Player Matchup

Serqet
Serqet
Bronze II
 
Serqet
Bronze II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze II
BiopticRecord6
Ymir
Bronze II
Level 69
God Stats
6W - 7L
1,438 SR
Queue Stats
106W - 138L
130 MMR
Solo
Chiron
Chiron
Silver I
Darknes006
Chiron
Silver I
Level 87
God Stats
3W - 1L
1,468 SR
Queue Stats
142W - 145L
997 MMR
Solo
Nu Wa
Nu Wa
Silver III
P3COC1TA31
Nu Wa
Silver III
Level 160
God Stats
167W - 148L
1,465 SR
Queue Stats
269W - 290L
902 MMR
Solo
Mulan
Mulan
Silver III
badboydom18
Mulan
Silver III
Level 158
God Stats
9W - 13L
1,525 SR
Queue Stats
227W - 249L
802 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,479 SR
866 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,383 SR
969 MMR
Bacchus
Bacchus
Bronze IV
 
Bacchus
Bronze IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver V
BlitzKrieg3312
Cupid
Silver V
Level 117
God Stats
4W - 9L
1,358 SR
Queue Stats
144W - 173L
674 MMR
Solo
Vamana
Vamana
Silver V
JamesOfEarth
Vamana
Silver V
Level 150
God Stats
1W - 3L
1,264 SR
Queue Stats
273W - 296L
717 MMR
Solo
Aphrodite
Aphrodite
Silver III
ObesePatrice
Aphrodite
Silver III
Level 110
God Stats
205W - 148L
1,588 SR
Queue Stats
377W - 365L
944 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze I
X Baracade X590
Tsukuyomi
Bronze I
Level 98
God Stats
0W - 4L
1,205 SR
Queue Stats
25W - 44L
1,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
0 / 1 / 1
8,174
584
2,357
10,983
4,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 0 / 2
7,201
514
1,850
6,746
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Darknes006
Chiron
14
1 / 0 / 0
8,517
608
4,053
4,588
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
11
1 / 0 / 1
7,049
504
7,430
3,330
1,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 0
8,034
574
4,541
8,374
5,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
UllrKaliMorgan Le Fay

VS

Bans
Ah Muzen CabApolloAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 2 / 0
5,743
410
1,751
9,028
6,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 1 / 0
5,260
376
1,513
7,958
3,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
12
0 / 0 / 1
6,647
475
3,212
9,886
9,658
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
ObesePatrice
Aphrodite
1
0 / 0 / 0
4,080
291
0
678
310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
X Baracade X590
Tsukuyomi
1
0 / 0 / 0
4,071
291
0
789
301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
3
Kills
0
1
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
1
1
0.5
L
Bacchus
 
Bacchus
0
2
0
0
W
0
0
2
1
L
0
1
0
0
W
Chiron
Darknes006
Chiron
1
0
0
1
L
Vamana
0
0
1
0.5
L
Aphrodite
ObesePatrice
Aphrodite
0
0
0
0
W
Nu Wa
1
0
1
1.5
L
Tsukuyomi
X Baracade X590
Tsukuyomi
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,231
Damage
6,476
34,021
Taken
28,339
20,581
Mitigated
20,189
8,993
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,357
136
0
567
10,983
4,898
1,631
147
10,836
0
75,074
L
Bacchus
 
Bacchus
1,751
82
0
60
9,028
6,599
0
5,362
3,470
31,053
0
W
1,850
109
0
748
6,746
6,859
575
647
6,099
19,603
0
L
1,513
847
0
3,949
7,958
3,321
0
1,043
6,915
0
21,664
W
Chiron
Darknes006
Chiron
4,053
2,232
137
3,623
4,588
1,861
3,896
0
4,588
0
64,487
L
Vamana
3,212
940
0
2,577
9,886
9,658
0
1,486
7,748
0
53,623
L
Aphrodite
ObesePatrice
Aphrodite
0
0
0
26
678
310
0
678
0
333
0
W
Nu Wa
7,430
2,487
359
228
3,330
1,052
4,780
326
3,004
45,110
0
L
Tsukuyomi
X Baracade X590
Tsukuyomi
0
0
0
0
789
301
0
711
78
0
362
W
4,541
909
0
3,331
8,374
5,911
0
631
7,743
0
55,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,975
Gold Earned
25,801
443
Minions Killed
176
0
Camps Cleared
0
1,236,011
Distance Traveled
949,180
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,174
584
138
10
0
269,217
5
L
Bacchus
5,743
410
52
4
0
276,232
0
W
Ymir
7,201
514
29
2
0
272,086
4
L
Cupid
5,260
376
31
2
0
198,848
0
W
Chiron
8,517
608
98
7
0
198,228
1
L
Vamana
6,647
475
90
6
0
243,327
4
L
Aphrodite
4,080
291
3
0
0
28,258
0
W
Nu Wa
7,049
504
77
6
0
239,130
4
L
Tsukuyomi
4,071
291
0
0
0
202,515
0
W
Mulan
8,034
574
101
7
0
257,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role