Player Matchup

Cthulhu
Cthulhu
Crayzix_NeedScar
Cthulhu
Level 62
God Stats
2W - 5L
1,393 SR
Queue Stats
160W - 182L
1,401 Elo+
Party 3
Fenrir
Fenrir
III_Vinmel_III
Fenrir
Level 38
God Stats
18W - 12L
1,699 SR
Queue Stats
122W - 141L
1,367 Elo+
Party 3
Baron Samedi
Baron Samedi
SeyiX-Ayako
Baron Samedi
Level 17
God Stats
2W - 16L
1,171 SR
Queue Stats
7W - 22L
1,072 Elo+
Party 3
Izanami
Izanami
SeyiX-BoZoo
Izanami
Level 6
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 8L
1,184 Elo+
Party 3
Chaac
Chaac
SeyiX-XeCo
Chaac
Level 6
God Stats
0W - 6L
1,500 SR
Queue Stats
2W - 9L
1,435 Elo+
Party 3
Team Averages
Level 26
1,453 SR
1,292 Elo+

VS

Team Averages
Level 78
1,628 SR
1,422 Elo+
Kukulkan
Kukulkan
Erigord
Kukulkan
Level 64
God Stats
4W - 3L
1,566 SR
Queue Stats
61W - 62L
1,520 Elo+
Party 2
Mercury
Mercury
LoWeRx
Mercury
Level 98
God Stats
3W - 4L
1,500 SR
Queue Stats
110W - 108L
1,544 Elo+
Party 2
Sun Wukong
Sun Wukong
X_ShadowMagnum_X
Sun Wukong
Level 86
God Stats
3W - 1L
1,668 SR
Queue Stats
122W - 126L
1,345 Elo+
Party 1
Artio
Artio
huricanez_01
Artio
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 152L
1,327 Elo+
Party 1
Izanami
Izanami
l3ORG_18
Izanami
Level 29
God Stats
23W - 11L
1,907 SR
Queue Stats
230W - 229L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
10,817
416
19,920
23,876
24,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
5 / 8 / 0
12,087
465
13,262
27,768
16,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
SeyiX-Ayako
Baron Samedi
17
0 / 7 / 3
10,110
389
7,345
22,907
11,628
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
SeyiX-BoZoo
Izanami
11
0 / 8 / 1
8,250
317
1,280
14,894
5,221
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
18
1 / 7 / 0
11,538
444
10,719
26,334
38,328
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Erigord
Kukulkan
20
9 / 2 / 7
15,848
610
21,715
13,665
7,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
LoWeRx
Mercury
20
8 / 3 / 5
15,333
590
21,450
26,098
11,963
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
X_ShadowMagnum_X
Sun Wukong
20
7 / 1 / 7
14,689
565
20,360
23,529
23,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 1 / 11
13,368
514
9,797
23,369
20,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
l3ORG_18
Izanami
20
4 / 1 / 13
13,841
532
15,925
18,057
7,870
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
78
8
Kills
35
36
Deaths
8
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Kukulkan
Erigord
Kukulkan
9
2
7
6.25
L
5
8
0
0.63
W
Mercury
LoWeRx
Mercury
8
3
5
3.5
L
Baron Samedi
SeyiX-Ayako
Baron Samedi
0
7
3
0.21
L
Izanami
SeyiX-BoZoo
Izanami
0
8
1
0.06
L
Chaac
1
7
0
0.14
W
Sun Wukong
X_ShadowMagnum_X
Sun Wukong
7
1
7
10.5
W
7
1
11
12.5
W
Izanami
l3ORG_18
Izanami
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,526
Damage
89,247
115,779
Taken
104,718
95,745
Mitigated
70,378
16,694
Healing
32,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,920
1,600
135
2,531
23,876
24,267
0
7,105
16,771
67,250
0
W
Kukulkan
Erigord
Kukulkan
21,715
1,814
0
2,356
13,665
7,318
6,081
3,172
10,452
155,439
0
L
13,262
1,009
0
6,967
27,768
16,301
25
7,392
20,376
0
99,052
W
Mercury
LoWeRx
Mercury
21,450
16,085
0
4,856
26,098
11,963
3,404
5,998
19,911
0
178,779
L
Baron Samedi
SeyiX-Ayako
Baron Samedi
7,345
870
249
3,655
22,907
11,628
1,636
11,519
11,388
77,367
0
L
Izanami
SeyiX-BoZoo
Izanami
1,280
1,072
0
420
14,894
5,221
0
3,993
10,901
0
26,515
L
Chaac
10,719
2,259
0
2,737
26,334
38,328
818
1,578
24,756
0
86,126
W
Sun Wukong
X_ShadowMagnum_X
Sun Wukong
20,360
4,664
0
8,632
23,529
23,219
1,180
3,154
20,263
75
107,843
W
9,797
495
1,173
8,218
23,369
20,008
0
7,922
14,410
38,208
0
W
Izanami
l3ORG_18
Izanami
15,925
10,426
0
7,376
18,057
7,870
2,824
7,807
9,692
0
125,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,802
Gold Earned
73,079
520
Minions Killed
820
0
Camps Cleared
0
2,201,963
Distance Traveled
2,683,104
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,817
416
102
4
0
443,756
1
W
Kukulkan
15,848
610
208
8
0
481,718
7
L
Fenrir
12,087
465
125
5
0
521,123
1
W
Mercury
15,333
590
198
8
0
618,975
2
L
Baron Samedi
10,110
389
102
4
0
403,124
2
L
Izanami
8,250
317
46
2
0
373,380
0
L
Chaac
11,538
444
145
6
0
460,580
2
W
Sun Wukong
14,689
565
173
7
0
541,643
1
W
Artio
13,368
514
50
2
0
542,791
1
W
Izanami
13,841
532
191
7
0
497,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role