Player Matchup

Mercury
Mercury
 
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Cillalot
Anhur
Level 126
God Stats
1W - 2L
1,577 SR
Queue Stats
64W - 49L
1,662 Elo+
Solo
Merlin
Merlin
CrimsonGaja
Merlin
Level 65
God Stats
0W - 1L
1,296 SR
Queue Stats
31W - 19L
1,644 Elo+
Party 2
Team Averages
Level 128
1,475 SR
1,561 Elo+

VS

Team Averages
Level 133
1,595 SR
1,626 Elo+
Awilix
Awilix
CptFingerBang
Awilix
Level 121
God Stats
3W - 1L
1,473 SR
Queue Stats
87W - 68L
1,664 Elo+
Party 1
Lancelot
Lancelot
LAGrey27
Lancelot
Level 88
God Stats
36W - 23L
1,577 SR
Queue Stats
213W - 176L
1,612 Elo+
Solo
Medusa
Medusa
NormalFerret39
Medusa
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 108L
1,589 Elo+
Party 1
Nox
Nox
TommZe
Nox
Level 160
God Stats
4W - 0L
1,624 SR
Queue Stats
234W - 220L
1,604 Elo+
Party 1
The Morrigan
The Morrigan
nivazu
The Morrigan
Level 157
God Stats
3W - 4L
1,799 SR
Queue Stats
218W - 190L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 1 / 1
7,505
500
2,782
8,917
3,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
 
Guan Yu
12
0 / 4 / 0
7,321
488
3,399
12,211
12,757
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
 
Ne Zha
13
0 / 3 / 2
7,183
479
6,908
13,848
6,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
Cillalot
Anhur
15
3 / 2 / 0
8,697
580
5,404
11,419
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
1 / 5 / 0
6,731
449
4,985
10,924
5,095
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,402
560
7,601
8,792
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
LAGrey27
Lancelot
16
4 / 0 / 2
9,681
645
9,568
10,996
11,291
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 3
8,501
567
7,051
8,289
2,618
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
TommZe
Nox
13
1 / 2 / 6
7,871
525
6,976
8,195
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Morrigan
nivazu
The Morrigan
14
3 / 1 / 4
8,313
554
7,685
7,656
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
15
15
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
1
1.5
L
Guan Yu
 
Guan Yu
0
4
0
0
L
Ne Zha
 
Ne Zha
0
3
2
0.33
L
Anhur
Cillalot
Anhur
3
2
0
1.5
W
5
0
4
7
L
Merlin
1
5
0
0.2
W
Lancelot
LAGrey27
Lancelot
4
0
2
5
W
2
2
3
1.75
W
Nox
TommZe
Nox
1
2
6
2
W
The Morrigan
nivazu
The Morrigan
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,478
Damage
38,881
57,319
Taken
43,928
32,334
Mitigated
26,221
14,412
Healing
7,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,782
1,283
0
588
8,917
3,943
0
2,619
6,298
0
65,905
L
Guan Yu
 
Guan Yu
3,399
911
0
3,376
12,211
12,757
0
0
12,211
0
53,391
L
Ne Zha
 
Ne Zha
6,908
1,433
0
4,401
13,848
6,480
0
6,846
7,002
0
59,810
L
Anhur
Cillalot
Anhur
5,404
2,545
0
4,331
11,419
4,059
0
779
10,640
0
70,511
W
7,601
2,470
0
611
8,792
3,746
0
1,152
7,640
0
63,281
L
Merlin
4,985
286
0
1,716
10,924
5,095
0
2,978
7,946
32,719
0
W
Lancelot
LAGrey27
Lancelot
9,568
2,041
0
1,210
10,996
11,291
0
0
10,996
0
83,705
W
7,051
3,226
0
2,750
8,289
2,618
0
1,737
6,552
0
74,754
W
Nox
TommZe
Nox
6,976
914
0
2,138
8,195
5,110
0
1,058
7,137
29,323
0
W
The Morrigan
nivazu
The Morrigan
7,685
1,632
0
1,046
7,656
3,456
0
1,038
6,618
69,258
5,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,437
Gold Earned
42,768
509
Minions Killed
560
0
Camps Cleared
0
1,449,147
Distance Traveled
1,570,973
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,505
500
111
7
0
351,904
5
L
Guan Yu
7,321
488
95
6
0
292,348
3
L
Ne Zha
7,183
479
112
7
0
291,151
3
L
Anhur
8,697
580
147
10
0
255,896
7
W
Awilix
8,402
560
103
7
0
377,237
2
L
Merlin
6,731
449
44
3
0
257,848
3
W
Lancelot
9,681
645
154
10
0
303,352
2
W
Medusa
8,501
567
130
9
0
279,661
4
W
Nox
7,871
525
37
2
0
297,154
4
W
The Morrigan
8,313
554
136
9
0
313,569
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role