Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Goldessa
Atlas
Level 160
God Stats
147W - 3L
2,294 SR
Queue Stats
1,080W - 108L
2,224 Elo+
Party 1
Team Averages
Level 160
1,765 SR
1,741 Elo+

VS

Team Averages
Level 24
1,319 SR
1,291 Elo+
Scylla
Scylla
VilainPipo
Scylla
Level 67
God Stats
23W - 15L
1,320 SR
Queue Stats
274W - 299L
1,257 Elo+
Party 2
Thoth
Thoth
tromatek
Thoth
Level 4
God Stats
1W - 4L
1,137 SR
Queue Stats
2W - 7L
1,115 Elo+
Party 2
Ares
Ares
vipi02
Ares
Level 2
God Stats
4W - 5L
1,500 SR
Queue Stats
80W - 56L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 7
7,888
986
9,392
11,439
8,403
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
 
Chronos
12
4 / 0 / 5
7,141
893
7,030
9,442
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Atlas
Goldessa
Atlas
10
3 / 1 / 6
6,736
842
7,489
9,215
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
VilainPipo
Scylla
8
0 / 4 / 1
5,261
658
5,679
9,013
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
tromatek
Thoth
8
0 / 3 / 1
5,274
659
3,030
6,115
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
vipi02
Ares
9
1 / 3 / 0
6,275
784
4,066
13,236
10,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
7
6.5
W
Chronos
 
Chronos
4
0
5
6.5
W
Atlas
Goldessa
Atlas
3
1
6
6
L
Scylla
VilainPipo
Scylla
0
4
1
0.13
L
Thoth
tromatek
Thoth
0
3
1
0.17
L
Ares
vipi02
Ares
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,911
Damage
12,775
30,096
Taken
28,364
16,223
Mitigated
16,496
12,318
Healing
2,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,392
2,660
859
5,871
11,439
8,403
119
3,675
6,726
0
22,632
W
Chronos
 
Chronos
7,030
2,484
0
4,163
9,442
3,847
1,591
3,678
5,426
31,524
4,286
W
Atlas
Goldessa
Atlas
7,489
2,088
0
1,425
9,215
3,973
393
4,672
3,910
19,097
0
L
Scylla
VilainPipo
Scylla
5,679
363
0
250
9,013
3,448
0
4,196
4,817
16,301
0
L
Thoth
tromatek
Thoth
3,030
46
0
330
6,115
2,580
0
2,895
3,220
7,035
0
L
Ares
vipi02
Ares
4,066
388
272
1,684
13,236
10,468
0
6,439
6,797
9,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,765
Gold Earned
16,810
100
Minions Killed
53
8
Camps Cleared
0
530,197
Distance Traveled
400,401
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,888
986
22
3
2
193,521
2
W
Chronos
7,141
893
55
7
4
159,375
2
W
Atlas
6,736
842
23
3
2
177,301
2
L
Scylla
5,261
658
24
3
0
164,409
1
L
Thoth
5,274
659
21
3
0
86,858
0
L
Ares
6,275
784
8
1
0
149,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role