Player Matchup

Ne Zha
Ne Zha
Krastac
Ne Zha
Level 88
God Stats
4W - 4L
1,903 SR
Queue Stats
142W - 108L
1,685 Elo+
Party 2
Freya
Freya
LePétrolier
Freya
Level 118
God Stats
16W - 8L
1,769 SR
Queue Stats
164W - 126L
1,667 Elo+
Party 2
Odin
Odin
danorik
Odin
Level 68
God Stats
5W - 0L
1,886 SR
Queue Stats
82W - 49L
1,613 Elo+
Party 2
Team Averages
Level 91
1,853 SR
1,655 Elo+

VS

Team Averages
Level 61
1,391 SR
1,705 Elo+
Izanami
Izanami
FogHornCZ
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,705 Elo+
Party 1
Atlas
Atlas
Forever
Atlas
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,705 Elo+
Party 1
Hel
Hel
Valliee
Hel
Level 6
God Stats
0W - 1L
1,172 SR
Queue Stats
5W - 2L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Krastac
Ne Zha
15
7 / 1 / 8
9,968
831
12,817
10,798
5,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
7 / 3 / 8
9,357
780
17,297
13,212
6,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
danorik
Odin
13
1 / 1 / 14
9,155
763
5,417
13,890
13,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FogHornCZ
Izanami
13
5 / 5 / 0
9,111
759
12,073
12,426
6,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Forever
Atlas
11
0 / 3 / 4
7,061
588
8,836
17,682
15,864
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hel
11
0 / 7 / 4
7,213
601
3,677
10,428
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
15
Kills
5
5
Deaths
15
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
FogHornCZ
Izanami
5
5
0
1
L
Atlas
Forever
Atlas
0
3
4
0.67
W
Ne Zha
Krastac
Ne Zha
7
1
8
11
W
7
3
8
3.67
L
Hel
0
7
4
0.29
W
Odin
danorik
Odin
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,531
Damage
24,586
37,900
Taken
40,536
25,190
Mitigated
25,901
14,937
Healing
3,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FogHornCZ
Izanami
12,073
7,231
0
21
12,426
6,129
903
3,695
8,731
0
27,665
L
Atlas
Forever
Atlas
8,836
2,491
0
720
17,682
15,864
0
8,347
9,335
21,643
0
W
Ne Zha
Krastac
Ne Zha
12,817
3,917
0
3,472
10,798
5,367
615
3,870
6,928
0
51,462
W
17,297
5,337
0
6,490
13,212
6,481
661
5,562
7,650
38,868
4,129
L
Hel
3,677
182
1,626
1,334
10,428
3,908
166
3,917
6,511
11,812
0
W
Odin
danorik
Odin
5,417
1,920
0
4,975
13,890
13,342
435
4,100
9,790
0
15,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,480
Gold Earned
23,385
120
Minions Killed
101
9
Camps Cleared
2
687,966
Distance Traveled
556,603
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,111
759
61
5
1
175,508
2
L
Atlas
7,061
588
27
2
1
201,986
1
W
Ne Zha
9,968
831
53
4
3
244,578
4
W
Freya
9,357
780
47
4
5
203,475
1
L
Hel
7,213
601
13
1
0
179,109
0
W
Odin
9,155
763
20
2
1
239,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role