2,782
13,161
15,384
62
3,404
9,437
20,065
0
L
Izanami
Bulach4
Izanami
11,224
8,049
0
2,641
14,614
4,408
1,761
417
14,189
0
71,275
L
9,563
934
0
2,341
12,198
6,906
0
2,487
9,486
43,860
0
W
4,022
996
329
4,949
10,393
4,013
365
2,032
8,361
0
41,794
W
Jing Wei
RSPRODAS171
Jing Wei
10,176
8,906
0
8,803
17,695
7,732
1,203
2,735
14,960
0
100,022
W
Tiamat
5,598
475
0
1,659
6,956
4,706
678
4,010
2,946
47,950
0
W
Thanatos
TeCarreoPa
Thanatos
28,993
16,212
0
22,213
22,313
14,266
378
5,797
16,516
0
111,256
W
8,318
330
380
6,015
14,812
17,740
0
2,288
12,524
52,470
0
L
Thanatos
rplay98
Thanatos
5,031
1,285
0
9,974
18,087
6,387
202
2,408
15,440
0
41,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,984
Gold Earned
50,122
354
Minions Killed
544
0
Camps Cleared
0
1,604,092
Distance Traveled
1,750,988
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,124
428
51
3
0
288,671
5
L
Bacchus
8,356
440
27
1
0
368,644
5
L
Izanami
9,186
483
130
7
0
331,571
1
L
Tiamat
7,661
403
77
4
0
304,840
1
W
Loki
8,196
431
72
4
0
308,305
0
W
Jing Wei
10,442
550
149
8
0
339,302
1
W
Tiamat
9,098
479
89
5
0
320,701
0
W
Thanatos
12,628
665
141
7
0
414,721
0
W
Artio
9,758
514
93
5
0
367,959
4
L
Thanatos
7,657
403
69
4
0
310,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role