Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CometJ
Anhur
Level 151
God Stats
2W - 1L
1,641 SR
Queue Stats
127W - 129L
1,536 Elo+
Solo
Thor
Thor
FlotSamAndJetSam
Thor
Level 159
God Stats
13W - 15L
1,536 SR
Queue Stats
1,344W - 1,418L
1,563 Elo+
Solo
Zeus
Zeus
LonzoBall
Zeus
Level 145
God Stats
0W - 1L
1,285 SR
Queue Stats
51W - 28L
1,695 Elo+
Party 1
Hera
Hera
PerfectBIue
Hera
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,630 Elo+
Party 1
Team Averages
Level 141
1,492 SR
1,585 Elo+

VS

Team Averages
Level 142
1,592 SR
1,559 Elo+
Bacchus
Bacchus
 
Bacchus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MadSchoolBus
Ymir
Level 146
God Stats
1W - 0L
1,815 SR
Queue Stats
63W - 48L
1,579 Elo+
Solo
Odin
Odin
Mermidn
Odin
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
201W - 185L
1,572 Elo+
Solo
Erlang Shen
Erlang Shen
SplattsMcGee
Erlang Shen
Level 155
God Stats
1W - 0L
1,643 SR
Queue Stats
15W - 10L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
0 / 2 / 4
6,038
863
3,668
4,197
1,994
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
CometJ
Anhur
10
0 / 1 / 2
5,914
845
2,439
3,159
1,400
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
4 / 2 / 1
7,017
1,002
5,169
4,394
2,170
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
12
1 / 3 / 4
6,741
963
8,886
6,198
2,686
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 1 / 5
6,569
938
6,090
3,979
1,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 7
7,260
1,037
2,620
8,408
10,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
 
Persephone
12
1 / 1 / 3
6,786
969
4,855
4,465
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 6
7,917
1,131
2,890
10,070
10,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Odin
Mermidn
Odin
11
1 / 1 / 6
6,582
940
2,475
7,810
7,375
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erlang Shen
SplattsMcGee
Erlang Shen
13
3 / 2 / 6
7,143
1,020
6,269
12,419
12,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
6
Kills
9
9
Deaths
7
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
2
4
1
W
Bacchus
 
Bacchus
1
2
7
2.25
W
Persephone
 
Persephone
1
1
3
2.5
L
Anhur
CometJ
Anhur
0
1
2
1
L
4
2
1
2.25
L
Zeus
1
3
4
1
W
3
1
6
6
W
Odin
Mermidn
Odin
1
1
6
4
L
1
1
5
3.5
W
Erlang Shen
SplattsMcGee
Erlang Shen
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,252
Damage
19,109
21,927
Taken
43,172
10,135
Mitigated
44,044
7,460
Healing
16,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
3,668
413
0
880
4,197
1,994
183
1,535
2,560
7,735
0
W
Bacchus
 
Bacchus
2,620
115
553
1,817
8,408
10,826
440
2,905
5,503
7,299
0
W
Persephone
 
Persephone
4,855
166
99
903
4,465
2,197
984
2,863
1,601
22,266
0
L
Anhur
CometJ
Anhur
2,439
1,961
494
1,205
3,159
1,400
0
1,790
1,369
0
8,544
L
5,169
517
924
729
4,394
2,170
346
2,072
2,161
0
12,727
L
Zeus
8,886
1,100
142
1,573
6,198
2,686
76
3,311
2,658
17,283
0
W
2,890
287
908
3,577
10,070
10,931
231
4,452
5,618
7,096
0
W
Odin
Mermidn
Odin
2,475
209
1,063
1,431
7,810
7,375
242
2,730
5,080
0
6,656
L
6,090
1,100
178
1,335
3,979
1,885
870
1,657
2,291
8,178
0
W
Erlang Shen
SplattsMcGee
Erlang Shen
6,269
1,400
1,437
4,316
12,419
12,715
350
5,693
6,726
0
13,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
35,688
66
Minions Killed
81
0
Camps Cleared
0
682,451
Distance Traveled
729,558
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,038
863
8
1
0
139,593
1
W
Bacchus
7,260
1,037
14
2
0
124,980
4
W
Persephone
6,786
969
34
5
0
147,002
0
L
Anhur
5,914
845
17
2
0
103,784
0
L
Thor
7,017
1,002
20
3
0
124,675
0
L
Zeus
6,741
963
14
2
0
151,918
0
W
Ymir
7,917
1,131
8
1
0
156,179
0
W
Odin
6,582
940
12
2
0
153,911
1
L
Hera
6,569
938
7
1
0
162,481
0
W
Erlang Shen
7,143
1,020
13
2
0
147,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role