Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Dauta
Anubis
Level 101
God Stats
8W - 11L
1,497 SR
Queue Stats
23W - 23L
1,462 Elo+
Solo
Achilles
Achilles
Historieus
Achilles
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 85L
1,493 Elo+
Party 1
Charybdis
Charybdis
Mifrit
Charybdis
Level 39
God Stats
18W - 17L
1,614 SR
Queue Stats
129W - 136L
1,472 Elo+
Solo
Arachne
Arachne
Sevispacem
Arachne
Level 83
God Stats
4W - 4L
1,468 SR
Queue Stats
25W - 26L
1,409 Elo+
Party 1
Team Averages
Level 84
1,516 SR
1,467 Elo+

VS

Team Averages
Level 46
1,545 SR
1,408 Elo+
Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Habnus
Bacchus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,391 Elo+
Party 2
Rama
Rama
Holthe_
Rama
Level 47
God Stats
0W - 1L
1,727 SR
Queue Stats
36W - 40L
1,360 Elo+
Party 2
Gilgamesh
Gilgamesh
JeSuSGooDrA
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,407 Elo+
Party 2
Athena
Athena
RagingSalamance
Athena
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
7 / 0 / 18
14,841
571
13,327
21,285
29,991
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Dauta
Anubis
20
11 / 1 / 15
15,444
594
29,765
24,632
17,793
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Historieus
Achilles
19
3 / 1 / 12
13,758
529
12,851
29,342
37,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Mifrit
Charybdis
20
4 / 1 / 17
13,617
524
23,148
21,984
12,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Sevispacem
Arachne
20
15 / 1 / 14
14,960
575
23,750
28,098
19,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 6 / 3
10,091
388
9,540
14,849
4,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Habnus
Bacchus
16
2 / 10 / 1
10,748
413
12,828
28,295
21,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
Holthe_
Rama
14
1 / 8 / 0
9,080
349
11,888
19,423
6,665
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
JeSuSGooDrA
Gilgamesh
19
1 / 6 / 1
12,477
480
18,072
31,590
24,915
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 10 / 1
10,181
392
6,033
35,050
35,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
10
40
Kills
4
4
Deaths
40
76
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
18
16
L
Sol
 
Sol
0
6
3
0.25
W
Anubis
Dauta
Anubis
11
1
15
18.5
L
Bacchus
Habnus
Bacchus
2
10
1
0.25
W
Achilles
Historieus
Achilles
3
1
12
9
L
Rama
Holthe_
Rama
1
8
0
0.13
L
Gilgamesh
JeSuSGooDrA
Gilgamesh
1
6
1
0.25
W
Charybdis
Mifrit
Charybdis
4
1
17
12.5
L
0
10
1
0.05
W
Arachne
Sevispacem
Arachne
15
1
14
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,841
Damage
58,361
125,341
Taken
129,207
116,439
Mitigated
93,696
62,738
Healing
27,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,327
1,911
5,708
8,845
21,285
29,991
1,682
4,811
16,474
57,956
0
L
Sol
 
Sol
9,540
3,095
0
4,922
14,849
4,535
1,632
5,144
9,616
77,194
0
W
Anubis
Dauta
Anubis
29,765
2,284
0
17,979
24,632
17,793
3,344
9,384
15,248
160,404
0
L
Bacchus
Habnus
Bacchus
12,828
1,396
0
7,287
28,295
21,899
140
10,150
17,927
86,359
0
W
Achilles
Historieus
Achilles
12,851
4,518
0
7,602
29,342
37,029
3,369
4,983
24,359
0
71,784
L
Rama
Holthe_
Rama
11,888
7,309
0
1,002
19,423
6,665
0
10,425
8,954
0
38,344
L
Gilgamesh
JeSuSGooDrA
Gilgamesh
18,072
3,935
949
6,413
31,590
24,915
0
8,714
22,112
2,996
115,347
W
Charybdis
Mifrit
Charybdis
23,148
14,609
0
9,740
21,984
12,100
6,851
4,952
17,032
0
134,453
L
6,033
1,277
2,654
3,953
35,050
35,682
0
9,445
25,605
41,973
0
W
Arachne
Sevispacem
Arachne
23,750
16,217
0
12,864
28,098
19,526
3,141
9,388
18,710
0
124,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,620
Gold Earned
52,577
678
Minions Killed
563
0
Camps Cleared
0
2,479,441
Distance Traveled
2,124,948
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,841
571
59
2
0
467,137
6
L
Sol
10,091
388
116
4
0
314,556
0
W
Anubis
15,444
594
212
8
0
450,411
6
L
Bacchus
10,748
413
137
5
0
506,476
4
W
Achilles
13,758
529
112
4
0
465,698
4
L
Rama
9,080
349
51
2
0
417,141
7
L
Gilgamesh
12,477
480
204
8
0
469,346
1
W
Charybdis
13,617
524
190
7
0
466,265
0
L
Athena
10,181
392
55
2
0
417,429
3
W
Arachne
14,960
575
105
4
0
629,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role