Player Matchup

Shiva
Shiva
AfroBanditX
Shiva
Level 160
God Stats
4W - 1L
1,693 SR
Queue Stats
130W - 155L
1,243 Elo+
Party 1
Medusa
Medusa
BT MercurY
Medusa
Level 103
God Stats
0W - 1L
1,520 SR
Queue Stats
3W - 6L
1,557 Elo+
Party 1
Hun Batz
Hun Batz
PrimeZone21
Hun Batz
Level 160
God Stats
0W - 1L
1,831 SR
Queue Stats
89W - 92L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
UmbralDice
Cthulhu
Level 128
God Stats
15W - 14L
1,776 SR
Queue Stats
36W - 26L
1,534 Elo+
Party 1
Ra
Ra
VoltageRogue
Ra
Level 144
God Stats
1W - 1L
1,252 SR
Queue Stats
18W - 20L
1,450 Elo+
Party 1
Team Averages
Level 139
1,614 SR
1,481 Elo+

VS

Team Averages
Level 98
1,512 SR
1,599 Elo+
Kali
Kali
Albachuela
Kali
Level 117
God Stats
5W - 2L
1,648 SR
Queue Stats
167W - 140L
1,587 Elo+
Party 2
Chaac
Chaac
DatBoiChoc
Chaac
Level 87
God Stats
9W - 10L
1,583 SR
Queue Stats
88W - 61L
1,717 Elo+
Solo
Jormungandr
Jormungandr
OOf Papiiiii
Jormungandr
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 78L
1,548 Elo+
Solo
Ullr
Ullr
Vendetta126403
Ullr
Level 105
God Stats
2W - 1L
1,524 SR
Queue Stats
37W - 28L
1,584 Elo+
Solo
Janus
Janus
antperez84
Janus
Level 91
God Stats
4W - 1L
1,302 SR
Queue Stats
60W - 51L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 1
11,024
525
11,563
17,835
19,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
BT MercurY
Medusa
16
0 / 2 / 2
9,810
467
5,091
10,865
4,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
PrimeZone21
Hun Batz
15
4 / 3 / 4
10,349
493
13,786
15,753
6,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
UmbralDice
Cthulhu
11
1 / 5 / 2
8,313
396
6,398
14,275
13,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
1 / 4 / 1
10,738
511
8,085
13,120
6,773
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
9,820
468
6,260
16,004
6,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
18
6 / 4 / 5
11,600
552
17,904
24,570
25,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
OOf Papiiiii
Jormungandr
17
3 / 1 / 7
11,088
528
8,119
16,711
20,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
5 / 0 / 3
12,290
585
13,102
13,571
6,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
16
3 / 3 / 5
9,998
476
6,775
10,276
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
19
19
Deaths
9
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
2
1
5
4.5
L
Medusa
BT MercurY
Medusa
0
2
2
0.5
W
Chaac
6
4
5
2.13
W
Jormungandr
OOf Papiiiii
Jormungandr
3
1
7
6.5
L
Hun Batz
PrimeZone21
Hun Batz
4
3
4
2
L
Cthulhu
UmbralDice
Cthulhu
1
5
2
0.4
W
5
0
3
6.5
L
1
4
1
0.38
W
Janus
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,923
Damage
52,160
71,848
Taken
81,132
51,296
Mitigated
63,758
12,669
Healing
24,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,563
2,248
166
3,413
17,835
19,844
858
3,169
14,618
0
84,416
W
6,260
2,898
0
3,594
16,004
6,474
102
2,169
13,835
0
80,120
L
Medusa
BT MercurY
Medusa
5,091
2,306
0
1,979
10,865
4,400
616
346
10,519
0
77,191
W
Chaac
17,904
4,565
0
9,594
24,570
25,902
556
4,116
20,454
0
89,017
W
Jormungandr
OOf Papiiiii
Jormungandr
8,119
2,225
1,134
5,740
16,711
20,411
40
5,686
11,025
68,044
0
L
Hun Batz
PrimeZone21
Hun Batz
13,786
4,379
0
1,335
15,753
6,831
0
3,125
12,510
0
87,617
L
Cthulhu
UmbralDice
Cthulhu
6,398
159
786
1,392
14,275
13,448
90
3,559
10,632
27,767
0
W
13,102
6,289
0
3,240
13,571
6,882
4,045
791
12,780
0
135,979
L
8,085
651
774
2,824
13,120
6,773
562
4,153
8,675
85,390
0
W
Janus
6,775
1,180
0
978
10,276
4,089
0
2,078
8,198
75,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,234
Gold Earned
54,796
575
Minions Killed
692
0
Camps Cleared
0
1,903,562
Distance Traveled
1,987,483
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,024
525
148
7
0
391,696
3
W
Kali
9,820
468
114
5
0
410,516
6
L
Medusa
9,810
467
126
6
0
362,804
7
W
Chaac
11,600
552
149
7
0
363,060
4
W
Jormungandr
11,088
528
90
4
0
375,851
4
L
Hun Batz
10,349
493
115
5
0
466,306
9
L
Cthulhu
8,313
396
27
1
0
296,218
1
W
Ullr
12,290
585
193
9
0
434,134
6
L
Ra
10,738
511
159
8
0
386,538
2
W
Janus
9,998
476
146
7
0
403,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role