Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond I
Godsεnd
Terra
Diamond I
Level 160
God Stats
4W - 6L
1,822 SR
Queue Stats
223W - 185L
2,611 MMR
Party 2
Izanami
Izanami
Diamond IV
JHAYCO
Izanami
Diamond IV
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 60L
2,554 MMR
Solo
Odin
Odin
Masters
NotAValveGame
Odin
Masters
Level 160
God Stats
9W - 8L
1,652 SR
Queue Stats
373W - 346L
2,973 MMR
Solo
Serqet
Serqet
Masters
Snoozism
Serqet
Masters
Level 160
God Stats
11W - 9L
1,738 SR
Queue Stats
267W - 226L
2,586 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,642 SR
2,445 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 131
1,555 SR
2,425 MMR
Vamana
Vamana
Masters
 
Vamana
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond I
AutoSpеed
Sol
Diamond I
Level 86
God Stats
3W - 2L
1,638 SR
Queue Stats
191W - 161L
2,578 MMR
Party 1
Chernobog
Chernobog
Masters
KingBeowuIf
Chernobog
Masters
Level 160
God Stats
3W - 2L
1,567 SR
Queue Stats
387W - 371L
2,398 MMR
Solo
Baron Samedi
Baron Samedi
Masters
SprinkleMeDinkl
Baron Samedi
Masters
Level 160
God Stats
1W - 1L
1,360 SR
Queue Stats
176W - 173L
2,378 MMR
Party 1
Susano
Susano
Grandmaster
ThunderboIt
Susano
Grandmaster
Level 95
God Stats
43W - 22L
1,710 SR
Queue Stats
318W - 215L
3,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 2 / 1
5,851
488
2,184
4,225
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Godsεnd
Terra
8
0 / 3 / 1
5,384
449
3,545
9,869
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
JHAYCO
Izanami
9
0 / 4 / 0
5,646
471
2,274
8,341
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 0
6,333
528
6,523
11,198
8,876
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Snoozism
Serqet
9
1 / 3 / 0
5,740
478
3,653
8,939
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ne ZhaCliodhnaKing Arthur

VS

Bans
KhepriCabrakanYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
4 / 1 / 2
7,803
650
8,627
13,057
7,211
12
1 / 0 / 5
7,139
595
5,884
5,816
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
KingBeowuIf
Chernobog
14
4 / 0 / 1
8,201
683
5,263
6,649
2,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
SprinkleMeDinkl
Baron Samedi
10
2 / 1 / 4
6,664
555
4,813
7,929
4,162
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Susano
12
3 / 0 / 4
7,561
630
6,364
8,439
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
14
14
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Vamana
 
Vamana
4
1
2
5
W
1
0
5
3.5
L
Terra
Godsεnd
Terra
0
3
1
0.17
L
Izanami
JHAYCO
Izanami
0
4
0
0
W
Chernobog
KingBeowuIf
Chernobog
4
0
1
4.5
L
1
2
0
0.5
L
Serqet
Snoozism
Serqet
1
3
0
0.33
W
Baron Samedi
SprinkleMeDinkl
Baron Samedi
2
1
4
4
W
Susano
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,179
Damage
30,951
42,572
Taken
41,890
24,124
Mitigated
19,292
11,792
Healing
21,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,184
175
0
344
4,225
1,387
0
1,334
2,891
46,003
0
W
Vamana
 
Vamana
8,627
4,438
0
4,683
13,057
7,211
0
831
12,174
0
56,194
W
5,884
2,504
0
4,087
5,816
2,280
699
1,627
4,189
54,297
7,952
L
Terra
Godsεnd
Terra
3,545
708
105
2,230
9,869
7,378
0
5,484
4,385
15,563
0
L
Izanami
JHAYCO
Izanami
2,274
1,499
0
1,903
8,341
2,303
0
752
7,589
0
40,957
W
Chernobog
KingBeowuIf
Chernobog
5,263
3,378
0
3,267
6,649
2,538
0
422
6,227
0
78,862
L
6,523
2,001
0
3,755
11,198
8,876
0
1,074
10,124
0
45,545
L
Serqet
Snoozism
Serqet
3,653
650
0
3,455
8,939
4,180
0
1,369
7,570
0
35,889
W
Baron Samedi
SprinkleMeDinkl
Baron Samedi
4,813
630
503
3,938
7,929
4,162
393
3,097
4,725
29,973
0
W
Susano
6,364
1,970
0
4,846
8,439
3,101
0
189
8,250
0
58,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
37,368
355
Minions Killed
467
0
Camps Cleared
0
1,141,235
Distance Traveled
1,225,226
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,851
488
93
8
0
220,199
6
W
Vamana
7,803
650
87
7
0
252,507
2
W
Sol
7,139
595
107
9
0
229,264
5
L
Terra
5,384
449
25
2
0
224,070
3
L
Izanami
5,646
471
75
6
0
193,110
3
W
Chernobog
8,201
683
125
10
0
234,877
4
L
Odin
6,333
528
96
8
0
226,986
6
L
Serqet
5,740
478
66
6
0
276,870
0
W
Baron Samedi
6,664
555
33
3
0
227,840
3
W
Susano
7,561
630
115
10
0
280,738
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role