Player Matchup

Mercury
Mercury
Dxtroy99
Mercury
Level 121
God Stats
3W - 2L
1,717 SR
Queue Stats
49W - 46L
1,563 Elo+
Solo
Baron Samedi
Baron Samedi
GülleGünther
Baron Samedi
Level 18
God Stats
3W - 4L
1,635 SR
Queue Stats
38W - 27L
1,574 Elo+
Solo
Jormungandr
Jormungandr
Sweetrawinson
Jormungandr
Level 8
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 5L
1,194 Elo+
Party 1
Izanami
Izanami
TheWandererSs
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,194 Elo+
Party 1
Thor
Thor
Zvilll
Thor
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,194 Elo+
Party 1
Team Averages
Level 34
1,526 SR
1,344 Elo+

VS

Team Averages
Level 94
1,469 SR
1,445 Elo+
Sol
Sol
Attocia
Sol
Level 67
God Stats
3W - 0L
1,434 SR
Queue Stats
12W - 18L
1,397 Elo+
Party 3
Medusa
Medusa
Geebeegee
Medusa
Level 89
God Stats
25W - 20L
1,569 SR
Queue Stats
364W - 403L
1,509 Elo+
Party 3
Nu Wa
Nu Wa
JoylessUnicorn
Nu Wa
Level 69
God Stats
73W - 84L
1,460 SR
Queue Stats
170W - 248L
1,390 Elo+
Party 2
Tyr
Tyr
Koala_Tea_Player
Tyr
Level 122
God Stats
3W - 5L
1,381 SR
Queue Stats
175W - 248L
1,390 Elo+
Party 2
Kuzenbo
Kuzenbo
QuiffMania
Kuzenbo
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
204W - 190L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dxtroy99
Mercury
19
4 / 3 / 3
11,677
730
13,077
17,224
8,520
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
GülleGünther
Baron Samedi
18
4 / 5 / 6
11,428
714
18,740
17,607
9,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Sweetrawinson
Jormungandr
16
1 / 4 / 6
10,002
625
10,421
20,827
23,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
16
0 / 4 / 3
9,668
604
5,934
16,270
7,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
Zvilll
Thor
16
1 / 10 / 5
9,727
608
7,064
21,547
11,021
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
7 / 3 / 11
12,657
791
20,961
17,593
9,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Geebeegee
Medusa
19
6 / 2 / 10
12,110
757
14,078
14,266
6,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
3 / 1 / 11
12,000
750
15,809
7,331
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 3 / 9
11,525
720
14,774
16,732
18,154
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
QuiffMania
Kuzenbo
19
4 / 1 / 15
11,661
729
15,281
18,581
20,049
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
81
10
Kills
25
26
Deaths
10
23
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Sol
7
3
11
4.17
L
Mercury
Dxtroy99
Mercury
4
3
3
1.83
W
Medusa
Geebeegee
Medusa
6
2
10
5.5
L
Baron Samedi
GülleGünther
Baron Samedi
4
5
6
1.4
W
3
1
11
8.5
W
5
3
9
3.17
W
Kuzenbo
QuiffMania
Kuzenbo
4
1
15
11.5
L
Jormungandr
Sweetrawinson
Jormungandr
1
4
6
1
L
Izanami
0
4
3
0.38
L
Thor
Zvilll
Thor
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,236
Damage
80,903
93,475
Taken
74,503
60,991
Mitigated
57,578
16,180
Healing
17,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
20,961
8,337
0
9,486
17,593
9,280
3,123
5,494
12,099
61,556
4,829
L
Mercury
Dxtroy99
Mercury
13,077
6,766
0
1,863
17,224
8,520
0
7,646
9,286
0
46,341
W
Medusa
Geebeegee
Medusa
14,078
6,996
0
3,189
14,266
6,342
3,119
5,692
8,574
0
40,967
L
Baron Samedi
GülleGünther
Baron Samedi
18,740
1,238
2,117
5,776
17,607
9,880
0
9,328
7,935
58,716
0
W
15,809
5,197
0
574
7,331
3,753
2,726
2,669
4,662
44,510
0
W
14,774
252
0
2,661
16,732
18,154
0
6,549
10,183
0
32,115
W
Kuzenbo
QuiffMania
Kuzenbo
15,281
4,506
0
1,795
18,581
20,049
220
8,757
9,824
32,837
0
L
Jormungandr
Sweetrawinson
Jormungandr
10,421
3,822
0
396
20,827
23,903
468
12,603
7,958
33,355
0
L
Izanami
5,934
4,273
0
4,868
16,270
7,667
0
8,927
7,087
0
43,177
L
Thor
Zvilll
Thor
7,064
1,756
0
1,160
21,547
11,021
360
10,356
11,010
0
21,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,502
Gold Earned
59,953
285
Minions Killed
305
0
Camps Cleared
0
1,485,314
Distance Traveled
1,737,136
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,657
791
91
6
0
316,622
1
L
Mercury
11,677
730
58
4
0
367,109
0
W
Medusa
12,110
757
65
4
0
331,252
3
L
Baron Samedi
11,428
714
80
5
0
264,649
2
W
Nu Wa
12,000
750
94
6
0
322,087
3
W
Tyr
11,525
720
30
2
0
396,289
2
W
Kuzenbo
11,661
729
25
2
0
370,886
2
L
Jormungandr
10,002
625
42
3
0
299,150
3
L
Izanami
9,668
604
73
5
0
275,422
2
L
Thor
9,727
608
32
2
0
278,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role