Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Dankey Leg
Khepri
Level 65
God Stats
2W - 0L
1,803 SR
Queue Stats
53W - 61L
1,442 Elo+
Solo
Cthulhu
Cthulhu
M3X1C4N1S1M0
Cthulhu
Level 87
God Stats
17W - 7L
1,547 SR
Queue Stats
553W - 616L
1,423 Elo+
Solo
Discordia
Discordia
RangdasEnjoyer
Discordia
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 17L
1,553 Elo+
Solo
Team Averages
Level 72
1,570 SR
1,484 Elo+

VS

Team Averages
Level 83
1,526 SR
1,374 Elo+
Xing Tian
Xing Tian
Diztroyer
Xing Tian
Level 111
God Stats
2W - 1L
1,792 SR
Queue Stats
89W - 93L
1,437 Elo+
Party 1
Thor
Thor
Exavoi
Thor
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
169W - 156L
1,482 Elo+
Party 2
Osiris
Osiris
HOBO PUFF
Osiris
Level 153
God Stats
3W - 3L
1,338 SR
Queue Stats
87W - 94L
1,453 Elo+
Party 1
Artio
Artio
YourLostLighter
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,169 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jumaper
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 2 / 9
9,171
834
6,919
12,718
18,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
 
Artio
15
3 / 3 / 15
8,864
806
6,710
16,964
17,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
Dankey Leg
Khepri
17
5 / 1 / 13
10,441
949
7,617
12,904
17,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
M3X1C4N1S1M0
Cthulhu
15
4 / 4 / 13
9,300
845
14,442
14,302
11,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
RangdasEnjoyer
Discordia
18
7 / 0 / 11
10,054
914
18,889
9,338
5,745
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Diztroyer
Xing Tian
14
2 / 4 / 3
8,508
773
8,181
15,260
19,900
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
Exavoi
Thor
14
5 / 4 / 4
8,233
748
14,949
10,858
4,855
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
HOBO PUFF
Osiris
14
0 / 5 / 7
7,408
673
6,934
14,464
12,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 3 / 3
7,203
655
3,126
12,544
16,901
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
jumaper
Morgan Le Fay
15
2 / 5 / 4
8,367
761
13,307
12,568
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
31
21
Kills
10
10
Deaths
21
61
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
2
9
3.25
W
Artio
 
Artio
3
3
15
3.5
W
Khepri
Dankey Leg
Khepri
5
1
13
11.5
L
Xing Tian
Diztroyer
Xing Tian
2
4
3
0.88
L
Thor
Exavoi
Thor
5
4
4
1.75
L
Osiris
HOBO PUFF
Osiris
0
5
7
0.7
W
Cthulhu
M3X1C4N1S1M0
Cthulhu
4
4
13
2.63
W
Discordia
RangdasEnjoyer
Discordia
7
0
11
12.5
L
1
3
3
0.83
L
Morgan Le Fay
jumaper
Morgan Le Fay
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,577
Damage
46,497
66,226
Taken
65,694
70,323
Mitigated
60,719
31,320
Healing
17,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,919
3,110
2,490
2,164
12,718
18,156
607
4,514
8,204
13,180
0
W
Artio
 
Artio
6,710
1,232
3,703
5,162
16,964
17,416
345
4,898
12,066
10,635
0
W
Khepri
Dankey Leg
Khepri
7,617
1,243
1,454
2,116
12,904
17,147
1,086
5,938
6,966
13,186
0
L
Xing Tian
Diztroyer
Xing Tian
8,181
411
2,938
2,480
15,260
19,900
0
12,181
3,079
16,460
0
L
Thor
Exavoi
Thor
14,949
1,972
1,844
977
10,858
4,855
0
9,156
1,702
0
26,495
L
Osiris
HOBO PUFF
Osiris
6,934
1,974
748
3,135
14,464
12,200
0
12,094
2,370
0
15,397
W
Cthulhu
M3X1C4N1S1M0
Cthulhu
14,442
1,167
5,775
3,413
14,302
11,859
600
4,978
9,324
32,921
0
W
Discordia
RangdasEnjoyer
Discordia
18,889
2,453
2,104
2,939
9,338
5,745
1,794
4,286
5,052
36,048
0
L
3,126
831
579
1,786
12,544
16,901
0
9,988
2,556
5,975
0
L
Morgan Le Fay
jumaper
Morgan Le Fay
13,307
2,092
376
2,461
12,568
6,863
0
11,158
1,410
23,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,830
Gold Earned
39,719
118
Minions Killed
90
0
Camps Cleared
0
1,111,555
Distance Traveled
983,406
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,171
834
13
1
0
225,028
3
W
Artio
8,864
806
10
1
0
212,278
0
W
Khepri
10,441
949
14
1
0
230,428
1
L
Xing Tian
8,508
773
17
2
0
194,102
1
L
Thor
8,233
748
33
3
0
212,294
1
L
Osiris
7,408
673
15
1
0
194,944
1
W
Cthulhu
9,300
845
40
4
0
214,781
4
W
Discordia
10,054
914
41
4
0
229,040
0
L
Artio
7,203
655
4
0
0
219,430
0
L
Morgan Le Fay
8,367
761
21
2
0
162,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role