Player Matchup

King Arthur
King Arthur
Queburs2
King Arthur
Level 125
God Stats
19W - 21L
1,523 SR
Queue Stats
303W - 339L
1,552 Elo+
Solo
Sol
Sol
Support Raikage
Sol
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,501 Elo+
Solo
Nemesis
Nemesis
urstruly6t9
Nemesis
Level 68
God Stats
3W - 2L
1,715 SR
Queue Stats
579W - 629L
1,511 Elo+
Solo
Team Averages
Level 111
1,580 SR
1,521 Elo+

VS

Team Averages
Level 105
1,423 SR
1,308 Elo+
King Arthur
King Arthur
dark_wyvern69
King Arthur
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,332 Elo+
Party 1
Lancelot
Lancelot
l_d_G_a_F_010
Lancelot
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 147L
1,292 Elo+
Party 1
Merlin
Merlin
markspy93
Merlin
Level 89
God Stats
0W - 2L
1,268 SR
Queue Stats
100W - 161L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Queburs2
King Arthur
18
2 / 2 / 5
13,125
625
18,086
27,624
32,857
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
6 / 2 / 1
13,907
662
20,642
22,646
12,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
urstruly6t9
Nemesis
18
1 / 4 / 3
13,196
628
18,214
25,991
27,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
dark_wyvern69
King Arthur
16
0 / 4 / 7
12,133
578
18,417
25,174
29,616
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lancelot
l_d_G_a_F_010
Lancelot
17
4 / 4 / 2
13,125
625
13,630
22,526
15,090
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
markspy93
Merlin
20
4 / 1 / 3
14,538
692
25,721
18,606
9,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
9
Kills
8
8
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Queburs2
King Arthur
2
2
5
2.25
W
6
2
1
3.25
L
King Arthur
dark_wyvern69
King Arthur
0
4
7
0.88
L
Lancelot
l_d_G_a_F_010
Lancelot
4
4
2
1.25
L
Merlin
markspy93
Merlin
4
1
3
5.5
W
Nemesis
urstruly6t9
Nemesis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,942
Damage
57,768
76,261
Taken
66,306
71,997
Mitigated
54,414
25,034
Healing
15,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Queburs2
King Arthur
18,086
728
1,158
3,871
27,624
32,857
235
10,663
16,961
0
53,518
W
20,642
4,363
0
11,253
22,646
12,088
1,219
8,546
14,100
63,232
0
L
King Arthur
dark_wyvern69
King Arthur
18,417
1,752
0
0
25,174
29,616
0
7,190
17,559
2,838
38,547
L
Lancelot
l_d_G_a_F_010
Lancelot
13,630
3,128
776
5,999
22,526
15,090
0
7,559
14,967
106
25,528
L
Merlin
markspy93
Merlin
25,721
2,254
550
7,991
18,606
9,708
0
6,129
12,477
97,365
0
W
Nemesis
urstruly6t9
Nemesis
18,214
6,819
115
8,637
25,991
27,052
1,036
9,040
16,951
0
71,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,228
Gold Earned
39,796
251
Minions Killed
201
13
Camps Cleared
5
1,169,179
Distance Traveled
1,093,087
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,125
625
73
3
2
409,917
4
W
Sol
13,907
662
93
4
4
367,778
0
L
King Arthur
12,133
578
41
2
2
357,030
0
L
Lancelot
13,125
625
22
1
2
365,027
7
L
Merlin
14,538
692
138
7
1
371,030
1
W
Nemesis
13,196
628
85
4
7
391,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role