Player Matchup

Nemesis
Nemesis
Mrfistorjr
Nemesis
Level 156
God Stats
8W - 2L
1,722 SR
Queue Stats
315W - 211L
1,626 Elo+
Party 2
Neith
Neith
NastyyPH
Neith
Level 58
God Stats
14W - 10L
1,530 SR
Queue Stats
109W - 77L
1,501 Elo+
Party 2
Ymir
Ymir
TwasDaVirgo
Ymir
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
269W - 92L
1,910 Elo+
Party 2
Team Averages
Level 73
1,584 SR
1,679 Elo+

VS

Team Averages
Level 58
1,495 SR
1,529 Elo+
Mulan
Mulan
CassSureShot
Mulan
Level 75
God Stats
4W - 6L
1,400 SR
Queue Stats
58W - 61L
1,443 Elo+
Party 1
He Bo
He Bo
Godsmack884
He Bo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,692 Elo+
Party 1
Danzaburou
Danzaburou
damoneymaker2134
Danzaburou
Level 87
God Stats
6W - 4L
1,587 SR
Queue Stats
78W - 78L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mrfistorjr
Nemesis
13
4 / 0 / 9
7,818
782
7,436
11,776
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
NastyyPH
Neith
12
5 / 2 / 6
7,674
767
8,738
5,755
2,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 9
7,886
789
7,202
9,704
9,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
6,414
641
5,032
11,028
9,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 6 / 2
6,324
632
5,317
6,761
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
damoneymaker2134
Danzaburou
11
1 / 3 / 1
6,618
662
3,655
9,032
3,530
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
3
3
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
1
6
2
0.33
W
Nemesis
Mrfistorjr
Nemesis
4
0
9
8.5
W
Neith
NastyyPH
Neith
5
2
6
4
W
4
1
9
8.5
L
Danzaburou
damoneymaker2134
Danzaburou
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,376
Damage
14,004
27,235
Taken
26,821
20,245
Mitigated
15,121
4,451
Healing
2,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,032
928
263
1,347
11,028
9,593
0
2,716
7,837
0
17,436
L
5,317
268
0
0
6,761
1,998
46
1,790
4,528
14,899
0
W
Nemesis
Mrfistorjr
Nemesis
7,436
2,640
0
2,380
11,776
8,190
703
1,851
9,592
0
17,988
W
Neith
NastyyPH
Neith
8,738
3,360
0
1,136
5,755
2,341
1,248
803
4,803
0
24,001
W
7,202
1,256
0
935
9,704
9,714
196
2,434
6,812
19,054
0
L
Danzaburou
damoneymaker2134
Danzaburou
3,655
1,981
0
926
9,032
3,530
0
2,580
6,028
0
12,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,378
Gold Earned
19,356
92
Minions Killed
82
5
Camps Cleared
3
553,912
Distance Traveled
494,806
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,414
641
26
3
2
176,716
2
L
He Bo
6,324
632
28
3
0
155,665
2
W
Nemesis
7,818
782
25
3
4
200,685
3
W
Neith
7,674
767
39
4
0
170,719
0
W
Ymir
7,886
789
28
3
1
182,508
3
L
Danzaburou
6,618
662
28
3
1
162,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role