Player Matchup

Hun Batz
Hun Batz
BBQpizza19
Hun Batz
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
75W - 87L
1,238 Elo+
Party 2
Zhong Kui
Zhong Kui
ChuyScott33
Zhong Kui
Level 67
God Stats
18W - 20L
1,221 SR
Queue Stats
91W - 106L
1,241 Elo+
Party 2
Neith
Neith
LAZYeYeJEDI
Neith
Level 68
God Stats
1W - 2L
1,346 SR
Queue Stats
62W - 85L
1,292 Elo+
Party 1
Sylvanus
Sylvanus
Tuna Can Tommy3
Sylvanus
Level 23
God Stats
4W - 5L
1,360 SR
Queue Stats
9W - 24L
1,186 Elo+
Party 1
Bellona
Bellona
hailski
Bellona
Level 67
God Stats
9W - 9L
1,424 SR
Queue Stats
183W - 194L
1,303 Elo+
Party 1
Team Averages
Level 55
1,370 SR
1,252 Elo+

VS

Team Averages
Level 45
1,384 SR
1,139 Elo+
Hun Batz
Hun Batz
Cactus CuH
Hun Batz
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 39L
1,091 Elo+
Party 3
Bastet
Bastet
DKarngbeastbro
Bastet
Level 97
God Stats
47W - 43L
1,469 SR
Queue Stats
153W - 165L
1,257 Elo+
Party 4
Neith
Neith
KJ_KiddingJust
Neith
Level 23
God Stats
17W - 31L
1,379 SR
Queue Stats
139W - 159L
1,251 Elo+
Party 4
Chaac
Chaac
OverMoney02
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 30L
958 Elo+
Party 3
Scylla
Scylla
ecokinect
Scylla
Level 32
God Stats
0W - 6L
1,072 SR
Queue Stats
12W - 28L
1,140 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BBQpizza19
Hun Batz
10
1 / 1 / 2
6,379
456
3,396
10,596
3,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
ChuyScott33
Zhong Kui
11
5 / 3 / 2
6,993
500
7,343
8,624
5,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 1 / 4
7,550
539
7,629
7,832
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sylvanus
11
1 / 1 / 5
7,191
514
1,393
7,716
6,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
hailski
Bellona
14
4 / 1 / 0
8,461
604
8,226
11,787
9,781
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cactus CuH
Hun Batz
10
0 / 4 / 1
5,872
419
3,444
10,309
4,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 2 / 0
6,691
478
5,442
8,303
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 2
6,282
449
3,977
6,254
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 7 / 0
5,120
366
2,502
13,206
6,729
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
ecokinect
Scylla
11
1 / 2 / 0
6,545
468
4,392
7,695
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
6
7
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BBQpizza19
Hun Batz
1
1
2
2
L
Hun Batz
Cactus CuH
Hun Batz
0
4
1
0.13
W
Zhong Kui
ChuyScott33
Zhong Kui
5
3
2
2
L
4
2
0
2
L
1
2
2
1
W
5
1
4
7
L
0
7
0
0
W
Sylvanus
1
1
5
3.5
L
Scylla
ecokinect
Scylla
1
2
0
0.5
W
Bellona
hailski
Bellona
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,987
Damage
19,757
46,555
Taken
45,767
28,755
Mitigated
18,494
14,287
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BBQpizza19
Hun Batz
3,396
1,550
0
4,601
10,596
3,898
0
1,675
8,921
0
36,316
L
Hun Batz
Cactus CuH
Hun Batz
3,444
794
0
2,013
10,309
4,184
0
242
10,067
0
30,579
W
Zhong Kui
ChuyScott33
Zhong Kui
7,343
1,177
91
1,901
8,624
5,476
244
1,071
7,553
30,250
0
L
5,442
984
0
2,758
8,303
2,791
0
1,013
7,290
0
25,490
L
3,977
1,432
0
2,857
6,254
2,047
264
2,097
4,157
0
28,014
W
7,629
2,968
402
2,085
7,832
3,512
578
403
7,429
0
46,745
L
2,502
328
0
1,314
13,206
6,729
60
2,948
10,258
0
19,503
W
Sylvanus
1,393
1,321
961
1,847
7,716
6,088
637
0
7,716
24,632
0
L
Scylla
ecokinect
Scylla
4,392
237
51
3,065
7,695
2,743
989
2,436
5,259
39,298
0
W
Bellona
hailski
Bellona
8,226
1,766
0
2,399
11,787
9,781
764
1,243
10,544
0
59,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,574
Gold Earned
30,510
317
Minions Killed
228
0
Camps Cleared
0
1,254,101
Distance Traveled
1,295,866
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,379
456
61
4
0
277,729
0
L
Hun Batz
5,872
419
55
4
0
259,200
0
W
Zhong Kui
6,993
500
33
2
0
285,915
0
L
Bastet
6,691
478
36
3
0
304,075
0
L
Neith
6,282
449
44
3
0
245,871
6
W
Neith
7,550
539
81
6
0
229,636
0
L
Chaac
5,120
366
26
2
0
246,034
0
W
Sylvanus
7,191
514
38
3
0
191,559
0
L
Scylla
6,545
468
67
5
0
240,686
3
W
Bellona
8,461
604
104
7
0
269,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role