Player Matchup

Janus
Janus
Darkiv
Janus
Level 35
God Stats
5W - 6L
1,391 SR
Queue Stats
85W - 118L
1,374 Elo+
Party 4
He Bo
He Bo
HuMa7mas12
He Bo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 112L
1,328 Elo+
Party 3
Horus
Horus
Mr-Pokemon-22
Horus
Level 29
God Stats
3W - 6L
1,727 SR
Queue Stats
109W - 149L
1,356 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
NAWAFKOO
Morgan Le Fay
Level 66
God Stats
12W - 20L
1,383 SR
Queue Stats
337W - 375L
1,402 Elo+
Party 4
Danzaburou
Danzaburou
oliverkone
Danzaburou
Level 47
God Stats
3W - 6L
1,291 SR
Queue Stats
182W - 168L
1,320 Elo+
Solo
Team Averages
Level 48
1,459 SR
1,356 Elo+

VS

Team Averages
Level 51
1,576 SR
1,462 Elo+
Ymir
Ymir
Androdir
Ymir
Level 29
God Stats
3W - 4L
1,720 SR
Queue Stats
81W - 96L
1,311 Elo+
Party 2
Vamana
Vamana
DarkStyleR22
Vamana
Level 29
God Stats
1W - 0L
1,736 SR
Queue Stats
16W - 19L
1,435 Elo+
Party 1
Atlas
Atlas
TyrannicalTimmy
Atlas
Level 69
God Stats
8W - 9L
1,409 SR
Queue Stats
442W - 470L
1,416 Elo+
Party 2
Medusa
Medusa
Zaryusu
Medusa
Level 87
God Stats
2W - 1L
1,516 SR
Queue Stats
12W - 15L
1,486 Elo+
Party 1
Hel
Hel
zozdan
Hel
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Darkiv
Janus
9
0 / 2 / 1
5,272
479
2,961
5,090
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
8
0 / 5 / 2
5,030
457
1,910
6,604
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 3 / 2
5,269
479
4,267
12,074
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
NAWAFKOO
Morgan Le Fay
8
0 / 2 / 0
5,241
476
5,878
4,796
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
oliverkone
Danzaburou
9
3 / 5 / 1
5,651
514
5,439
8,856
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 1 / 3
6,315
574
3,008
7,150
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
9
0 / 0 / 1
5,516
501
2,236
5,605
4,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
7 / 0 / 3
6,810
619
5,224
6,302
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Zaryusu
Medusa
10
5 / 1 / 2
6,127
557
9,050
7,414
2,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
zozdan
Hel
9
2 / 2 / 3
5,440
495
2,830
8,313
2,176
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
17
17
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
3
4.5
W
Vamana
0
0
1
0.5
L
Janus
Darkiv
Janus
0
2
1
0.25
L
He Bo
0
5
2
0.2
L
1
3
2
0.67
L
Morgan Le Fay
NAWAFKOO
Morgan Le Fay
0
2
0
0
W
7
0
3
8.5
W
Medusa
Zaryusu
Medusa
5
1
2
6
L
Danzaburou
oliverkone
Danzaburou
3
5
1
0.7
W
Hel
zozdan
Hel
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,455
Damage
22,348
37,420
Taken
34,784
17,425
Mitigated
14,911
7,713
Healing
7,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,008
753
0
320
7,150
3,306
0
3,526
3,356
28,485
0
W
Vamana
2,236
1,340
0
1,018
5,605
4,616
433
2,969
2,380
0
29,274
L
Janus
Darkiv
Janus
2,961
153
0
832
5,090
1,683
0
2,196
2,646
27,704
0
L
He Bo
1,910
146
0
1,381
6,604
2,141
0
3,262
2,823
21,065
0
L
4,267
1,748
426
3,396
12,074
7,829
23
2,203
9,871
0
14,611
L
Morgan Le Fay
NAWAFKOO
Morgan Le Fay
5,878
395
0
558
4,796
2,054
0
995
3,723
27,603
0
W
5,224
1,310
0
375
6,302
2,682
371
3,271
2,728
25,996
0
W
Medusa
Zaryusu
Medusa
9,050
4,982
467
1,465
7,414
2,131
1,661
0
7,414
0
38,944
L
Danzaburou
oliverkone
Danzaburou
5,439
1,707
0
1,120
8,856
3,718
33
1,475
7,295
0
33,276
W
Hel
zozdan
Hel
2,830
1,108
1,567
1,865
8,313
2,176
263
156
8,157
12,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,463
Gold Earned
30,208
218
Minions Killed
244
0
Camps Cleared
0
977,894
Distance Traveled
1,053,934
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,315
574
64
6
0
211,327
0
W
Vamana
5,516
501
51
5
0
218,065
2
L
Janus
5,272
479
52
5
0
185,829
0
L
He Bo
5,030
457
46
4
0
195,216
0
L
Horus
5,269
479
14
1
0
212,658
3
L
Morgan Le Fay
5,241
476
49
4
0
194,367
2
W
Atlas
6,810
619
48
4
0
214,445
1
W
Medusa
6,127
557
65
6
0
204,236
1
L
Danzaburou
5,651
514
57
5
0
189,824
1
W
Hel
5,440
495
16
1
0
205,861
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role