Player Matchup

Cabrakan
Cabrakan
Masters
Níck7
Cabrakan
Masters
Level 62
God Stats
11W - 2L
1,859 SR
Queue Stats
171W - 113L
2,792 MMR
Solo
Chang'e
Chang'e
Diamond III
Pharaoh III
Chang'e
Diamond III
Level 159
God Stats
8W - 5L
1,806 SR
Queue Stats
300W - 294L
2,243 MMR
Solo
Awilix
Awilix
Diamond II
WeSadBoyZ
Awilix
Diamond II
Level 153
God Stats
2W - 3L
1,640 SR
Queue Stats
145W - 132L
2,302 MMR
Solo
King Arthur
King Arthur
Diamond III
YOUNG DAHDAH
King Arthur
Diamond III
Level 141
God Stats
10W - 13L
1,686 SR
Queue Stats
435W - 442L
2,085 MMR
Solo
Chernobog
Chernobog
Diamond II
sunnydwight
Chernobog
Diamond II
Level 41
God Stats
6W - 4L
1,419 SR
Queue Stats
48W - 24L
2,420 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 111
1,682 SR
2,368 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,601 SR
2,360 MMR
Bakasura
Bakasura
Diamond V
IIIIIMovinIIIIl
Bakasura
Diamond V
Level 128
God Stats
3W - 4L
1,637 SR
Queue Stats
450W - 457L
2,137 MMR
Solo
Izanami
Izanami
Masters
King Motzies
Izanami
Masters
Level 160
God Stats
1W - 2L
1,285 SR
Queue Stats
336W - 307L
2,660 MMR
Solo
Ares
Ares
Masters
SigEpKILLSWITCH
Ares
Masters
Level 160
God Stats
42W - 28L
1,658 SR
Queue Stats
207W - 196L
2,172 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
Wqezy
Morgan Le Fay
Platinum V
Level 63
God Stats
7W - 8L
1,720 SR
Queue Stats
17W - 11L
1,966 MMR
Solo
Cthulhu
Cthulhu
Masters
XxKing Alien6xX
Cthulhu
Masters
Level 127
God Stats
5W - 4L
1,704 SR
Queue Stats
133W - 80L
2,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Níck7
Cabrakan
19
4 / 1 / 5
12,340
561
18,206
20,470
12,904
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Pharaoh III
Chang'e
17
1 / 0 / 6
10,819
492
13,027
16,511
7,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
WeSadBoyZ
Awilix
20
8 / 2 / 3
12,193
554
11,263
16,977
7,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
YOUNG DAHDAH
King Arthur
14
0 / 6 / 6
8,462
385
7,649
21,895
18,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
sunnydwight
Chernobog
19
4 / 2 / 7
12,016
546
19,246
18,687
10,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CliodhnaZhong KuiErlang ShenLancelot

VS

Bans
Yu HuangKaliLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
3 / 4 / 3
10,519
478
10,075
27,050
12,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
King Motzies
Izanami
17
2 / 5 / 2
11,280
513
9,542
18,987
7,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 4 / 4
9,991
454
11,510
19,944
25,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Wqezy
Morgan Le Fay
17
2 / 3 / 5
10,471
476
15,952
15,378
7,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 1 / 4
11,607
528
17,866
14,753
16,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
17
Kills
11
11
Deaths
17
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
3
4
3
1.13
L
Izanami
King Motzies
Izanami
2
5
2
0.6
W
Cabrakan
Níck7
Cabrakan
4
1
5
6.5
W
Chang'e
Pharaoh III
Chang'e
1
0
6
4
L
3
4
4
1.25
W
Awilix
WeSadBoyZ
Awilix
8
2
3
4.75
L
Morgan Le Fay
Wqezy
Morgan Le Fay
2
3
5
1.5
L
1
1
4
3
W
King Arthur
YOUNG DAHDAH
King Arthur
0
6
6
0.5
W
Chernobog
sunnydwight
Chernobog
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,391
Damage
64,945
94,540
Taken
96,112
56,378
Mitigated
69,816
37,373
Healing
18,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
10,075
5,606
0
5,338
27,050
12,857
0
5,504
21,546
0
97,747
L
Izanami
King Motzies
Izanami
9,542
6,182
0
4,228
18,987
7,058
0
1,465
17,522
0
111,392
W
Cabrakan
Níck7
Cabrakan
18,206
1,963
0
10,668
20,470
12,904
0
12,222
6,803
110,658
0
W
Chang'e
Pharaoh III
Chang'e
13,027
817
3,950
10,077
16,511
7,392
1,368
10,020
6,357
107,436
0
L
11,510
958
0
2,112
19,944
25,695
0
9,546
10,398
33,481
0
W
Awilix
WeSadBoyZ
Awilix
11,263
4,091
0
639
16,977
7,661
0
5,957
10,452
0
123,573
L
Morgan Le Fay
Wqezy
Morgan Le Fay
15,952
978
0
3,170
15,378
7,657
0
9,082
6,296
86,206
0
L
17,866
1,183
1,205
2,660
14,753
16,549
372
5,636
9,117
90,873
0
W
King Arthur
YOUNG DAHDAH
King Arthur
7,649
275
545
2,297
21,895
18,119
0
10,461
10,063
0
47,564
W
Chernobog
sunnydwight
Chernobog
19,246
10,209
0
9,197
18,687
10,302
0
5,695
12,312
0
124,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,830
Gold Earned
53,868
797
Minions Killed
678
0
Camps Cleared
0
2,193,549
Distance Traveled
2,140,769
20
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,519
478
154
7
0
476,865
7
L
Izanami
11,280
513
199
9
0
374,470
5
W
Cabrakan
12,340
561
213
10
0
427,737
4
W
Chang'e
10,819
492
178
8
0
431,686
3
L
Ares
9,991
454
39
2
0
424,433
6
W
Awilix
12,193
554
166
8
0
512,798
2
L
Morgan Le Fay
10,471
476
111
5
0
397,684
6
L
Cthulhu
11,607
528
175
8
0
467,317
8
W
King Arthur
8,462
385
48
2
0
383,702
4
W
Chernobog
12,016
546
192
9
0
437,626
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role