Player Matchup

Odin
Odin
 
Odin
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HallowHawk
Danzaburou
Level 129
God Stats
7W - 6L
1,419 SR
Queue Stats
166W - 149L
1,503 Elo+
Solo
Ra
Ra
ItsDylDoe
Ra
Level 86
God Stats
10W - 16L
1,467 SR
Queue Stats
253W - 285L
1,470 Elo+
Solo
Cliodhna
Cliodhna
Mexkalaniyat
Cliodhna
Level 118
God Stats
17W - 12L
1,628 SR
Queue Stats
199W - 198L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
Vonmatterhorn54
Baron Samedi
Level 126
God Stats
5W - 2L
1,865 SR
Queue Stats
123W - 130L
1,438 Elo+
Party 1
Team Averages
Level 107
1,576 SR
1,477 Elo+

VS

Team Averages
Level 110
1,491 SR
1,494 Elo+
Ah Puch
Ah Puch
BearSoup
Ah Puch
Level 159
God Stats
4W - 3L
1,583 SR
Queue Stats
407W - 414L
1,527 Elo+
Solo
Neith
Neith
CornbreadThief
Neith
Level 96
God Stats
1W - 3L
1,178 SR
Queue Stats
11W - 15L
1,463 Elo+
Party 2
Cthulhu
Cthulhu
SilentEternal
Cthulhu
Level 78
God Stats
3W - 4L
1,618 SR
Queue Stats
54W - 59L
1,491 Elo+
Party 2
Bellona
Bellona
Skynard52
Bellona
Level 69
God Stats
4W - 6L
1,623 SR
Queue Stats
159W - 170L
1,479 Elo+
Solo
The Morrigan
The Morrigan
YoungCakes6
The Morrigan
Level 150
God Stats
1W - 3L
1,454 SR
Queue Stats
193W - 210L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
1 / 3 / 2
9,717
486
9,922
16,632
18,245
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
HallowHawk
Danzaburou
19
9 / 1 / 3
11,921
596
16,608
16,408
7,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 1 / 5
10,371
519
4,958
10,797
5,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Mexkalaniyat
Cliodhna
13
2 / 2 / 5
8,673
434
2,718
13,968
5,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Vonmatterhorn54
Baron Samedi
12
1 / 3 / 8
8,962
448
7,446
12,195
12,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BearSoup
Ah Puch
17
2 / 1 / 2
10,538
527
11,433
11,465
5,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 5 / 0
8,484
424
3,759
15,822
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
1 / 3 / 2
7,745
387
4,962
14,552
15,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Skynard52
Bellona
17
5 / 1 / 0
10,589
529
15,243
19,397
25,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
YoungCakes6
The Morrigan
13
1 / 5 / 3
8,487
424
7,816
12,970
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
10
10
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
3
2
0.67
L
Ah Puch
BearSoup
Ah Puch
2
1
2
3
L
1
5
0
0.2
W
Danzaburou
HallowHawk
Danzaburou
9
1
3
10.5
W
2
1
5
4.5
W
Cliodhna
Mexkalaniyat
Cliodhna
2
2
5
2.25
L
Cthulhu
1
3
2
0.67
L
Bellona
Skynard52
Bellona
5
1
0
5
W
Baron Samedi
Vonmatterhorn54
Baron Samedi
1
3
8
1.67
L
The Morrigan
YoungCakes6
The Morrigan
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,652
Damage
43,213
70,000
Taken
74,206
49,781
Mitigated
57,554
22,655
Healing
23,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,922
2,176
0
3,900
16,632
18,245
0
1,626
13,927
0
72,145
L
Ah Puch
BearSoup
Ah Puch
11,433
29
0
5,640
11,465
5,560
0
4,435
7,030
112,026
0
L
3,759
1,297
0
4,166
15,822
5,509
0
1,403
14,419
0
56,983
W
Danzaburou
HallowHawk
Danzaburou
16,608
9,205
0
6,339
16,408
7,781
738
4,540
11,858
0
116,069
W
4,958
836
259
3,666
10,797
5,264
0
5,319
5,199
104,210
0
W
Cliodhna
Mexkalaniyat
Cliodhna
2,718
355
0
1,444
13,968
5,990
0
2,431
11,124
0
60,005
L
Cthulhu
4,962
80
487
1,735
14,552
15,913
338
3,902
10,650
29,924
0
L
Bellona
Skynard52
Bellona
15,243
5,290
0
6,877
19,397
25,894
773
1,453
17,944
0
86,671
W
Baron Samedi
Vonmatterhorn54
Baron Samedi
7,446
823
3,158
3,889
12,195
12,501
0
8,389
3,512
27,371
0
L
The Morrigan
YoungCakes6
The Morrigan
7,816
1,496
176
4,556
12,970
4,678
0
1,347
11,583
64,547
2,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,644
Gold Earned
45,843
603
Minions Killed
593
0
Camps Cleared
0
1,832,938
Distance Traveled
1,914,784
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,717
486
121
6
0
352,238
5
L
Ah Puch
10,538
527
193
10
0
395,128
0
L
Neith
8,484
424
115
6
0
331,404
3
W
Danzaburou
11,921
596
178
9
0
391,039
4
W
Ra
10,371
519
173
9
0
360,206
2
W
Cliodhna
8,673
434
94
5
0
353,603
8
L
Cthulhu
7,745
387
52
3
0
390,860
8
L
Bellona
10,589
529
132
7
0
405,435
1
W
Baron Samedi
8,962
448
37
2
0
375,852
10
L
The Morrigan
8,487
424
101
5
0
391,957
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role