Player Matchup

Hun Batz
Hun Batz
CookieCrumblerr
Hun Batz
Level 86
God Stats
0W - 2L
1,351 SR
Queue Stats
35W - 51L
1,344 Elo+
Party 1
King Arthur
King Arthur
DareBear427
King Arthur
Level 65
God Stats
0W - 4L
1,139 SR
Queue Stats
73W - 100L
1,408 Elo+
Party 1
Charybdis
Charybdis
PartyFurra
Charybdis
Level 105
God Stats
2W - 5L
1,260 SR
Queue Stats
34W - 40L
1,371 Elo+
Solo
Jormungandr
Jormungandr
QuitNheptune
Jormungandr
Level 89
God Stats
6W - 9L
1,409 SR
Queue Stats
179W - 181L
1,505 Elo+
Solo
Merlin
Merlin
SolielLunaire
Merlin
Level 109
God Stats
23W - 22L
1,714 SR
Queue Stats
559W - 594L
1,539 Elo+
Solo
Team Averages
Level 91
1,375 SR
1,433 Elo+

VS

Team Averages
Level 105
1,666 SR
1,476 Elo+
Mercury
Mercury
EssTeeGee
Mercury
Level 118
God Stats
13W - 13L
1,615 SR
Queue Stats
554W - 585L
1,439 Elo+
Solo
Hel
Hel
PrivateBiggs472
Hel
Level 70
God Stats
7W - 1L
1,790 SR
Queue Stats
17W - 9L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
SwimShark15
Cthulhu
Level 75
God Stats
3W - 0L
1,685 SR
Queue Stats
127W - 159L
1,416 Elo+
Party 2
Cliodhna
Cliodhna
WOLFPACK_D_BEST
Cliodhna
Level 128
God Stats
3W - 2L
1,669 SR
Queue Stats
55W - 69L
1,379 Elo+
Solo
Charybdis
Charybdis
kjtnaiai
Charybdis
Level 134
God Stats
5W - 5L
1,572 SR
Queue Stats
418W - 375L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
8
0 / 1 / 1
4,875
488
3,285
6,456
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

King Arthur
DareBear427
King Arthur
9
1 / 3 / 0
5,589
559
6,291
10,059
4,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
PartyFurra
Charybdis
7
0 / 4 / 0
4,492
449
2,734
7,874
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
QuitNheptune
Jormungandr
7
0 / 3 / 0
4,748
475
4,654
10,747
5,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
5,946
595
2,637
4,843
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EssTeeGee
Mercury
10
7 / 0 / 1
6,320
632
4,873
6,445
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 0 / 2
6,015
602
2,635
4,199
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
SwimShark15
Cthulhu
10
2 / 0 / 4
5,599
560
3,919
6,865
4,345
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
11
0 / 1 / 3
6,156
616
5,605
8,827
3,464
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
kjtnaiai
Charybdis
10
3 / 0 / 3
5,954
595
9,608
7,551
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
12
12
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
0
1
1
0.5
L
King Arthur
DareBear427
King Arthur
1
3
0
0.33
W
Mercury
EssTeeGee
Mercury
7
0
1
7.5
L
Charybdis
PartyFurra
Charybdis
0
4
0
0
W
0
0
2
1
L
Jormungandr
QuitNheptune
Jormungandr
0
3
0
0
L
0
1
0
0
W
Cthulhu
SwimShark15
Cthulhu
2
0
4
4
W
Cliodhna
0
1
3
1.5
W
Charybdis
kjtnaiai
Charybdis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,601
Damage
26,640
39,979
Taken
33,887
16,518
Mitigated
14,566
11,555
Healing
15,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
3,285
904
0
1,808
6,456
2,109
0
253
6,133
0
25,993
L
King Arthur
DareBear427
King Arthur
6,291
1,214
0
2,276
10,059
4,610
86
256
9,778
0
38,688
W
Mercury
EssTeeGee
Mercury
4,873
2,788
0
2,359
6,445
2,788
0
655
5,728
0
36,525
L
Charybdis
PartyFurra
Charybdis
2,734
1,748
0
2,593
7,874
2,137
522
1,295
6,579
0
26,854
W
2,635
103
668
1,952
4,199
1,318
0
1,153
2,876
42,523
0
L
Jormungandr
QuitNheptune
Jormungandr
4,654
2,020
377
2,958
10,747
5,697
280
2,082
8,665
19,548
0
L
2,637
51
0
1,543
4,843
1,965
0
2,395
2,270
41,533
0
W
Cthulhu
SwimShark15
Cthulhu
3,919
935
498
2,039
6,865
4,345
0
2,495
4,300
18,627
0
W
Cliodhna
5,605
1,052
0
3,158
8,827
3,464
0
0
8,827
0
39,021
W
Charybdis
kjtnaiai
Charybdis
9,608
5,267
0
4,369
7,551
2,651
0
2,686
4,865
0
52,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,650
Gold Earned
30,044
277
Minions Killed
349
0
Camps Cleared
0
993,613
Distance Traveled
1,106,606
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,875
488
42
4
0
240,939
5
L
King Arthur
5,589
559
71
7
0
225,694
1
W
Mercury
6,320
632
64
6
0
255,556
1
L
Charybdis
4,492
449
44
4
0
159,446
2
W
Hel
6,015
602
94
9
0
225,833
2
L
Jormungandr
4,748
475
25
3
0
185,497
0
L
Merlin
5,946
595
95
10
0
182,037
1
W
Cthulhu
5,599
560
29
3
0
226,668
1
W
Cliodhna
6,156
616
81
8
0
208,394
1
W
Charybdis
5,954
595
81
8
0
190,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role