Player Matchup

Mulan
Mulan
Abafray
Mulan
Level 102
God Stats
4W - 3L
1,576 SR
Queue Stats
121W - 110L
1,604 Elo+
Party 1
Xing Tian
Xing Tian
Eadema
Xing Tian
Level 106
God Stats
5W - 5L
1,681 SR
Queue Stats
122W - 115L
1,606 Elo+
Party 1
Fenrir
Fenrir
MSzpunt
Fenrir
Level 23
God Stats
0W - 2L
1,243 SR
Queue Stats
25W - 34L
1,564 Elo+
Party 2
He Bo
He Bo
MXC13J
He Bo
Level 29
God Stats
1W - 1L
1,715 SR
Queue Stats
7W - 6L
1,532 Elo+
Party 2
Freya
Freya
SweetyBanshee
Freya
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 75L
1,500 Elo+
Party 1
Team Averages
Level 55
1,543 SR
1,561 Elo+

VS

Team Averages
Level 85
1,413 SR
1,565 Elo+
Rama
Rama
Astarоth
Rama
Level 69
God Stats
4W - 1L
1,300 SR
Queue Stats
121W - 44L
1,664 Elo+
Party 3
Thanatos
Thanatos
Bod9ForresT
Thanatos
Level 18
God Stats
6W - 2L
1,500 SR
Queue Stats
330W - 150L
1,540 Elo+
Party 3
Chronos
Chronos
Jmeister911-2
Chronos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,871 Elo+
Solo
Vamana
Vamana
LauraPalmer
Vamana
Level 157
God Stats
11W - 12L
1,516 SR
Queue Stats
231W - 245L
1,374 Elo+
Party 4
Hun Batz
Hun Batz
xabelmagno
Hun Batz
Level 157
God Stats
2W - 2L
1,249 SR
Queue Stats
231W - 245L
1,374 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Abafray
Mulan
18
9 / 2 / 4
10,963
783
20,379
17,017
19,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Eadema
Xing Tian
16
1 / 5 / 10
9,706
693
10,561
24,691
27,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
MSzpunt
Fenrir
16
3 / 3 / 7
9,307
665
12,069
15,579
21,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

He Bo
MXC13J
He Bo
17
1 / 6 / 11
9,192
657
9,215
14,413
6,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 8 / 8
8,744
625
3,687
16,298
7,835
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
11 / 2 / 10
12,377
884
23,587
11,754
6,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Bod9ForresT
Thanatos
15
2 / 3 / 12
9,397
671
9,846
11,755
8,438
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
19
5 / 5 / 16
11,019
787
21,293
20,853
11,138
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
17
1 / 2 / 18
10,526
752
9,192
15,077
20,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hun Batz
xabelmagno
Hun Batz
14
4 / 5 / 10
9,743
696
9,187
13,459
9,222
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
89
14
Kills
23
24
Deaths
17
40
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Mulan
Abafray
Mulan
9
2
4
5.5
W
Rama
11
2
10
8
W
Thanatos
Bod9ForresT
Thanatos
2
3
12
2.67
L
Xing Tian
Eadema
Xing Tian
1
5
10
1.2
W
Chronos
5
5
16
2.6
W
Vamana
1
2
18
5
L
Fenrir
MSzpunt
Fenrir
3
3
7
2.17
L
He Bo
MXC13J
He Bo
1
6
11
1.08
L
0
8
8
0.5
W
Hun Batz
xabelmagno
Hun Batz
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,911
Damage
73,105
87,998
Taken
72,898
82,606
Mitigated
55,801
23,878
Healing
34,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Abafray
Mulan
20,379
917
3,108
6,264
17,017
19,627
0
3,934
13,083
0
32,186
W
Rama
23,587
13,259
1,902
4,423
11,754
6,933
2,869
2,622
9,094
0
53,835
W
Thanatos
Bod9ForresT
Thanatos
9,846
567
786
8,086
11,755
8,438
1,054
3,881
7,727
0
13,587
L
Xing Tian
Eadema
Xing Tian
10,561
451
1,592
4,133
24,691
27,398
55
5,959
18,732
29,160
0
W
Chronos
21,293
7,538
722
5,734
20,853
11,138
4,022
7,851
12,783
33,226
0
W
Vamana
9,192
1,800
3,819
5,718
15,077
20,070
452
4,038
10,842
0
21,593
L
Fenrir
MSzpunt
Fenrir
12,069
1,443
175
3,301
15,579
21,136
296
4,092
11,487
0
18,597
L
He Bo
MXC13J
He Bo
9,215
387
1,469
1,884
14,413
6,610
0
3,547
10,866
15,106
0
L
3,687
1,565
0
1,952
16,298
7,835
611
3,761
12,537
16,117
0
W
Hun Batz
xabelmagno
Hun Batz
9,187
1,196
1,819
1,695
13,459
9,222
470
5,071
8,139
0
20,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,912
Gold Earned
53,062
125
Minions Killed
134
0
Camps Cleared
0
1,378,002
Distance Traveled
1,342,473
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,963
783
31
2
0
317,110
0
W
Rama
12,377
884
58
4
0
260,732
6
W
Thanatos
9,397
671
10
1
0
263,141
0
L
Xing Tian
9,706
693
26
2
0
276,619
1
W
Chronos
11,019
787
26
2
0
258,731
0
W
Vamana
10,526
752
21
2
0
306,316
0
L
Fenrir
9,307
665
19
1
0
299,687
0
L
He Bo
9,192
657
22
2
0
251,945
2
L
Freya
8,744
625
27
2
0
232,641
1
W
Hun Batz
9,743
696
19
1
0
253,553
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role